|
c557b9cc3c
|
make drawables and fix tiles to make it work
|
2020-12-14 08:00:21 +01:00 |
|
|
9c2f93a60c
|
move more stuff around
|
2020-12-14 03:27:21 +01:00 |
|
|
efbbc49b54
|
get a texture to show up correctly
|
2020-12-14 03:12:33 +01:00 |
|
|
b176155b8a
|
move stuff around
|
2020-12-14 03:11:46 +01:00 |
|
|
e4bd5198e0
|
fix haddock markup
|
2020-12-07 17:09:05 +01:00 |
|
|
1eae6ae381
|
fix haddock markup
|
2020-12-07 16:03:16 +01:00 |
|
|
7142ce9b55
|
bind buffers before reading from them
|
2020-12-07 16:02:57 +01:00 |
|
|
ec087113f8
|
preapare for textures
|
2020-12-07 00:26:17 +01:00 |
|
|
b3e1d204c5
|
get something on screen. finally.
|
2020-12-06 08:14:57 +01:00 |
|
|
a9165b852a
|
change byte offset to offset in number of buffer elements
|
2020-12-05 10:40:07 +01:00 |
|
|
0fb10b0981
|
lots of plumbing to automate stuff
|
2020-12-05 10:10:37 +01:00 |
|
|
de5e692305
|
try out some freshly discovered magic tricks
|
2020-12-04 05:22:56 +01:00 |
|
|
dc78b0fe7b
|
meow
|
2020-10-28 11:48:58 +01:00 |
|
|
3b5d0a90ad
|
introduce scenes and thus get rid of overly big enums
|
2020-10-25 19:33:18 +01:00 |
|
|
00ac2ef5b2
|
preparing for graphics
|
2020-10-17 16:19:18 +02:00 |
|
|
2e280d6e19
|
Draft more state implementation and make engine verbose
|
2020-10-17 10:35:25 +02:00 |
|
|
ff77587042
|
working on textures
|
2020-10-12 06:08:33 +02:00 |
|
|
31a58280ae
|
successful read of map layer
|
2020-10-10 01:00:33 +02:00 |
|
|
a1144db6d9
|
expand on types
|
2020-10-09 05:51:00 +02:00 |
|
|
bb364d6b1a
|
remove doubles
|
2020-10-09 05:28:04 +02:00 |
|
|
12b788af5e
|
more types
|
2020-10-06 04:19:07 +02:00 |
|
|
0c53c11942
|
meow
|
2020-09-24 06:14:44 +02:00 |
|
|
9b30b11e18
|
meow
|
2020-09-24 01:26:47 +02:00 |
|
|
b945cc1fb6
|
bumping types around
|
2020-09-22 14:07:13 +02:00 |
|
|
f5353c5de2
|
start laying out types
|
2020-09-21 04:26:45 +02:00 |
|
|
fd06185f6a
|
meow
|
2020-09-02 08:56:54 +02:00 |
|