wörk wörk
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2 changed files with 87 additions and 61 deletions
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@ -8,7 +8,7 @@ import Linear
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import Data.String (fromString)
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import Data.List (sortBy)
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import Data.Bifunctor (bimap)
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-- internal imports
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@ -48,10 +48,11 @@ class (Show c, Mass c) => Collidible c where
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d2@(V2 d2x d2y) = velocity m2
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p1@(V2 p1x p1y) = position m1
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p2@(V2 p2x p2y) = position m2
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(V2 dpx dpy) = p2 - p1
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(m1b1@(V2 m1b1x m1b1y), m1b2@(V2 m1b2x m1b2y)) = boundary m1
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(m2b1@(V2 m2b1x m2b1y), m2b2@(V2 m2b2x m2b2y)) = boundary m2
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(V2 pm1b1x pm1b1y, V2 pm1b2x pm1b2y) = (p1 +) <$> boundary m1
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(V2 pm2b1x pm2b1y, V2 pm2b2x pm2b2y) = (p2 +) <$> boundary m2
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(V2 pm1b1x pm1b1y, V2 pm1b2x pm1b2y) = bimap (p1 +) (p1 +) (boundary m1)
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(V2 pm2b1x pm2b1y, V2 pm2b2x pm2b2y) = bimap (p2 +) (p2 +) (boundary m2)
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m1p1@(V2 m1p1x m1p1y) = p1 + m1b1
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m1p2 = p1 + V2 m1b1x m1b2y
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m1p3@(V2 m1p3x m1p3y) = p1 + m1b2
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@ -99,23 +100,31 @@ class (Show c, Mass c) => Collidible c where
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in2 || in1
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overlap =
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let in1 =
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(pm1b1x > pm2b1x && pm1b1x < pm2b2x &&
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pm1b1y > pm2b1y && pm1b1y < pm2b2y) ||
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(pm1b2x > pm2b1x && pm1b2x < pm2b2x &&
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pm1b1y > pm2b1y && pm1b1y < pm2b2y) ||
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(pm1b1x > pm2b1x && pm1b2x < pm2b2x &&
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pm1b2y > pm2b1y && pm1b2y < pm2b2y) ||
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(pm1b2x > pm2b1x && pm1b2x < pm2b2x &&
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pm1b2y > pm2b1y && pm1b2y < pm2b2y)
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(pm2b1x - pm1b2x <= 0 ||
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pm1b1x - pm2b2x <= 0) &&
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(pm2b1y - pm1b2y <= 0 ||
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pm1b1y - pm2b2y <= 0)
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-- (pm1b1x > pm2b1x && pm1b1x < pm2b2x &&
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-- pm1b1y > pm2b1y && pm1b1y < pm2b2y) ||
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-- (pm1b2x > pm2b1x && pm1b2x < pm2b2x &&
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-- pm1b1y > pm2b1y && pm1b1y < pm2b2y) ||
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-- (pm1b1x > pm2b1x && pm1b2x < pm2b2x &&
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-- pm1b2y > pm2b1y && pm1b2y < pm2b2y) ||
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-- (pm1b2x > pm2b1x && pm1b2x < pm2b2x &&
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-- pm1b2y > pm2b1y && pm1b2y < pm2b2y)
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in2 =
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(pm2b1x > pm1b1x && pm2b1x < pm1b2x &&
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pm2b1y > pm1b1y && pm2b1y < pm1b2y) ||
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(pm2b2x > pm1b1x && pm2b2x < pm1b2x &&
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pm2b1y > pm1b1y && pm2b1y < pm1b2y) ||
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(pm2b1x > pm1b1x && pm2b2x < pm1b2x &&
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pm2b2y > pm1b1y && pm2b2y < pm1b2y) ||
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(pm2b2x > pm1b1x && pm2b2x < pm1b2x &&
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pm2b2y > pm1b1y && pm2b2y < pm1b2y)
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(pm1b1x - pm2b2x <= 0 ||
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pm2b1x - pm1b2x <= 0) &&
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(pm1b1y - pm2b2y <= 0 ||
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pm2b1y - pm1b2y <= 0)
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-- (pm2b1x > pm1b1x && pm2b1x < pm1b2x &&
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-- pm2b1y > pm1b1y && pm2b1y < pm1b2y) ||
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-- (pm2b2x > pm1b1x && pm2b2x < pm1b2x &&
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-- pm2b1y > pm1b1y && pm2b1y < pm1b2y) ||
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-- (pm2b1x > pm1b1x && pm2b2x < pm1b2x &&
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-- pm2b2y > pm1b1y && pm2b2y < pm1b2y) ||
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-- (pm2b2x > pm1b1x && pm2b2x < pm1b2x &&
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-- pm2b2y > pm1b1y && pm2b2y < pm1b2y)
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in
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in2 || in1
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tx =
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@ -159,13 +168,13 @@ class (Show c, Mass c) => Collidible c where
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any (\x -> x > 0 && x < 1) [s11, s12, s21 ,s22]
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res = case (tx < dt, ty < dt, tx < ty, coll True, coll False) of
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(True, _, True, True, _) ->
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CollisionImminent tx (V2 (floor $ signum d1x) 0)
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CollisionImminent tx (V2 (floor $ signum dpx) 0)
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(_, True, False, _, True) ->
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CollisionImminent ty (V2 0 (floor $ signum d1y))
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(True, _, False, True, False) ->
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CollisionImminent tx (V2 (floor $ signum d1x) 0)
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(_, True, True, False, True) ->
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CollisionImminent ty (V2 0 (floor $ signum d1y))
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CollisionImminent ty (V2 0 (floor $ signum dpy))
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-- (True, _, False, True, False) ->
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-- CollisionImminent tx (V2 (floor $ signum d1x) 0)
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-- (_, True, True, False, True) ->
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-- CollisionImminent ty (V2 0 (floor $ signum d1y))
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(_, _, _, False, False) ->
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NoCollision
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(_, _, True, _, _) ->
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@ -177,43 +186,60 @@ class (Show c, Mass c) => Collidible c where
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<> fromString (show x)
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in
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case res of
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CollisionImminent _ _ ->
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res
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NoCollision ->
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c ->
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if overlap
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then
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let xoverlap = floor $ -- (maximum (filter (0 >)
