Commit Graph

21 Commits

Author SHA1 Message Date
nek0 21df43b773 starting work on powerups. Drawable for now 2021-04-22 05:37:57 +02:00
nek0 9e04a4fddb start collectables 2021-04-21 14:39:26 +02:00
nek0 efb5046ec7 make proper wall slide 2021-04-17 11:33:28 +02:00
nek0 7799387cf2 broadphase saves a bit of the day 2021-03-04 01:56:42 +01:00
nek0 de22c2fffe zero allmovement in collision direction 2021-01-20 05:21:50 +01:00
nek0 bf04946a1b add collision direction to overlaps and make unground possible in movement 2021-01-20 04:40:57 +01:00
nek0 ae38902d9c restructuring 2021-01-19 21:46:17 +01:00
nek0 fe947c8ba5 stop lerping on collision with vertical wall 2021-01-19 12:50:15 +01:00
nek0 bb61df8b6d more granular reaction 2021-01-17 20:29:27 +01:00
nek0 a99a70eb9d make better collision reaction 2021-01-17 02:30:45 +01:00
nek0 430e2fff14 reworked collision again 2021-01-14 23:08:24 +01:00
nek0 8627f80be2 tinkering with collision and movement 2021-01-12 03:12:02 +01:00
nek0 6a4c0e5b42 adjust gravitation and jump 2021-01-12 00:53:00 +01:00
nek0 e820437bdf first jump implementation 2021-01-12 00:51:58 +01:00
nek0 5ec8901dd7 split Scene 'Test' up in submodules per method and hunt warnings 2021-01-11 10:33:20 +01:00
nek0 3797869d14 mitigate 'swamping' and hunt warnings 2021-01-03 01:43:37 +01:00
nek0 2f8b9054f2 implement physics including collision detection and handling 2021-01-02 13:32:20 +01:00
nek0 4137101dbc make Pituicat an Actor and update it properly 2020-12-24 12:02:09 +01:00
nek0 3bfa8671b0 do not limit texture color 2020-12-23 17:16:30 +01:00
nek0 675b0ff155 we have a player! 2020-12-23 16:39:45 +01:00
nek0 2f03adc8f4 add player and tinker around 2020-12-23 07:47:20 +01:00