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2ec22ea6b0
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start collectables
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2021-04-20 04:19:54 +02:00 |
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083ef004cd
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update cabal file
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2021-04-18 15:05:20 +02:00 |
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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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5ec8901dd7
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split Scene 'Test' up in submodules per method and hunt warnings
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2021-01-11 10:33:20 +01:00 |
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02d11e7e2e
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remove unused module reference
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2021-01-02 15:02:25 +01:00 |
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2f8b9054f2
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implement physics including collision detection and handling
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2021-01-02 13:32:20 +01:00 |
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0977680004
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add new modules to package definition
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2020-12-27 05:28:03 +01:00 |
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2f03adc8f4
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add player and tinker around
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2020-12-23 07:47:20 +01:00 |
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5c90eee84a
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preparations for populating the stage with actors and props
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2020-12-16 18:57:37 +01:00 |
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c557b9cc3c
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make drawables and fix tiles to make it work
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2020-12-14 08:00:21 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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b176155b8a
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move stuff around
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2020-12-14 03:11:46 +01:00 |
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6073ba6cc9
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removing references
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2020-12-07 00:38:54 +01:00 |
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5675cf7f6d
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reorganize modules and add new dependencies
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2020-12-06 08:15:31 +01:00 |
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0fb10b0981
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lots of plumbing to automate stuff
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2020-12-05 10:10:37 +01:00 |
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de5e692305
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try out some freshly discovered magic tricks
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2020-12-04 05:22:56 +01:00 |
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171f71180f
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start restructuring
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2020-10-30 07:38:18 +01:00 |
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00ac2ef5b2
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preparing for graphics
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2020-10-17 16:19:18 +02:00 |
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2e280d6e19
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Draft more state implementation and make engine verbose
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2020-10-17 10:35:25 +02:00 |
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7c18915e9b
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build foundations for state machine
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2020-10-17 01:53:25 +02:00 |
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ff77587042
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working on textures
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2020-10-12 06:08:33 +02:00 |
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31a58280ae
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successful read of map layer
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2020-10-10 01:00:33 +02:00 |
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bb364d6b1a
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remove doubles
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2020-10-09 05:28:04 +02:00 |
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9b30b11e18
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meow
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2020-09-24 01:26:47 +02:00 |
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3ada04c3c1
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add new dependencies
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2020-09-21 04:25:49 +02:00 |
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9787364ae6
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make affection dependency and nixify
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2020-08-30 17:53:03 +02:00 |
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9e89962af0
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init
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2020-08-30 17:36:32 +02:00 |
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