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-- [
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pm2b2x - pm2b1x
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-- , pm2b1x - pm1b2x
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-- ]))
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yoverlap = floor $ -- (maximum (filter (0 >)
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-- [
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pm2b1y - pm1b2y
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-- , pm2b2y - pm1b1y
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-- ]))
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let xoverlap = floor $ max
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(min 0 $ pm2b2x - pm2b1x)
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(min 0 $ pm2b1x - pm1b2x)
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yoverlap = floor $ max
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(min 0 $ pm2b1y - pm1b2y)
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(min 0 $ pm2b2y - pm1b1y)
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in
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case (xoverlap < 0, yoverlap < 0) of
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(True, True) ->
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if xoverlap < yoverlap
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if abs xoverlap < abs yoverlap
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then
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if xoverlap < 0
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then OverlapCollision
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OverlapCollision
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(V2 xoverlap 0)
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else
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NoCollision
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else
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if yoverlap < 0
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then OverlapCollision
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OverlapCollision
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(V2 0 yoverlap)
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else NoCollision
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(True, False) ->
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OverlapCollision (V2 xoverlap 0)
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(False, True) ->
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OverlapCollision (V2 0 yoverlap)
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(False, False) ->
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NoCollision
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else NoCollision
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c
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else
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c
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-- NoCollision ->
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-- if overlap
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-- then
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-- let xoverlap = floor $ max
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-- (min 0 $ pm2b2x - pm2b1x)
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-- (min 0 $ pm2b1x - pm1b2x)
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-- yoverlap = floor $ max
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-- (min 0 $ pm2b1y - pm1b2y)
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-- (min 0 $ pm2b2y - pm1b1y)
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-- in
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-- case (xoverlap < 0, yoverlap < 0) of
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-- (True, True) ->
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-- if abs xoverlap < abs yoverlap
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-- then
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-- OverlapCollision
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-- (V2 xoverlap 0)
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-- else
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-- OverlapCollision
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-- (V2 0 yoverlap)
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-- (True, False) ->
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-- OverlapCollision (V2 xoverlap 0)
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-- (False, True) ->
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-- OverlapCollision (V2 0 yoverlap)
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-- (False, False) ->
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-- NoCollision
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-- else
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-- NoCollision
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_ -> A.log
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A.Error
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"Premature overlap collision detection"
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@ -269,15 +295,9 @@ elasticCollision damping mo1 (mo2, OverlapCollision depth) dt =
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-- v1y' = 2 * (m1 * dy + m2 * (-dy)) / (m1 + m2) - dy
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v1x' = 2 * (m1 * dx) / (m1 + m2)
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v1y' = 2 * (m1 * dy) / (m1 + m2)
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nvel = if m1 == recip 0
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then V2 0 0
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else (damping *) <$>
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if m2 == recip 0
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then
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if dx /= 0
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then V2 (-v1x') v1y'
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else V2 v1x' (-v1y')
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else
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V2 v1x' v1y'
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nvel
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| m1 == recip 0 = V2 0 0
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| m2 == recip 0 = V2 dx dy
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| otherwise = V2 v1x' v1y'
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in
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velocityUpdater mo1 nvel
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@ -58,11 +58,11 @@ update level dt = liftIO $ do
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let res = collisionCheck dt tangible1 tangible2
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in
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case res of
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c@(CollisionImminent _ _) ->
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NoCollision -> jacc
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c ->
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if qInd /= index
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then jacc `V.snoc` (qInd, c)
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else jacc
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_ -> jacc
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)
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V.empty
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indexedTangibles
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then iacc
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else iacc `V.snoc`
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( index
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, sortOn (collisionTime . snd) (V.toList partners)
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, sortOn
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(\(_, cr) -> case cr of
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CollisionImminent ddt _ -> ddt
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OverlapCollision _ -> 0
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NoCollision -> dt
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)
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(V.toList partners)
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)
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)
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V.empty
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