Commit Graph

73 Commits

Author SHA1 Message Date
nek0 0fb10b0981 lots of plumbing to automate stuff 2020-12-05 10:10:37 +01:00
nek0 de5e692305 try out some freshly discovered magic tricks 2020-12-04 05:22:56 +01:00
nek0 171f71180f start restructuring 2020-10-30 07:38:18 +01:00
nek0 dc78b0fe7b meow 2020-10-28 11:48:58 +01:00
nek0 3b5d0a90ad introduce scenes and thus get rid of overly big enums 2020-10-25 19:33:18 +01:00
nek0 31f56d62a3 add Scene class 2020-10-25 19:32:44 +01:00
nek0 00ac2ef5b2 preparing for graphics 2020-10-17 16:19:18 +02:00
nek0 2e280d6e19 Draft more state implementation and make engine verbose 2020-10-17 10:35:25 +02:00
nek0 7c18915e9b build foundations for state machine 2020-10-17 01:53:25 +02:00
nek0 cf520852d0 extract size alongside data when reding in textures 2020-10-17 01:52:22 +02:00
nek0 ada9c1368f finish constructing maps 2020-10-17 01:51:19 +02:00
nek0 02ed49a17b prepare map construction 2020-10-12 06:29:09 +02:00
nek0 ff77587042 working on textures 2020-10-12 06:08:33 +02:00
nek0 31a58280ae successful read of map layer 2020-10-10 01:00:33 +02:00
nek0 a1144db6d9 expand on types 2020-10-09 05:51:00 +02:00
nek0 bb364d6b1a remove doubles 2020-10-09 05:28:04 +02:00
nek0 12b788af5e more types 2020-10-06 04:19:07 +02:00
nek0 0c53c11942 meow 2020-09-24 06:14:44 +02:00
nek0 9b30b11e18 meow 2020-09-24 01:26:47 +02:00
nek0 b945cc1fb6 bumping types around 2020-09-22 14:07:13 +02:00
nek0 f5353c5de2 start laying out types 2020-09-21 04:26:45 +02:00
nek0 fd06185f6a meow 2020-09-02 08:56:54 +02:00
nek0 9e89962af0 init 2020-08-30 17:36:32 +02:00