|
c7f4f00a2f
|
squish
|
2021-02-27 16:08:45 +01:00 |
|
|
67e4c9ca80
|
add reverse-checking of collision
|
2021-01-20 07:13:04 +01:00 |
|
|
bf04946a1b
|
add collision direction to overlaps and make unground possible in movement
|
2021-01-20 04:40:57 +01:00 |
|
|
3d9af3eaf8
|
fix collision detection yet again
|
2021-01-19 21:46:07 +01:00 |
|
|
fe947c8ba5
|
stop lerping on collision with vertical wall
|
2021-01-19 12:50:15 +01:00 |
|
|
0b03c306c3
|
correct reaction
|
2021-01-17 20:57:45 +01:00 |
|
|
bb61df8b6d
|
more granular reaction
|
2021-01-17 20:29:27 +01:00 |
|
|
a99a70eb9d
|
make better collision reaction
|
2021-01-17 02:30:45 +01:00 |
|
|
430e2fff14
|
reworked collision again
|
2021-01-14 23:08:24 +01:00 |
|
|
8627f80be2
|
tinkering with collision and movement
|
2021-01-12 03:12:02 +01:00 |
|
|
3797869d14
|
mitigate 'swamping' and hunt warnings
|
2021-01-03 01:43:37 +01:00 |
|
|
20954c0484
|
fix haddock markup
|
2021-01-02 23:21:01 +01:00 |
|
|
cd303affc8
|
fix remnants
|
2021-01-02 23:17:53 +01:00 |
|
|
b043ff7707
|
switch to deltatime-based collision detection to prevent tunneling
|
2021-01-02 22:46:46 +01:00 |
|
|
2f8b9054f2
|
implement physics including collision detection and handling
|
2021-01-02 13:32:20 +01:00 |
|
|
4941ec1904
|
fix missing imports and wrong type declaration
|
2020-12-27 05:30:57 +01:00 |
|
|
7b174248ec
|
move velocity into Mass typeclass
|
2020-12-27 05:25:54 +01:00 |
|
|
454405b564
|
add typeclass for collidible objects
|
2020-12-27 05:19:51 +01:00 |
|