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3b3b9822f5
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make window size fix
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2021-01-14 23:08:57 +01:00 |
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430e2fff14
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reworked collision again
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2021-01-14 23:08:24 +01:00 |
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8627f80be2
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tinkering with collision and movement
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2021-01-12 03:12:02 +01:00 |
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6a4c0e5b42
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adjust gravitation and jump
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2021-01-12 00:53:00 +01:00 |
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56779daa22
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hunt warnings
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2021-01-12 00:52:29 +01:00 |
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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1e71b63f67
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change subscriber function and close window on request
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2021-01-11 17:06:29 +01:00 |
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43f5649ce5
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add missing module
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2021-01-11 16:54:17 +01:00 |
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24a04ecb36
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prepare for keyboard input events
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2021-01-11 12:01:07 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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a6977e81aa
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'fix' shader error for AMD cards
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2021-01-03 10:14:36 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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20954c0484
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fix haddock markup
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2021-01-02 23:21:01 +01:00 |
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cd303affc8
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fix remnants
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2021-01-02 23:17:53 +01:00 |
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b043ff7707
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switch to deltatime-based collision detection to prevent tunneling
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2021-01-02 22:46:46 +01:00 |
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8e870e3525
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move player
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2021-01-02 15:02:33 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4941ec1904
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fix missing imports and wrong type declaration
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2020-12-27 05:30:57 +01:00 |
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d55cb1f38e
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add or modify container modules
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2020-12-27 05:27:07 +01:00 |
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7b174248ec
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move velocity into Mass typeclass
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2020-12-27 05:25:54 +01:00 |
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454405b564
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add typeclass for collidible objects
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2020-12-27 05:19:51 +01:00 |
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253e698cc4
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commence physics implementation with mass
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2020-12-27 02:31:10 +01:00 |
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4137101dbc
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make Pituicat an Actor and update it properly
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2020-12-24 12:02:09 +01:00 |
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3bfa8671b0
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do not limit texture color
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2020-12-23 17:16:30 +01:00 |
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675b0ff155
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we have a player!
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2020-12-23 16:39:45 +01:00 |
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99f37fc6b2
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correct wrong output
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2020-12-23 16:17:25 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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a859814fda
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fix infinite loop when expanding buffers
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2020-12-23 07:20:23 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
|
2020-12-14 08:00:21 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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efbbc49b54
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get a texture to show up correctly
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2020-12-14 03:12:33 +01:00 |
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b176155b8a
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move stuff around
|
2020-12-14 03:11:46 +01:00 |
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|
e4bd5198e0
|
fix haddock markup
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2020-12-07 17:09:05 +01:00 |
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1eae6ae381
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fix haddock markup
|
2020-12-07 16:03:16 +01:00 |
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7142ce9b55
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bind buffers before reading from them
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2020-12-07 16:02:57 +01:00 |
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e7e157c8ab
|
deleting obsolete files
|
2020-12-07 00:38:17 +01:00 |
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ec087113f8
|
preapare for textures
|
2020-12-07 00:26:17 +01:00 |
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b3e1d204c5
|
get something on screen. finally.
|
2020-12-06 08:14:57 +01:00 |
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a9165b852a
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change byte offset to offset in number of buffer elements
|
2020-12-05 10:40:07 +01:00 |
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0fb10b0981
|
lots of plumbing to automate stuff
|
2020-12-05 10:10:37 +01:00 |
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de5e692305
|
try out some freshly discovered magic tricks
|
2020-12-04 05:22:56 +01:00 |
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171f71180f
|
start restructuring
|
2020-10-30 07:38:18 +01:00 |
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dc78b0fe7b
|
meow
|
2020-10-28 11:48:58 +01:00 |
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3b5d0a90ad
|
introduce scenes and thus get rid of overly big enums
|
2020-10-25 19:33:18 +01:00 |
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31f56d62a3
|
add Scene class
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2020-10-25 19:32:44 +01:00 |
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00ac2ef5b2
|
preparing for graphics
|
2020-10-17 16:19:18 +02:00 |
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2e280d6e19
|
Draft more state implementation and make engine verbose
|
2020-10-17 10:35:25 +02:00 |
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7c18915e9b
|
build foundations for state machine
|
2020-10-17 01:53:25 +02:00 |
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cf520852d0
|
extract size alongside data when reding in textures
|
2020-10-17 01:52:22 +02:00 |
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