expand beat chart
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2 changed files with 60 additions and 48 deletions
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@ -282,7 +282,7 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
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areas &
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\textbf{Story:} Pituicat faces \enquote{Mother Snake} \\
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\textbf{Progression:} Player is introduced to new surroundings and new Powerup &
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\textbf{Progression:} Player is introduced to new stage and powerup &
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\textbf{Progression:} Player crosses a rather long level with scarce resources &
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\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
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\textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this
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@ -339,54 +339,66 @@ top=2.00cm,bottom=2.00cm]{geometry}
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 3} &
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\textbf{Level: Back Alley 4} \\
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- ???} \\
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\textbf{Story:} ???&
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\textbf{Story:} ??? &
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\textbf{Story:} ??? &
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\textbf{Story:} ??? \\
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? \\
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? \\
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? \\
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? \\
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? \\
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\textbf{Hazards:} ??? &
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\textbf{Hazards:} ??? &
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\textbf{Hazards:} ??? &
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\textbf{Level: Military-Industrial Complex 1} &
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\textbf{Level: Military-Industrial Complex 2} &
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\textbf{Level: Military-Industrial Complex 3} &
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\textbf{Level: Military-Industrial Complex 4} \\
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\textbf{Name: Military-Industrial Complex -- Outer Ring} &
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\textbf{Name: Military-Industrial Complex -- Death Zone} &
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\textbf{Name: Military-Industrial Complex -- At the Gates} &
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\textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\
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\textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to
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find a way to get past the first security ring. &
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\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
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the entrance to the Base. &
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\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
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to the base &
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\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base \\
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\textbf{Progression:} Introduction to new stage and powerup &
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\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
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\textbf{Progression:} Crossing a branched Level with lots of obstacles &
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\textbf{Progression:} Fight the stage boss \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
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dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
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dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) &
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\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\
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\textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra &
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\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
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Doubleheaded Cobra, ManHack &
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\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
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Doubleheaded Cobra, ManHack, Armed Skimmer &
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\textbf{Enemies}: \enquote{M30w} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Electric Fence, Ground Spikes &
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\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines &
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\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines,
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Conveyor Belt, Industrial Press &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? \\
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? \\
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment \\
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\textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes &
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\textbf{Puzzles:} Deactivate electrified Ground spikes &
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\textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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