Astro
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c3fdf7b410
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Affection.Property: import switcheroo
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2017-03-17 00:22:26 +01:00 |
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Astro
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a737e2863c
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implement Affection.Property dsl
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2017-03-17 00:20:42 +01:00 |
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nek0
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a32c8957bd
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adding process function
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2017-03-16 20:52:45 +01:00 |
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Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
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recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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af271f85b2
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adding handler function
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2017-03-06 17:48:12 +01:00 |
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nek0
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cb91cd77c4
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correction
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2017-03-05 16:41:18 +01:00 |
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nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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29183fb223
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removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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7a953b0a8b
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not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
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2017-02-25 17:24:21 +01:00 |
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nek0
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46f51d1334
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found the particle leak!
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2017-02-25 17:23:28 +01:00 |
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nek0
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896a64a6fc
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just some comment alignment
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2017-02-24 17:11:52 +01:00 |
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nek0
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130d941779
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only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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ea8fdf37ee
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fixed little memory leak concerning float values
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2017-02-24 00:18:29 +01:00 |
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nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
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nek0
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379a571147
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a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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a028bb4204
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thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
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nek0
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cb52296c8f
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some cleaning
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2017-02-20 20:22:01 +01:00 |
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nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
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nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
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nek0
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18f61d37af
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stabilizing
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2016-12-29 20:15:09 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
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nek0
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2095bb1924
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fixed routing
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2016-12-25 08:14:51 +01:00 |
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nek0
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c6a37e80f7
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link only when needed
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2016-12-24 08:27:47 +01:00 |
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nek0
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d5bf09919c
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make it work!
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2016-12-24 01:13:00 +01:00 |
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nek0
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388c141e23
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particle system now works as a cascade of nodes
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2016-12-23 14:18:39 +01:00 |
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nek0
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f468fdaaf5
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*vomiting sounds*
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2016-12-21 04:29:11 +01:00 |
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nek0
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52da5e54bd
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some refinement
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2016-12-21 00:16:21 +01:00 |
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nek0
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179e2f9516
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trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
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nek0
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d1c697c204
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fixing my stupidity
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2016-12-20 05:27:35 +01:00 |
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nek0
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954c70b31b
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added pitch rate for particles
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2016-12-20 04:15:48 +01:00 |
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nek0
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ab976b4af6
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this was the bad performance bottleneck
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2016-12-20 04:15:30 +01:00 |
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nek0
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5f4d049a2b
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some explenations
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2016-12-20 04:14:57 +01:00 |
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nek0
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9d50f8a7e0
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reducing blits per rectangle
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2016-12-18 19:01:18 +01:00 |
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nek0
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0bbf86e7f8
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more toying
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2016-12-13 22:18:09 +01:00 |
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nek0
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9d1b26d633
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new: particle system and an example for that
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2016-12-13 11:08:49 +01:00 |
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nek0
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1f946624ef
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introducing particles
first little drafts
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2016-12-12 03:34:57 +01:00 |
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nek0
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b0d44124dc
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updating examples
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2016-12-12 02:10:30 +01:00 |
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nek0
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cb158f1b2b
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now works and cleans and everything \o/
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2016-12-11 20:24:16 +01:00 |
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nek0
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fd7f2ff8ba
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another DrawRequest
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2016-12-11 17:44:01 +01:00 |
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nek0
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2b1e6c62f1
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squeezing even more perfomrance out of it
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2016-12-11 17:38:03 +01:00 |
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nek0
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5a0b78827c
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clear area
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2016-12-11 12:24:02 +01:00 |
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nek0
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3757622475
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works now and is fast
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2016-12-11 01:42:06 +01:00 |
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nek0
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af5526c650
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simplifying drawing for performance purposes.
Does not yet work
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2016-12-10 23:49:51 +01:00 |
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nek0
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4e20d26c97
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working on drawing primitives
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2016-12-08 18:22:29 +01:00 |
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nek0
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6ed98fae2b
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removed old module and added cleanup function
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2016-11-13 13:39:25 +01:00 |
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nek0
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79cdc4934a
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show and reduce warnings
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2016-11-08 05:15:44 +01:00 |
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nek0
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298ad4076b
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prettyfiing
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2016-11-08 04:34:26 +01:00 |
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