pituicat/gdd/10pager.tex
2020-09-02 13:26:51 +02:00

209 lines
5.1 KiB
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\documentclass[12pt,a4paper]{scrartcl}
\usepackage[utf8]{inputenc}
\usepackage[T1]{fontenc}
\usepackage[english]{babel}
\usepackage{amsmath}
\usepackage{amsfonts}
\usepackage{amssymb}
\usepackage{graphicx}
\usepackage{csquotes}
\usepackage{menukeys}
\usepackage[hidelinks]{hyperref}
\usepackage[left=3.00cm, right=3.00cm, top=3.00cm, bottom=3.00cm]{geometry}
\setlength{\parindent}{0pt}
\newcommand{\nbreak}{
\hspace*{0pt}
\newpage
\hspace*{0pt}
}
\author{Amedeo Molnár}
\title{\vfill Pituicat}
\date{\today}
\begin{document}
\pagenumbering{gobble}
\maketitle
\begin{center}
Target Platform: PC(Linux/Win) \quad Target audience: Ages 15 - 35
\end{center}
\vfill
\newpage
\tableofcontents
\newpage
\pagenumbering{arabic}
\setcounter{page}{1}
\vfill
\section{Game story}
You are a cat. or at least you used to be one, until you accidentally fell into
a vat with the latest failed biochem experiment of your owner as the military,
your owners employers, sack him and clean the lab in a hurry. You get poured down
the drain by an assistant while your owner gets escorted away in handcuffs.
When you wake up again in the sewer you have solidified again to a small meowing
gelatinous blob. You are hungry and you yearn for your owner's affection. But
where has he been taken to?
You set out to find him, but have to fend off enemies and withstand dangerous
environments while you make your journey through multiple locations finding clues
about your owner's whereabouts.
Powerups and DNA-Fragments for unlocking new
abilities help you on your way through increasingly dangerous stages full of
different levels.
\vfill
\section{Game play}
In \enquote{Pituicat} You play as slime cat in search of its owner.
The Levels of the game as well as its story are divided into six stages,
each ending with a boss fight.
\vfill
\nbreak
\vfill
\section{Player character}
In the beginning the player character is about the size of a pea, has low health and
can barely lift off the ground when jumping. But as the player advances he will be
awarded DNA-Fragments for defeating bosses and will be able to find powerups and
hidden DNA-Fragments.
Powerups grant some temporary boni whereas DNA-Fragments are used to activate
permanent abilities or increase your health.
With every stage also the size of the character increases. Starting at pea size, you
grow to grape size to golf ball size to tennis ball size to rugby size untile you reach the size of a regular cat.
The activatable abilities, all having three levels, include:
\begin{itemize}
\item health up (Adds 50\% of your start health to your max health per level)
\item congeal (reduces damage by 25\% of remaining damage per level)
\item vacuole (store one collected powerup per level)
\item spit (shoot acidic projectiles with ranges from 2 over 4 to 8 tiles)
\item harden (become invulnerable but almost immobile for 1, 2 or 4 seconds)
\end{itemize}
\vfill
\section{Player Controls}
\keys{A} Slither left
\keys{D} Slither right
\keys{W} Jump
\keys{S} Interact
\keys{\tab} Switch through vacuoles (if more than 1)
\keys{Q} Release powerup from (selected) vacuole
\keys{\space} Spit
\keys{E} Harden
\vfill
\nbreak
\vfill
\section{Game world}
The game world is a mostly urbanized landscape with some elements
from cyberpunk.
The levels are themed efter the stages they are in and vary slightly
in size, but aim to be rather big and not monolinear. Players can collect
powerups and rarely even DNA-Fragments, which at the end of the Level can
be traded in for new or improved abilities.
Hand crafted carefully composed assets paired with thoughtful level
design aim for an immersable game with a strong retro feel.
\vfill
\section{Game experience}
The game is divided into the following six stages:
\begin{itemize}
\item The Sewer
\item Back Alley
\item Abandoned Lab
\item The Highway
\item Military-industrial complex
\item Secret base
\end{itemize}
Every stage has its distinct design and set of enemies, puzzles and obstacles as
well as a final Boss to be overcome to succeed.
\vfill
\nbreak
\vfill
\subsection{The Sewer}
The Sewer is a dark and wet place full of dangerous waste and different vermin.
Your main enemies are giant woodlice, mice, rats and goldfish. Contact with
water or other fluids pooling, flowing or driping down there is harmful to the
character.
Puzzles include opening valve systems or restoring lighting to pitch
dark areas.
The Boss at the end of this stage is \enquote{King Rat}.
\vfill
\subsection{Back Alley}
The back alley is a dim place heaping with garbage of various kinds and access
point to many different kinds of infrastructure mostly fallen into disrepair.
fluids pooling in dumpsters or the street as well es ill maintained electrical
wiring are the environmental dangers accompanied by rats, spiders, robotic
cleaners and various birds as enemies.
You will have to shut down electricity to progress or carefully time runs
between active garbage chutes and trick birds.
The boss at the end of this stage is \enquote{The Raven}.
\vfill
\subsection{Abandoned Lab}
\vfill
\subsection{The Highway}
\vfill
\subsection{Military-Industrial Complex}
\vfill
\subsection{Secret Base}
\vfill
\hspace*{0pt}
\end{document}