nek0
a564eed511
enable debugging
2016-12-24 08:26:45 +01:00
nek0
d5bf09919c
make it work!
2016-12-24 01:13:00 +01:00
nek0
ee1200b597
random colors
2016-12-24 01:12:34 +01:00
nek0
158e4ddc80
trying to enable initial draw again
2016-12-24 01:11:59 +01:00
nek0
da79d55a0d
make text more visible
2016-12-24 01:10:18 +01:00
nek0
388c141e23
particle system now works as a cascade of nodes
2016-12-23 14:18:39 +01:00
nek0
95c008cc4e
new example
2016-12-21 04:33:28 +01:00
nek0
257d7f8285
recent hanges in GEGL
2016-12-21 04:32:56 +01:00
nek0
f468fdaaf5
*vomiting sounds*
2016-12-21 04:29:11 +01:00
nek0
52da5e54bd
some refinement
2016-12-21 00:16:21 +01:00
nek0
179e2f9516
trying hard to make it better
2016-12-20 11:29:03 +01:00
nek0
a1b0b50b57
update particles after new ones come
2016-12-20 06:28:18 +01:00
nek0
55ae0bd32a
changing particle draw condition
...
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0
d1c697c204
fixing my stupidity
2016-12-20 05:27:35 +01:00
nek0
fc67e752ed
updated example. works fine
2016-12-20 04:16:31 +01:00
nek0
954c70b31b
added pitch rate for particles
2016-12-20 04:15:48 +01:00
nek0
ab976b4af6
this was the bad performance bottleneck
2016-12-20 04:15:30 +01:00
nek0
5f4d049a2b
some explenations
2016-12-20 04:14:57 +01:00
nek0
5a44486477
adjusted example
2016-12-18 19:01:53 +01:00
nek0
9d50f8a7e0
reducing blits per rectangle
2016-12-18 19:01:18 +01:00
nek0
4219355090
more profiling
2016-12-16 16:43:25 +01:00
nek0
0bbf86e7f8
more toying
2016-12-13 22:18:09 +01:00
nek0
9d1b26d633
new: particle system and an example for that
2016-12-13 11:08:49 +01:00
nek0
1f946624ef
introducing particles
...
first little drafts
2016-12-12 03:34:57 +01:00
nek0
8a8a5ed066
removing ubsolete imports
2016-12-12 02:12:45 +01:00
nek0
4eaa644cbf
new accessors
2016-12-12 02:11:31 +01:00
nek0
05b126ef94
cleaning
...
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0
b0d44124dc
updating examples
2016-12-12 02:10:30 +01:00
nek0
663ffca664
some little cleaning
2016-12-11 22:08:33 +01:00
nek0
8820a6095f
cleaning
2016-12-11 20:35:18 +01:00
nek0
cb158f1b2b
now works and cleans and everything \o/
2016-12-11 20:24:16 +01:00
nek0
fd7f2ff8ba
another DrawRequest
2016-12-11 17:44:01 +01:00
nek0
2b1e6c62f1
squeezing even more perfomrance out of it
2016-12-11 17:38:03 +01:00
nek0
5a0b78827c
clear area
2016-12-11 12:24:02 +01:00
nek0
f034f40c2d
show fps
2016-12-11 12:23:46 +01:00
nek0
40d88c4fd2
new example
...
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00
nek0
15fdea6949
Merge branch 'unsafe_colorize'
2016-12-11 01:44:01 +01:00
nek0
3757622475
works now and is fast
2016-12-11 01:42:06 +01:00
nek0
93dd045f27
simplified line width
2016-12-11 00:09:57 +01:00
nek0
4cc55e32e7
unlift drawing
2016-12-11 00:04:23 +01:00
nek0
af5526c650
simplifying drawing for performance purposes.
...
Does not yet work
2016-12-10 23:49:51 +01:00
nek0
4e20d26c97
working on drawing primitives
2016-12-08 18:22:29 +01:00
nek0
334dba9e48
extended gitignore
2016-11-18 16:30:54 +01:00
nek0
04f6488a1a
starting work on new example
2016-11-18 16:27:47 +01:00
nek0
7ae7c4e080
updated example
2016-11-13 13:46:23 +01:00
nek0
6ed98fae2b
removed old module and added cleanup function
2016-11-13 13:39:25 +01:00
nek0
79cdc4934a
show and reduce warnings
2016-11-08 05:15:44 +01:00
nek0
298ad4076b
prettyfiing
2016-11-08 04:34:26 +01:00
nek0
678c830e33
example now working with the right colours
...
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00
nek0
c7ab44e2f9
cleanup and documentation
2016-11-06 05:02:06 +01:00