expand beat chart

This commit is contained in:
nek0 2020-09-20 18:24:25 +02:00
parent e1039005c8
commit 86c1791822
2 changed files with 60 additions and 48 deletions

Binary file not shown.

View File

@ -282,7 +282,7 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
areas &
\textbf{Story:} Pituicat faces \enquote{Mother Snake} \\
\textbf{Progression:} Player is introduced to new surroundings and new Powerup &
\textbf{Progression:} Player is introduced to new stage and powerup &
\textbf{Progression:} Player crosses a rather long level with scarce resources &
\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
\textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this
@ -339,54 +339,66 @@ top=2.00cm,bottom=2.00cm]{geometry}
p{.23\linewidth}|
p{.23\linewidth}|
}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
\textbf{Name: Back Alley -- Light of day} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} \\
\textbf{Story:} ???&
\textbf{Story:} ??? &
\textbf{Story:} ??? &
\textbf{Story:} ??? \\
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? \\
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? \\
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? \\
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? \\
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? \\
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Level: Military-Industrial Complex 1} &
\textbf{Level: Military-Industrial Complex 2} &
\textbf{Level: Military-Industrial Complex 3} &
\textbf{Level: Military-Industrial Complex 4} \\
\textbf{Name: Military-Industrial Complex -- Outer Ring} &
\textbf{Name: Military-Industrial Complex -- Death Zone} &
\textbf{Name: Military-Industrial Complex -- At the Gates} &
\textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\
\textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to
find a way to get past the first security ring. &
\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
the entrance to the Base. &
\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
to the base &
\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base \\
\textbf{Progression:} Introduction to new stage and powerup &
\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
\textbf{Progression:} Crossing a branched Level with lots of obstacles &
\textbf{Progression:} Fight the stage boss \\
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 5 min. \\
\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
dark gray (concrete, steel) &
\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
dark gray (concrete, steel) &
\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) &
\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\
\textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra &
\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
Doubleheaded Cobra, ManHack &
\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
Doubleheaded Cobra, ManHack, Armed Skimmer &
\textbf{Enemies}: \enquote{M30w} \\
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump \\
\textbf{Hazards:} Electric Fence, Ground Spikes &
\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines &
\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines,
Conveyor Belt, Industrial Press &
\textbf{Hazards:} None \\
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? \\
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? \\
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? \\
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine \\
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment &
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment \\
\textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes &
\textbf{Puzzles:} Deactivate electrified Ground spikes &
\textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance &
\textbf{Puzzles:} None \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &