Commit graph

  • 7c51fbf3ac rebuild example02 nek0 2017-03-16 23:24:34 +0100
  • a32c8957bd adding process function nek0 2017-03-16 20:52:45 +0100
  • cb16e5ef09 Merge pull request #1 from nek0/shtuff rys ostrovid 2017-03-16 20:25:20 +0100
  • a7c33a7413 clear Astro 2017-03-16 20:21:04 +0100
  • 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta Astro 2017-03-16 20:12:41 +0100
  • 5d8c5d807c a little lint nek0 2017-03-14 22:18:39 +0100
  • 161ace0770 recursive particle update nek0 2017-03-14 20:10:47 +0100
  • af271f85b2 adding handler function nek0 2017-03-06 17:48:12 +0100
  • cb91cd77c4 correction nek0 2017-03-05 16:41:18 +0100
  • 8c1d5a2664 new version with more features nek0 2017-03-05 16:39:37 +0100
  • 29183fb223 removing old code nek0 2017-02-25 17:26:00 +0100
  • 7a953b0a8b not needed for now nek0 2017-02-25 17:24:21 +0100
  • 767643a1af fixing leak in partUpd nek0 2017-02-25 17:23:54 +0100
  • 46f51d1334 found the particle leak! nek0 2017-02-25 17:23:28 +0100
  • 896a64a6fc just some comment alignment nek0 2017-02-24 17:11:52 +0100
  • 130d941779 only drawing on available surface area nek0 2017-02-24 17:11:10 +0100
  • ea8fdf37ee fixed little memory leak concerning float values nek0 2017-02-24 00:18:29 +0100
  • 3ac1049ec7 version bump nek0 2017-02-23 23:28:00 +0100
  • 31d48f021a fixed memory leak by using renderer nek0 2017-02-23 22:54:26 +0100
  • 379a571147 a little optimization nek0 2017-02-22 18:03:16 +0100
  • a028bb4204 thanks @dodo. Now it works more smoothly nek0 2017-02-22 18:02:34 +0100
  • 1846ae051a removing zombie dependency nek0 2017-02-20 23:17:26 +0100
  • b2f3355bd6 version bump nek0 2017-02-20 20:43:28 +0100
  • 70ead790d1 ignore profiling data nek0 2017-02-20 20:43:15 +0100
  • cb52296c8f some cleaning nek0 2017-02-20 20:22:01 +0100
  • 2869e4b0d4 version bump nek0 2017-02-19 22:28:49 +0100
  • 79f3bd4b9f mitigating memory leak, changing to IORef and making widnow movable nek0 2017-02-19 22:28:10 +0100
  • 97186c5709 it works only halfway nek0 2017-02-17 17:15:06 +0100
  • 93d79d16af prepare for hackage nek0 2016-12-31 22:11:32 +0100
  • 18f61d37af stabilizing nek0 2016-12-29 20:15:09 +0100
  • 84b1a86f22 cleaning nek0 2016-12-26 14:19:03 +0100
  • 44fdd2e766 Merge branch 'buffer-get' nek0 2016-12-26 14:18:02 +0100
  • 10c889af56 rename drawRect' to drawRect and clean Affection.Draw nek0 2016-12-26 14:14:54 +0100
  • 7837a14456 disable example04 nek0 2016-12-26 14:14:34 +0100
  • ebc0eea6c7 make previous examples work again nek0 2016-12-26 14:06:51 +0100
  • 2095bb1924 fixed routing nek0 2016-12-25 08:14:51 +0100
  • 428ab736f8 disabling example nek0 2016-12-25 08:14:27 +0100
  • c6a37e80f7 link only when needed nek0 2016-12-24 08:27:47 +0100
  • b75f20c3d5 link all new particles nek0 2016-12-24 08:27:09 +0100
  • a564eed511 enable debugging nek0 2016-12-24 08:26:45 +0100
  • d5bf09919c make it work! nek0 2016-12-24 01:13:00 +0100
  • ee1200b597 random colors nek0 2016-12-24 01:12:34 +0100
  • 158e4ddc80 trying to enable initial draw again nek0 2016-12-24 01:11:59 +0100
  • da79d55a0d make text more visible nek0 2016-12-24 01:10:18 +0100
  • 388c141e23 particle system now works as a cascade of nodes nek0 2016-12-23 14:18:39 +0100
  • 95c008cc4e new example nek0 2016-12-21 04:33:28 +0100
  • 257d7f8285 recent hanges in GEGL nek0 2016-12-21 04:32:56 +0100
  • f468fdaaf5 *vomiting sounds* nek0 2016-12-21 04:28:57 +0100
  • 52da5e54bd some refinement nek0 2016-12-21 00:16:21 +0100
  • 179e2f9516 trying hard to make it better nek0 2016-12-20 11:29:03 +0100
