nek0
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2a9f7ffebc
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export get and put
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2017-11-04 18:35:09 +01:00 |
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nek0
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4594dc58e0
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pushing upper bound
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2017-11-04 12:57:56 +01:00 |
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nek0
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821550b7cd
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misc is util
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2017-09-07 06:23:01 +02:00 |
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nek0
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6f943ece7b
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set screen mode
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2017-07-29 21:57:06 +02:00 |
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nek0
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eeb342eeba
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relocating
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2017-07-29 21:45:40 +02:00 |
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nek0
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d2a6d4119b
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only update sysTime, when it had not changed
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2017-07-29 16:31:48 +02:00 |
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nek0
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528ca22030
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fixing errors
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2017-07-29 02:51:18 +02:00 |
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nek0
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686b2873a2
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add sysTime
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2017-07-29 02:47:26 +02:00 |
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nek0
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61a36984ae
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changing time management
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2017-07-29 02:40:41 +02:00 |
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nek0
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9d9833d88a
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removing old remnants
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2017-07-29 02:24:20 +02:00 |
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nek0
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2499fe526a
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show everything
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2017-07-29 02:20:32 +02:00 |
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nek0
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f544b5f025
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moving time initialization after window creation
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2017-07-29 02:19:48 +02:00 |
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nek0
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aeb814a86a
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removed name shadowing possibilities and new angle definition
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2017-06-26 06:57:02 +02:00 |
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nek0
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17822564c7
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temporary disabling examples
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2017-05-20 10:24:05 +02:00 |
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nek0
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63a493ed19
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blerg
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2017-04-17 12:40:17 +02:00 |
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nek0
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1875797cb1
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optimization
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2017-03-29 16:37:36 +02:00 |
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nek0
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121c9fb120
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to parallel and not to parallel
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2017-03-29 00:46:03 +02:00 |
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nek0
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66b8f54a07
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better camera handling
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2017-03-29 00:44:36 +02:00 |
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nek0
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705f032035
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change keyboard event handling
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2017-03-29 00:43:59 +02:00 |
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nek0
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fc452c53ff
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new example: game of life
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2017-03-29 00:43:09 +02:00 |
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nek0
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b3f4b871ea
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fix strange scrolling behaviour
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2017-03-24 21:58:53 +01:00 |
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nek0
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538f5c0f7e
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it works. what do you want more?
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2017-03-23 04:34:04 +01:00 |
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nek0
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4c7918d9df
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more canvas size
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2017-03-23 04:32:43 +01:00 |
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nek0
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0d48565c85
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introduce canvas size
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2017-03-23 04:31:10 +01:00 |
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nek0
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369a74c0d0
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make update provide the time again
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2017-03-23 04:29:48 +01:00 |
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nek0
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0963ca4f42
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remove surface from load function
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2017-03-23 04:27:57 +01:00 |
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nek0
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004f52aeb4
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disable example00
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2017-03-23 04:25:59 +01:00 |
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nek0
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bbc7142b74
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move it faster
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2017-03-22 16:59:35 +01:00 |
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nek0
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ef40eed917
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change to texture drawing
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2017-03-22 16:59:24 +01:00 |
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nek0
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22877d239b
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example04 (side scrolling example) finished
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2017-03-21 18:01:58 +01:00 |
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nek0
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efbfe14fe8
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incorporate in example02
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2017-03-21 12:12:46 +01:00 |
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nek0
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85c6288f50
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better actors
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2017-03-21 12:04:56 +01:00 |
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nek0
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33ca2220ea
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on how not to do it
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2017-03-20 05:26:24 +01:00 |
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nek0
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9744ebcf99
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version bump
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2017-03-20 05:26:07 +01:00 |
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nek0
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7bf2962d07
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some linting
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2017-03-20 05:24:30 +01:00 |
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nek0
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f4a96f03c4
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split particle update ind update and draw. Adding some concurrency
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2017-03-20 05:24:02 +01:00 |
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nek0
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6eccf8ed5b
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introducing actors
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2017-03-18 17:38:26 +01:00 |
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nek0
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a5273ff79b
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type signature
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2017-03-18 14:12:42 +01:00 |
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nek0
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ec4c0fccc8
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indent uniformity
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2017-03-18 13:50:34 +01:00 |
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rys ostrovid
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55d671a81f
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Merge pull request #2 from nek0/props
implement Affection.Property dsl
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2017-03-17 00:23:13 +01:00 |
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Astro
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c3fdf7b410
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Affection.Property: import switcheroo
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2017-03-17 00:22:26 +01:00 |
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Astro
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ac9a9e3bdc
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port example02 to props
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2017-03-17 00:21:42 +01:00 |
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Astro
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a737e2863c
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implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
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ba454d341d
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little fixes
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2017-03-16 23:26:23 +01:00 |
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nek0
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7c51fbf3ac
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rebuild example02
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2017-03-16 23:24:34 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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rys ostrovid
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cb16e5ef09
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Merge pull request #1 from nek0/shtuff
Stuff that I think is better
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2017-03-16 20:25:20 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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