expand game design documents
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vendored
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dist-newstyle/
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dist/
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*.out
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*.toc
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*.aux
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*.log
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*.synctex.gz
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.*.swp
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gdd/10pager.pdf
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gdd/10pager.pdf
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gdd/10pager.tex
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gdd/10pager.tex
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\documentclass[12pt,a4paper]{scrartcl}
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\usepackage[utf8]{inputenc}
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\usepackage[T1]{fontenc}
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\usepackage[english]{babel}
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\usepackage{amsmath}
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\usepackage{graphicx}
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\usepackage{csquotes}
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\usepackage{menukeys}
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\usepackage[hidelinks]{hyperref}
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\usepackage[left=3.00cm, right=3.00cm, top=3.00cm, bottom=3.00cm]{geometry}
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\setlength{\parindent}{0pt}
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\newcommand{\nbreak}{
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\hspace*{0pt}
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\newpage
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\hspace*{0pt}
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}
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\author{Amedeo Molnár}
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\title{\vfill Pituicat}
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\date{\today}
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\begin{document}
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\pagenumbering{gobble}
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\maketitle
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\begin{center}
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Target Platform: PC(Linux/Win) \quad Target audience: Ages 15 - 35
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\end{center}
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\vfill
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\newpage
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\tableofcontents
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\newpage
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\pagenumbering{arabic}
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\setcounter{page}{1}
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\vfill
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\section{Game story}
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You are a cat. or at least you used to be one, until you accidentally fell into
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a vat with the latest failed biochem experiment of your owner as the military,
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your owners employers, sack him and clean the lab in a hurry. You get poured down
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the drain by an assistant while your owner gets escorted away in handcuffs.
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When you wake up again in the sewer you have solidified again to a small meowing
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gelatinous blob. You are hungry and you yearn for your owner's affection. But
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where has he been taken to?
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You set out to find him, but have to fend off enemies and withstand dangerous
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environments while you make your journey through multiple locations finding clues
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about your owner's whereabouts.
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Powerups and DNA-Fragments for unlocking new
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abilities help you on your way through increasingly dangerous stages full of
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different levels.
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\vfill
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\section{Game play}
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In \enquote{Pituicat} You play as slime cat in search of its owner.
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The Levels of the game as well as its story are divided into six stages,
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each ending with a boss fight.
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\vfill
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\nbreak
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\vfill
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\section{Player character}
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In the beginning the player character is about the size of a pea, has low health and
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can barely lift off the ground when jumping. But as the player advances he will be
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awarded DNA-Fragments for defeating bosses and will be able to find powerups and
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hidden DNA-Fragments.
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Powerups grant some temporary boni whereas DNA-Fragments are used to activate
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permanent abilities or increase your health.
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With every stage also the size of the character increases. Starting at pea size, you
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grow to grape size to golf ball size to tennis ball size to rugby size untile you reach the size of a regular cat.
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The activatable abilities, all having three levels, include:
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\begin{itemize}
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\item health up (Adds 50\% of your start health to your max health per level)
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\item congeal (reduces damage by 25\% of remaining damage per level)
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\item vacuole (store one collected powerup per level)
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\item spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
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\item harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
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\end{itemize}
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\vfill
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\section{Player Controls}
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\keys{A} Slither left
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\keys{D} Slither right
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\keys{W} Jump
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\keys{S} Interact
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\keys{\tab} Switch through vacuoles (if more than 1)
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\keys{Q} Release powerup from (selected) vacuole
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\keys{\space} Spit
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\keys{E} Harden
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\vfill
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\nbreak
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\vfill
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\section{Game world}
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The game world is a mostly urbanized landscape with some elements
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from cyberpunk
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\vfill
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\section{Game experience}
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The game is divided into the following six stages:
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\begin{itemize}
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\item The Sewer
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\item Back Alley
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\item Abandoned Lab
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\item The Highway
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\item Military-industrial complex
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\item Secret base
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\end{itemize}
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Every stage has its distinct design and set of enemies, puzzles and obstacles as
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well as a final Boss to be overcome to succeed.
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\vfill
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\subsection{The Sewer}
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The Sewer is a dark and wet place full of dangerous waste and different vermin.
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Your main enemies are giant woodlice, mice, rats and goldfish. COntact with
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water or other fluids pooling, flowing or driping down there is harmful to the
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character. Puzzles include opening valve systems or restoring lighting to pitch
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dark areas.
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The Boss at the end of this stage is \enquote{King Rat}.
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\vfill
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\hspace*{0pt}
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\end{document}
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\documentclass[10pt,a4paper]{scrartcl}
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\usepackage[utf8]{inputenc}
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\usepackage[T1]{fontenc}
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\usepackage[ngerman]{babel}
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\usepackage[english]{babel}
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\usepackage{amsmath}
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\usepackage{amsfonts}
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\usepackage{amssymb}
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\title{Pituicat}
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\date{\today}
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\setlength{\parindent}{0pt}
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\begin{document}
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\maketitle
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