nek0
|
29183fb223
|
removing old code
|
2017-02-25 17:26:00 +01:00 |
|
nek0
|
7a953b0a8b
|
not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
|
2017-02-25 17:24:21 +01:00 |
|
nek0
|
767643a1af
|
fixing leak in partUpd
|
2017-02-25 17:23:54 +01:00 |
|
nek0
|
46f51d1334
|
found the particle leak!
|
2017-02-25 17:23:28 +01:00 |
|
nek0
|
896a64a6fc
|
just some comment alignment
|
2017-02-24 17:11:52 +01:00 |
|
nek0
|
130d941779
|
only drawing on available surface area
|
2017-02-24 17:11:10 +01:00 |
|
nek0
|
ea8fdf37ee
|
fixed little memory leak concerning float values
|
2017-02-24 00:18:29 +01:00 |
|
nek0
|
3ac1049ec7
|
version bump
|
2017-02-23 23:28:00 +01:00 |
|
nek0
|
31d48f021a
|
fixed memory leak by using renderer
|
2017-02-23 22:54:26 +01:00 |
|
nek0
|
379a571147
|
a little optimization
|
2017-02-22 18:03:16 +01:00 |
|
nek0
|
a028bb4204
|
thanks @dodo. Now it works more smoothly
|
2017-02-22 18:02:34 +01:00 |
|
nek0
|
1846ae051a
|
removing zombie dependency
|
2017-02-20 23:17:26 +01:00 |
|
nek0
|
b2f3355bd6
|
version bump
|
2017-02-20 20:43:28 +01:00 |
|
nek0
|
70ead790d1
|
ignore profiling data
|
2017-02-20 20:43:15 +01:00 |
|
nek0
|
cb52296c8f
|
some cleaning
|
2017-02-20 20:22:01 +01:00 |
|
nek0
|
2869e4b0d4
|
version bump
|
2017-02-19 22:28:49 +01:00 |
|
nek0
|
79f3bd4b9f
|
mitigating memory leak, changing to IORef and making widnow movable
|
2017-02-19 22:28:10 +01:00 |
|
nek0
|
97186c5709
|
it works only halfway
|
2017-02-17 17:15:06 +01:00 |
|
nek0
|
93d79d16af
|
prepare for hackage
|
2016-12-31 22:11:32 +01:00 |
|
nek0
|
18f61d37af
|
stabilizing
|
2016-12-29 20:15:09 +01:00 |
|
nek0
|
84b1a86f22
|
cleaning
|
2016-12-26 14:19:03 +01:00 |
|
nek0
|
44fdd2e766
|
Merge branch 'buffer-get'
|
2016-12-26 14:18:02 +01:00 |
|
nek0
|
10c889af56
|
rename drawRect' to drawRect and clean Affection.Draw
|
2016-12-26 14:14:54 +01:00 |
|
nek0
|
7837a14456
|
disable example04
|
2016-12-26 14:14:34 +01:00 |
|
nek0
|
ebc0eea6c7
|
make previous examples work again
|
2016-12-26 14:06:51 +01:00 |
|
nek0
|
2095bb1924
|
fixed routing
|
2016-12-25 08:14:51 +01:00 |
|
nek0
|
428ab736f8
|
disabling example
|
2016-12-25 08:14:27 +01:00 |
|
nek0
|
c6a37e80f7
|
link only when needed
|
2016-12-24 08:27:47 +01:00 |
|
nek0
|
b75f20c3d5
|
link all new particles
|
2016-12-24 08:27:09 +01:00 |
|
nek0
|
a564eed511
|
enable debugging
|
2016-12-24 08:26:45 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
|
2016-12-24 01:13:00 +01:00 |
|
nek0
|
ee1200b597
|
random colors
|
2016-12-24 01:12:34 +01:00 |
|
nek0
|
158e4ddc80
|
trying to enable initial draw again
|
2016-12-24 01:11:59 +01:00 |
|
nek0
|
da79d55a0d
|
make text more visible
|
2016-12-24 01:10:18 +01:00 |
|
nek0
|
388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
|
95c008cc4e
|
new example
|
2016-12-21 04:33:28 +01:00 |
|
nek0
|
257d7f8285
|
recent hanges in GEGL
|
2016-12-21 04:32:56 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
52da5e54bd
|
some refinement
|
2016-12-21 00:16:21 +01:00 |
|
nek0
|
179e2f9516
|
trying hard to make it better
|
2016-12-20 11:29:03 +01:00 |
|
nek0
|
a1b0b50b57
|
update particles after new ones come
|
2016-12-20 06:28:18 +01:00 |
|
nek0
|
55ae0bd32a
|
changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
|
2016-12-20 05:27:45 +01:00 |
|
nek0
|
d1c697c204
|
fixing my stupidity
|
2016-12-20 05:27:35 +01:00 |
|
nek0
|
fc67e752ed
|
updated example. works fine
|
2016-12-20 04:16:31 +01:00 |
|
nek0
|
954c70b31b
|
added pitch rate for particles
|
2016-12-20 04:15:48 +01:00 |
|
nek0
|
ab976b4af6
|
this was the bad performance bottleneck
|
2016-12-20 04:15:30 +01:00 |
|
nek0
|
5f4d049a2b
|
some explenations
|
2016-12-20 04:14:57 +01:00 |
|
nek0
|
5a44486477
|
adjusted example
|
2016-12-18 19:01:53 +01:00 |
|
nek0
|
9d50f8a7e0
|
reducing blits per rectangle
|
2016-12-18 19:01:18 +01:00 |
|
nek0
|
4219355090
|
more profiling
|
2016-12-16 16:43:25 +01:00 |
|