changes after feedback. TODO: define Powerups

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nek0 2020-09-03 13:19:45 +02:00
parent 9a7eeace0a
commit eb3fc7052a
2 changed files with 27 additions and 12 deletions

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@ -85,6 +85,10 @@ With every stage also the size of the character increases. Starting at pea size,
grow to grape size to golf ball size to tennis ball size to rugby size until you
reach the size of a large cat.
\vfill
\subsection{Abilities}
The activatable abilities, all having three levels, include:
\begin{itemize}
@ -92,34 +96,45 @@ The activatable abilities, all having three levels, include:
\item Congeal (reduces damage by 25\% of remaining damage per level)
\item Vacuole (store one collected powerup per level)
\item Spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
\item Harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
\item Harden (become invulnerable but almost immobile for 1 second. Cooldown starts at 4
seconds and can be reduced to two and finally to 1 second)
\end{itemize}
\vfill
\subsection{Powerups}
%TODO
\vfill
\section{Player Controls}
The controls described here take a QWERTZ-keyboard as reference.
\keys{A} Slither left
\begin{tabular}{ll}
\keys{D} Slither right
\keys{A} & Slither left\\
\keys{W} Jump
\keys{D} & Slither right\\
\keys{S} Jump down thrugh Platform
\keys{W} & Jump\\
\keys{F} Interact
\keys{S} & Jump down through Platform\\
\keys{Q} Release powerup from (selected) vacuole
\keys{F} & Interact\\
\keys{E} Harden
\keys{Q} & Release powerup from (selected) vacuole\\
\keys{\tab} Switch through vacuoles (if more than 1)
\keys{E} & Harden\\
\keys{\space} Spit
\keys{1}, \keys{2}, \keys{3} & Switch through vacuoles\\
\keys{Esc} Enter/Exit Menu
\keys{\space} & Spit\\
\keys{Esc} & Enter/Exit Menu\\
\end{tabular}
\vfill
@ -132,7 +147,7 @@ The controls described here take a QWERTZ-keyboard as reference.
The game world is a mostly urbanized landscape with some elements
from cyberpunk.
The levels are themed efter the stages they are in and vary slightly
The levels are themed after the stages they are in and vary slightly
in size, but aim to be rather big and not monolinear. Players can collect
powerups and rarely even DNA-Fragments, which at the end of the Level can
be traded in for new or improved abilities.