expand game design document
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@ -124,7 +124,16 @@ The activatable abilities, all having three levels, include:
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\section{Game world}
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The game world is a mostly urbanized landscape with some elements
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from cyberpunk
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from cyberpunk.
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The levels are themed efter the stages they are in and vary slightly
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in size, but aim to be rather big and not monolinear. Players can collect
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powerups and rarely even DNA-Fragments, which at the end of the Level can
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be traded in for new or improved abilities.
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Hand crafted carefully composed assets paired with thoughtful level
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design aim for an immersable game with a strong retro feel.
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\vfill
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@ -146,18 +155,55 @@ well as a final Boss to be overcome to succeed.
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\vfill
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\nbreak
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\vfill
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\subsection{The Sewer}
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The Sewer is a dark and wet place full of dangerous waste and different vermin.
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Your main enemies are giant woodlice, mice, rats and goldfish. COntact with
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Your main enemies are giant woodlice, mice, rats and goldfish. Contact with
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water or other fluids pooling, flowing or driping down there is harmful to the
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character. Puzzles include opening valve systems or restoring lighting to pitch
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character.
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Puzzles include opening valve systems or restoring lighting to pitch
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dark areas.
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The Boss at the end of this stage is \enquote{King Rat}.
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\vfill
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\subsection{Back Alley}
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The back alley is a dim place heaping with garbage of various kinds and access
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point to many different kinds of infrastructure mostly fallen into disrepair.
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fluids pooling in dumpsters or the street as well es ill maintained electrical
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wiring are the environmental dangers accompanied by rats, spiders, robotic
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cleaners and various birds as enemies.
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You will have to shut down electricity to progress or carefully time runs
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between active garbage chutes and trick birds.
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The boss at the end of this stage is \enquote{The Raven}.
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\vfill
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\subsection{Abandoned Lab}
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\vfill
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\subsection{The Highway}
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\vfill
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\subsection{Military-Industrial Complex}
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\vfill
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\subsection{Secret Base}
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\vfill
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\hspace*{0pt}
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\end{document}
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