  • a1b0b50b57 update particles after new ones come nek0 2016-12-20 06:28:18 +0100
  • 55ae0bd32a changing particle draw condition nek0 2016-12-20 05:27:45 +0100
  • d1c697c204 fixing my stupidity nek0 2016-12-20 05:27:35 +0100
  • fc67e752ed updated example. works fine nek0 2016-12-20 04:16:31 +0100
  • 954c70b31b added pitch rate for particles nek0 2016-12-20 04:15:48 +0100
  • ab976b4af6 this was the bad performance bottleneck nek0 2016-12-20 04:15:30 +0100
  • 5f4d049a2b some explenations nek0 2016-12-20 04:14:57 +0100
  • 5a44486477 adjusted example nek0 2016-12-18 19:01:53 +0100
  • 9d50f8a7e0 reducing blits per rectangle nek0 2016-12-18 19:01:18 +0100
  • 4219355090 more profiling nek0 2016-12-16 16:43:25 +0100
  • 0bbf86e7f8 more toying nek0 2016-12-13 22:18:09 +0100
  • 9d1b26d633 new: particle system and an example for that nek0 2016-12-13 11:08:49 +0100
  • 1f946624ef introducing particles nek0 2016-12-12 03:34:57 +0100
  • 8a8a5ed066 removing ubsolete imports nek0 2016-12-12 02:12:45 +0100
  • 4eaa644cbf new accessors nek0 2016-12-12 02:11:31 +0100
  • 05b126ef94 cleaning nek0 2016-12-12 02:10:42 +0100
  • b0d44124dc updating examples nek0 2016-12-12 02:10:30 +0100
  • 663ffca664 some little cleaning nek0 2016-12-11 22:08:33 +0100
  • 8820a6095f cleaning nek0 2016-12-11 20:35:18 +0100
  • cb158f1b2b now works and cleans and everything \o/ nek0 2016-12-11 20:24:16 +0100
  • fd7f2ff8ba another DrawRequest nek0 2016-12-11 17:44:01 +0100
  • 2b1e6c62f1 squeezing even more perfomrance out of it nek0 2016-12-11 17:38:03 +0100
  • 5a0b78827c clear area nek0 2016-12-11 12:24:02 +0100
  • f034f40c2d show fps nek0 2016-12-11 12:23:46 +0100
  • 40d88c4fd2 new example nek0 2016-12-11 12:11:58 +0100
  • 15fdea6949 Merge branch 'unsafe_colorize' nek0 2016-12-11 01:44:01 +0100
  • 3757622475 works now and is fast nek0 2016-12-11 01:42:06 +0100
  • 93dd045f27 simplified line width nek0 2016-12-11 00:09:57 +0100
  • 4cc55e32e7 unlift drawing nek0 2016-12-11 00:04:23 +0100
  • af5526c650 simplifying drawing for performance purposes. nek0 2016-12-10 23:49:51 +0100
  • 4e20d26c97 working on drawing primitives nek0 2016-12-08 18:22:29 +0100
  • 334dba9e48 extended gitignore nek0 2016-11-18 16:30:54 +0100
  • 04f6488a1a starting work on new example nek0 2016-11-18 16:27:47 +0100
  • 7ae7c4e080 updated example nek0 2016-11-13 13:46:23 +0100
  • 6ed98fae2b removed old module and added cleanup function nek0 2016-11-13 13:39:25 +0100
  • 79cdc4934a show and reduce warnings nek0 2016-11-08 05:15:44 +0100
  • 298ad4076b prettyfiing nek0 2016-11-08 04:34:26 +0100
  • 678c830e33 example now working with the right colours nek0 2016-11-08 04:31:51 +0100
  • c7ab44e2f9 cleanup and documentation nek0 2016-11-06 05:02:06 +0100
  • 1ccdf4ad75 showing text nek0 2016-11-05 00:41:49 +0100
  • 211cbd85ad now using built-in timing facilities nek0 2016-11-04 19:05:43 +0100
  • e11312fb5d terminate after 5 seconds nek0 2016-11-04 16:38:13 +0100
  • d847ef18d2 no second example for now nek0 2016-11-04 16:06:44 +0100
  • f50bd1afe8 get first example somewhat working nek0 2016-11-04 16:06:16 +0100
  • 6ff8df056b it compiles! nek0 2016-11-02 01:14:53 +0100
  • 4d7f8fb354 working types, but no working implementation nek0 2016-10-31 23:47:16 +0100
  • c49f41673c destackify nek0 2016-10-16 17:02:28 +0200
  • 42cdb7e246 updating to reality nek0 2016-10-16 17:01:31 +0200
  • 2b69376fb7 merging with affection-examples nek0 2016-05-29 18:01:23 +0200
  • 54d9f891b4 add babl nek0 2016-04-26 22:35:31 +0200