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8e870e3525
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move player
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2021-01-02 15:02:33 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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4941ec1904
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fix missing imports and wrong type declaration
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2020-12-27 05:30:57 +01:00 |
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d55cb1f38e
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add or modify container modules
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2020-12-27 05:27:07 +01:00 |
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7b174248ec
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move velocity into Mass typeclass
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2020-12-27 05:25:54 +01:00 |
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454405b564
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add typeclass for collidible objects
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2020-12-27 05:19:51 +01:00 |
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253e698cc4
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commence physics implementation with mass
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2020-12-27 02:31:10 +01:00 |
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4137101dbc
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make Pituicat an Actor and update it properly
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2020-12-24 12:02:09 +01:00 |
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3bfa8671b0
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do not limit texture color
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2020-12-23 17:16:30 +01:00 |
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675b0ff155
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we have a player!
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2020-12-23 16:39:45 +01:00 |
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99f37fc6b2
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correct wrong output
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2020-12-23 16:17:25 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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a859814fda
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fix infinite loop when expanding buffers
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2020-12-23 07:20:23 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
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2020-12-14 08:00:21 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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efbbc49b54
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get a texture to show up correctly
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2020-12-14 03:12:33 +01:00 |
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b176155b8a
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move stuff around
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2020-12-14 03:11:46 +01:00 |
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e4bd5198e0
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fix haddock markup
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2020-12-07 17:09:05 +01:00 |
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1eae6ae381
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fix haddock markup
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2020-12-07 16:03:16 +01:00 |
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7142ce9b55
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bind buffers before reading from them
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2020-12-07 16:02:57 +01:00 |
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e7e157c8ab
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deleting obsolete files
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2020-12-07 00:38:17 +01:00 |
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ec087113f8
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preapare for textures
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2020-12-07 00:26:17 +01:00 |
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b3e1d204c5
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get something on screen. finally.
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2020-12-06 08:14:57 +01:00 |
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a9165b852a
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change byte offset to offset in number of buffer elements
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2020-12-05 10:40:07 +01:00 |
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0fb10b0981
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lots of plumbing to automate stuff
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2020-12-05 10:10:37 +01:00 |
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de5e692305
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try out some freshly discovered magic tricks
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2020-12-04 05:22:56 +01:00 |
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171f71180f
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start restructuring
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2020-10-30 07:38:18 +01:00 |
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dc78b0fe7b
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meow
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2020-10-28 11:48:58 +01:00 |
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3b5d0a90ad
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introduce scenes and thus get rid of overly big enums
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2020-10-25 19:33:18 +01:00 |
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31f56d62a3
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add Scene class
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2020-10-25 19:32:44 +01:00 |
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00ac2ef5b2
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preparing for graphics
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2020-10-17 16:19:18 +02:00 |
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2e280d6e19
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Draft more state implementation and make engine verbose
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2020-10-17 10:35:25 +02:00 |
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7c18915e9b
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build foundations for state machine
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2020-10-17 01:53:25 +02:00 |
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cf520852d0
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extract size alongside data when reding in textures
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2020-10-17 01:52:22 +02:00 |
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ada9c1368f
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finish constructing maps
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2020-10-17 01:51:19 +02:00 |
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02ed49a17b
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prepare map construction
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2020-10-12 06:29:09 +02:00 |
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ff77587042
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working on textures
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2020-10-12 06:08:33 +02:00 |
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31a58280ae
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successful read of map layer
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2020-10-10 01:00:33 +02:00 |
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a1144db6d9
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expand on types
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2020-10-09 05:51:00 +02:00 |
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bb364d6b1a
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remove doubles
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2020-10-09 05:28:04 +02:00 |
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12b788af5e
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more types
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2020-10-06 04:19:07 +02:00 |
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0c53c11942
|
meow
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2020-09-24 06:14:44 +02:00 |
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9b30b11e18
|
meow
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2020-09-24 01:26:47 +02:00 |
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b945cc1fb6
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bumping types around
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2020-09-22 14:07:13 +02:00 |
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f5353c5de2
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start laying out types
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2020-09-21 04:26:45 +02:00 |
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fd06185f6a
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meow
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2020-09-02 08:56:54 +02:00 |
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9e89962af0
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init
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2020-08-30 17:36:32 +02:00 |
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