Commit graph

  • a1ab48009f version bump nek0 2017-12-27 18:43:13 +0100
  • ea9c406640
    Merge pull request #7 from nek0/mesg rys ostrovid 2017-12-27 17:34:47 +0100
  • 616cea5f90 better messages with type families nek0 2017-12-27 17:33:31 +0100
  • 1700734aa4 amends nek0 2017-12-24 00:40:23 +0100
  • e8fe302208 new version nek0 2017-12-24 00:39:52 +0100
  • ecd1943a39 typo nek0 2017-12-22 06:30:24 +0100
  • 07d53ed1de I'll stay in OpenGL for now nek0 2017-12-22 06:29:15 +0100
  • 09f9ac07ae adding verbose logging level nek0 2017-12-22 06:28:58 +0100
  • ea90f8f9cd rebuilding participant system nek0 2017-12-20 02:00:48 +0100
  • 13991556dc logging and more beautiful fullscreen toggle nek0 2017-12-19 21:53:47 +0100
  • e75735bbf6 clear more buffers nek0 2017-12-16 23:48:45 +0100
  • 40d8770878 version bump nek0 2017-12-16 19:40:22 +0100
  • 714bef562c changed input of state machine nek0 2017-12-16 19:33:43 +0100
  • 54018ff71e close window on close (duh) nek0 2017-12-16 11:57:58 +0100
  • 0b8eac27f4
    Merge pull request #6 from nek0/messages rys ostrovid 2017-12-15 19:27:17 +0100
  • 39632ce05c typo nek0 2017-12-15 18:20:04 +0100
  • ca81795585 linted nek0 2017-12-15 18:12:16 +0100
  • 004579eedd unused pragma nek0 2017-12-15 18:02:14 +0100
  • 22e08e3f9b brackets nek0 2017-12-15 18:01:05 +0100
  • 295c4b333c eta reductions nek0 2017-12-15 17:58:55 +0100
  • f12e62d938 event system works! nek0 2017-12-15 17:48:12 +0100
  • 3199d03401 blabla nek0 2017-12-13 15:53:51 +0100
  • 78f058db6b still won't work nek0 2017-12-13 15:19:53 +0100
  • 1cbda31499 fixing things up nek0 2017-12-13 05:05:18 +0100
  • 55d863e4cc it builds! nek0 2017-12-13 04:37:16 +0100
  • 64537fe1c7 generalize nek0 2017-12-12 13:12:47 +0100
  • aa7be84883 moar documentation nek0 2017-12-12 13:12:27 +0100
  • f44021f034 eliminate msg nek0 2017-12-12 13:12:06 +0100
  • 853951df5b keyboard subsystem added nek0 2017-12-12 13:10:55 +0100
  • c82325a1bd logging module nek0 2017-12-12 13:10:00 +0100
  • c33aa67c3e remove message type variable nek0 2017-12-10 16:10:09 +0100
  • d6f80ed1f0 rename message type nek0 2017-12-06 06:36:25 +0100
  • df2f59c6b9 splitting the messages up nek0 2017-11-29 17:49:56 +0100
  • c40cd04d99 it compiles now. messagebus will have multiple channels nek0 2017-11-29 08:29:44 +0100
  • 4ae117aa48 classy messup nek0 2017-11-27 23:30:11 +0100
  • c4e3528885 ignore vim swap files nek0 2017-11-27 05:28:34 +0100
  • a5ca89f93c more message foo nek0 2017-11-27 05:27:52 +0100
  • d8d29ec7df new subsystem nek0 2017-11-27 05:27:34 +0100
  • 6e11ff9b1e dusting off nek0 2017-11-27 02:18:23 +0100
  • 1bb1af935b defining mesage bus further nek0 2017-11-27 01:43:43 +0100
  • da2ba52aae adding missing files nek0 2017-11-26 22:26:41 +0100
  • 5defc8e74a reorder things nek0 2017-11-26 20:25:06 +0100
  • 5feaa00dae Merge branch 'master' of github.com:nek0/affection nek0 2017-11-26 15:53:55 +0100
  • 1c41f037ac Merge branch '3d' nek0 2017-11-26 15:49:22 +0100
  • 86a5cdeeab
    Merge pull request #5 from nek0/3d rys ostrovid 2017-11-26 14:51:17 +0100
  • 89329023ad
    Merge pull request #4 from nek0/master rys ostrovid 2017-11-26 14:50:37 +0100
  • 90161d6501
    Merge pull request #3 from nek0/messagebus rys ostrovid 2017-11-26 14:48:43 +0100
  • 8c2f85be94 preparing some classes nek0 2017-11-26 13:59:59 +0100
  • c6066e3e08 starting messagebus nek0 2017-11-25 09:05:04 +0100
  • b2da2d287a post merge cleanup nek0 2017-11-23 19:37:36 +0100
