changes after feedback. TODO: define Powerups
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@ -85,6 +85,10 @@ With every stage also the size of the character increases. Starting at pea size,
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grow to grape size to golf ball size to tennis ball size to rugby size until you
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grow to grape size to golf ball size to tennis ball size to rugby size until you
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reach the size of a large cat.
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reach the size of a large cat.
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\vfill
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\subsection{Abilities}
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The activatable abilities, all having three levels, include:
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The activatable abilities, all having three levels, include:
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\begin{itemize}
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\begin{itemize}
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@ -92,34 +96,45 @@ The activatable abilities, all having three levels, include:
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\item Congeal (reduces damage by 25\% of remaining damage per level)
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\item Congeal (reduces damage by 25\% of remaining damage per level)
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\item Vacuole (store one collected powerup per level)
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\item Vacuole (store one collected powerup per level)
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\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
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\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
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\item Harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
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\item Harden (become invulnerable but almost immobile for 1 second. Cooldown starts at 4
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seconds and can be reduced to two and finally to 1 second)
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\end{itemize}
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\end{itemize}
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\vfill
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\vfill
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\subsection{Powerups}
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%TODO
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\vfill
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\section{Player Controls}
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\section{Player Controls}
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The controls described here take a QWERTZ-keyboard as reference.
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The controls described here take a QWERTZ-keyboard as reference.
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\keys{A} Slither left
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\begin{tabular}{ll}
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\keys{D} Slither right
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\keys{A} & Slither left\\
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\keys{W} Jump
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\keys{D} & Slither right\\
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\keys{S} Jump down thrugh Platform
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\keys{W} & Jump\\
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\keys{F} Interact
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\keys{S} & Jump down through Platform\\
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\keys{Q} Release powerup from (selected) vacuole
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\keys{F} & Interact\\
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\keys{E} Harden
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\keys{Q} & Release powerup from (selected) vacuole\\
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\keys{\tab} Switch through vacuoles (if more than 1)
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\keys{E} & Harden\\
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\keys{\space} Spit
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\keys{1}, \keys{2}, \keys{3} & Switch through vacuoles\\
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\keys{Esc} Enter/Exit Menu
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\keys{\space} & Spit\\
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\keys{Esc} & Enter/Exit Menu\\
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\end{tabular}
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\vfill
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\vfill
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@ -132,7 +147,7 @@ The controls described here take a QWERTZ-keyboard as reference.
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The game world is a mostly urbanized landscape with some elements
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The game world is a mostly urbanized landscape with some elements
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from cyberpunk.
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from cyberpunk.
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The levels are themed efter the stages they are in and vary slightly
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The levels are themed after the stages they are in and vary slightly
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in size, but aim to be rather big and not monolinear. Players can collect
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in size, but aim to be rather big and not monolinear. Players can collect
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powerups and rarely even DNA-Fragments, which at the end of the Level can
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powerups and rarely even DNA-Fragments, which at the end of the Level can
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be traded in for new or improved abilities.
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be traded in for new or improved abilities.
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