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e820437bdf
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first jump implementation
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2021-01-12 00:51:58 +01:00 |
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3797869d14
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mitigate 'swamping' and hunt warnings
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2021-01-03 01:43:37 +01:00 |
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9c2f93a60c
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move more stuff around
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2020-12-14 03:27:21 +01:00 |
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b3e1d204c5
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get something on screen. finally.
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2020-12-06 08:14:57 +01:00 |
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dc78b0fe7b
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meow
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2020-10-28 11:48:58 +01:00 |
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3b5d0a90ad
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introduce scenes and thus get rid of overly big enums
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2020-10-25 19:33:18 +01:00 |
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2e280d6e19
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Draft more state implementation and make engine verbose
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2020-10-17 10:35:25 +02:00 |
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31a58280ae
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successful read of map layer
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2020-10-10 01:00:33 +02:00 |
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12b788af5e
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more types
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2020-10-06 04:19:07 +02:00 |
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9b30b11e18
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meow
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2020-09-24 01:26:47 +02:00 |
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b945cc1fb6
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bumping types around
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2020-09-22 14:07:13 +02:00 |
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f5353c5de2
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start laying out types
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2020-09-21 04:26:45 +02:00 |
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