  • f61377f43a Merge branch 'messagebus' of ssh://gitea.chelnok.de:6667/nek0/affection into messagebus nek0 2017-11-23 19:35:32 +0100
  • 0a0b851395 add notes nek0 2017-11-22 22:32:50 +0100
  • f7dac3e0b6 deparallelize nek0 2017-11-15 18:28:38 +0100
  • 2c731bea97 de-parallelize nek0 2017-11-04 20:37:49 +0100
  • 2a9f7ffebc export get and put nek0 2017-11-04 18:35:09 +0100
  • 4594dc58e0 pushing upper bound nek0 2017-11-04 12:57:56 +0100
  • 08c28fe686 unBABL and unGEGL nek0 2017-10-03 12:47:18 +0200
  • 46de809202 switching to 3D nek0 2017-09-09 16:47:24 +0200
  • 821550b7cd misc is util nek0 2017-09-07 06:23:01 +0200
  • 6f943ece7b set screen mode nek0 2017-07-29 21:57:06 +0200
  • eeb342eeba relocating nek0 2017-07-29 21:45:40 +0200
  • d2a6d4119b only update sysTime, when it had not changed nek0 2017-07-29 16:31:48 +0200
  • 528ca22030 fixing errors nek0 2017-07-29 02:51:18 +0200
  • 686b2873a2 add sysTime nek0 2017-07-29 02:47:26 +0200
  • 61a36984ae changing time management nek0 2017-07-29 02:40:41 +0200
  • 9d9833d88a removing old remnants nek0 2017-07-29 02:24:20 +0200
  • 2499fe526a show everything nek0 2017-07-29 02:20:32 +0200
  • f544b5f025 moving time initialization after window creation nek0 2017-07-29 02:19:48 +0200
  • aeb814a86a removed name shadowing possibilities and new angle definition nek0 2017-06-26 06:57:02 +0200
  • 17822564c7 temporary disabling examples nek0 2017-05-20 10:24:05 +0200
  • 63a493ed19 blerg nek0 2017-04-17 12:40:17 +0200
  • 1875797cb1 optimization nek0 2017-03-29 16:37:36 +0200
  • 121c9fb120 to parallel and not to parallel nek0 2017-03-29 00:46:03 +0200
  • 66b8f54a07 better camera handling nek0 2017-03-29 00:44:36 +0200
  • 705f032035 change keyboard event handling nek0 2017-03-29 00:43:59 +0200
  • fc452c53ff new example: game of life nek0 2017-03-29 00:43:09 +0200
  • b3f4b871ea fix strange scrolling behaviour nek0 2017-03-24 21:58:53 +0100
  • 538f5c0f7e it works. what do you want more? nek0 2017-03-23 04:34:04 +0100
  • 4c7918d9df more canvas size nek0 2017-03-23 04:32:43 +0100
  • 0d48565c85 introduce canvas size nek0 2017-03-23 04:31:10 +0100
  • 369a74c0d0 make update provide the time again nek0 2017-03-23 04:29:48 +0100
  • 0963ca4f42 remove surface from load function nek0 2017-03-23 04:27:57 +0100
  • 004f52aeb4 disable example00 nek0 2017-03-23 04:25:59 +0100
  • bbc7142b74 move it faster nek0 2017-03-22 16:59:35 +0100
  • ef40eed917 change to texture drawing nek0 2017-03-22 16:59:24 +0100
  • 22877d239b example04 (side scrolling example) finished nek0 2017-03-21 18:01:58 +0100
  • efbfe14fe8 incorporate in example02 nek0 2017-03-21 12:12:46 +0100
  • 85c6288f50 better actors nek0 2017-03-21 12:04:56 +0100
  • 33ca2220ea on how not to do it nek0 2017-03-20 05:26:24 +0100
  • 9744ebcf99 version bump nek0 2017-03-20 05:26:07 +0100
  • 7bf2962d07 some linting nek0 2017-03-20 05:24:30 +0100
  • f4a96f03c4 split particle update ind update and draw. Adding some concurrency nek0 2017-03-20 05:24:02 +0100
  • 6eccf8ed5b introducing actors nek0 2017-03-18 17:38:26 +0100
  • a5273ff79b type signature nek0 2017-03-18 14:12:42 +0100
  • ec4c0fccc8 indent uniformity nek0 2017-03-18 13:50:34 +0100
  • 55d671a81f Merge pull request #2 from nek0/props rys ostrovid 2017-03-17 00:23:13 +0100
  • c3fdf7b410 Affection.Property: import switcheroo Astro 2017-03-17 00:22:26 +0100
  • ac9a9e3bdc port example02 to props Astro 2017-03-17 00:20:00 +0100
  • a737e2863c implement Affection.Property dsl Astro 2017-03-16 23:51:41 +0100
  • ba454d341d little fixes nek0 2017-03-16 23:26:23 +0100