Commit graph

26 commits

Author SHA1 Message Date
nek0 08c28fe686 unBABL and unGEGL 2017-10-03 12:47:18 +02:00
nek0 63a493ed19 blerg 2017-04-17 12:40:17 +02:00
nek0 538f5c0f7e it works. what do you want more? 2017-03-23 04:34:04 +01:00
nek0 ef40eed917 change to texture drawing 2017-03-22 16:59:24 +01:00
nek0 7bf2962d07 some linting 2017-03-20 05:24:30 +01:00
nek0 f4a96f03c4 split particle update ind update and draw. Adding some concurrency 2017-03-20 05:24:02 +01:00
nek0 a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro a7c33a7413 clear 2017-03-16 20:21:04 +01:00
nek0 8c1d5a2664 new version with more features 2017-03-05 16:39:37 +01:00
nek0 130d941779 only drawing on available surface area 2017-02-24 17:11:10 +01:00
nek0 18f61d37af stabilizing 2016-12-29 20:15:09 +01:00
nek0 10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 ab976b4af6 this was the bad performance bottleneck 2016-12-20 04:15:30 +01:00
nek0 9d50f8a7e0 reducing blits per rectangle 2016-12-18 19:01:18 +01:00
nek0 0bbf86e7f8 more toying 2016-12-13 22:18:09 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0 fd7f2ff8ba another DrawRequest 2016-12-11 17:44:01 +01:00
nek0 2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0 5a0b78827c clear area 2016-12-11 12:24:02 +01:00
nek0 3757622475 works now and is fast 2016-12-11 01:42:06 +01:00
nek0 af5526c650 simplifying drawing for performance purposes.
Does not yet work
2016-12-10 23:49:51 +01:00
nek0 4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00