expand game design document

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nek0 2020-09-02 13:26:51 +02:00
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@ -124,7 +124,16 @@ The activatable abilities, all having three levels, include:
\section{Game world}
The game world is a mostly urbanized landscape with some elements
from cyberpunk
from cyberpunk.
The levels are themed efter the stages they are in and vary slightly
in size, but aim to be rather big and not monolinear. Players can collect
powerups and rarely even DNA-Fragments, which at the end of the Level can
be traded in for new or improved abilities.
Hand crafted carefully composed assets paired with thoughtful level
design aim for an immersable game with a strong retro feel.
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@ -146,18 +155,55 @@ well as a final Boss to be overcome to succeed.
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\nbreak
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\subsection{The Sewer}
The Sewer is a dark and wet place full of dangerous waste and different vermin.
Your main enemies are giant woodlice, mice, rats and goldfish. COntact with
Your main enemies are giant woodlice, mice, rats and goldfish. Contact with
water or other fluids pooling, flowing or driping down there is harmful to the
character. Puzzles include opening valve systems or restoring lighting to pitch
character.
Puzzles include opening valve systems or restoring lighting to pitch
dark areas.
The Boss at the end of this stage is \enquote{King Rat}.
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\subsection{Back Alley}
The back alley is a dim place heaping with garbage of various kinds and access
point to many different kinds of infrastructure mostly fallen into disrepair.
fluids pooling in dumpsters or the street as well es ill maintained electrical
wiring are the environmental dangers accompanied by rats, spiders, robotic
cleaners and various birds as enemies.
You will have to shut down electricity to progress or carefully time runs
between active garbage chutes and trick birds.
The boss at the end of this stage is \enquote{The Raven}.
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\subsection{Abandoned Lab}
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\subsection{The Highway}
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\subsection{Military-Industrial Complex}
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\subsection{Secret Base}
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\hspace*{0pt}
\end{document}