482 lines
18 KiB
TeX
482 lines
18 KiB
TeX
\documentclass[12pt,a4paper,landscape]{scrartcl}
|
|
\usepackage[utf8]{inputenc}
|
|
\usepackage[T1]{fontenc}
|
|
\usepackage[english]{babel}
|
|
\usepackage{amsmath}
|
|
\usepackage{amsfonts}
|
|
\usepackage{amssymb}
|
|
\usepackage{graphicx}
|
|
\usepackage{csquotes}
|
|
\usepackage[left=2.00cm,right=2.00cm,
|
|
top=2.00cm,bottom=2.00cm]{geometry}
|
|
\author{Amedeo Molnár}
|
|
\title{Pituicat -- Beat Chart}
|
|
\date{\today}
|
|
|
|
\begin{document}
|
|
|
|
\pagenumbering{gobble}
|
|
\maketitle
|
|
|
|
\newpage
|
|
\tableofcontents
|
|
\newpage
|
|
\pagenumbering{arabic}
|
|
\setcounter{page}{1}
|
|
|
|
\section{The Sewer}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: The Sewer 1} &
|
|
\textbf{Level: The Sewer 2} &
|
|
\textbf{Level: The Sewer 3} &
|
|
\textbf{Level: The Sewer 4} \\
|
|
\textbf{Name: The Sewer -- This is (not) the end} &
|
|
\textbf{Name: The Sewer -- Fish and Chips} &
|
|
\textbf{Name: The Sewer -- Ratty business} &
|
|
\textbf{Name: The Sewer -- Facing the King} \\
|
|
\textbf{Story:} Pituicat awakens in a dark corner
|
|
of the sewers. &
|
|
\textbf{Story:} Pituicat crosses the sewer, encounters
|
|
first rat scouts. &
|
|
\textbf{Story:} Pituicat has to fights his way through
|
|
the sewer. &
|
|
\textbf{Story:} King Rat is furious about Pituicat
|
|
entering his domain and fights. \\
|
|
\textbf{Progression:} Player taught basic movement,
|
|
combat and collecting powerups &
|
|
\textbf{Progression:} Player crosses first level and
|
|
collects first powerups and solves first puzzles &
|
|
\textbf{Progression:} Player solves more complex
|
|
puzzles
|
|
and encounters lots of rats &
|
|
\textbf{Progression:} Player fights
|
|
\enquote{King Rat} \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} brownish tones (eww!), red
|
|
(bricks, pipes), yellow (lights), blue (pipes) &
|
|
\textbf{Color map:} brownish tones (eww!), red
|
|
(bricks, pipes), yellow (lights), blue (pipes),
|
|
yellowish blue (water?) &
|
|
\textbf{Color map:} brownish tones (eww!), red
|
|
(bricks, pipes), yellow (lights), blue (pipes),
|
|
yellowish blue (water?) &
|
|
\textbf{Color map:} brownish tones (eww!, Wood), red
|
|
(bricks, pipes), yellow (lights), blue (pipes),
|
|
yellowish blue (water?) \\
|
|
\textbf{Enemies}: Woodlice, Goldfish &
|
|
\textbf{Enemies}: Woodlice, Goldfish, Rat scout &
|
|
\textbf{Enemies}: Woodlice, Goldfish, Rat scout, Rat,
|
|
Big Rat &
|
|
\textbf{Enemies}: \enquote{King Rat} \\
|
|
\textbf{Mechanics:} Wall jump &
|
|
\textbf{Mechanics:} Wall jump &
|
|
\textbf{Mechanics:} Wall jump &
|
|
\textbf{Mechanics:} Wall jump \\
|
|
\textbf{Hazards:} Cracky platform, Sewage &
|
|
\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops &
|
|
\textbf{Hazards:} Cracky platform, Sewage, Sewage Drops,
|
|
Slippery ground &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment \\
|
|
\textbf{Puzzles:} Light switch &
|
|
\textbf{Puzzles:} Timed pump activation run &
|
|
\textbf{Puzzles:} Slime ground maze &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
|
|
\newpage
|
|
|
|
\section{Back Alley}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: Back Alley 1} &
|
|
\textbf{Level: Back Alley 2} &
|
|
\textbf{Level: Back Alley 3} &
|
|
\textbf{Level: Back Alley 4} \\
|
|
\textbf{Name: Back Alley -- Under pressure} &
|
|
\textbf{Name: Back Alley -- Light of day} &
|
|
\textbf{Name: Back Alley -- Up the Pipe} &
|
|
\textbf{Name: Back Alley -- Shadow in the sky} \\
|
|
\textbf{Story:} Pituicat first reaches the world above
|
|
ground since transformation and is greeted by a
|
|
garbage compressor. &
|
|
\textbf{Story:} After getting out of the garbage
|
|
Compressor the back alley is open for exploration. &
|
|
\textbf{Story:} To get out of the alley to the lab
|
|
Pituicat has to get higher up. &
|
|
\textbf{Story:} The roof is reached, but guarded by a
|
|
raven. \\
|
|
\textbf{Progression:} Player reaches new stage and is
|
|
introduced to new Powerup &
|
|
\textbf{Progression:} Player has to traverse a mostly
|
|
vertical level to get above the garbage containers &
|
|
\textbf{Progression:} Player climbs through garbage
|
|
chutes and over fire excape ladders to get to the roof
|
|
&
|
|
\textbf{Progression:} Player fights
|
|
\enquote{The Raven} \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} red (bricks), blueish grey
|
|
(steel), grey (asphalt, concrete) &
|
|
\textbf{Color map:} red (bricks), blueish grey
|
|
(steel), grey (asphalt, concrete) &
|
|
\textbf{Color map:} red (bricks), blueish grey
|
|
(steel), grey (asphalt, concrete),
|
|
blue/black (glass panes) &
|
|
\textbf{Color map:} grey (roof), white (air chutes),
|
|
red (brick), blue (glass panes) \\
|
|
\textbf{Enemies}: Rat, Spider, Big Spider &
|
|
\textbf{Enemies}: Rat, Spider, Big Spider, Cleaner Bot
|
|
&
|
|
\textbf{Enemies}: Spider, Big Spider, Sparrow &
|
|
\textbf{Enemies}: \enquote{The Raven} \\
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump \\
|
|
\textbf{Hazards:} Glass shard pit, Battery acid,
|
|
conveyor belt, cardboard platform (breaks) &
|
|
\textbf{Hazards:} Glass shard pit, Battery acid,
|
|
conveyor belt, cardboard platform (breaks),
|
|
dripping bleh &
|
|
\textbf{Hazards:} conveyor belt,
|
|
cardboard platform (breaks),
|
|
dripping bleh &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment \\
|
|
\textbf{Puzzles:} Disable garbage compressor &
|
|
\textbf{Puzzles:} Find and shutt off breakers for bad
|
|
wiring &
|
|
\textbf{Puzzles:} trick a flock of birds into going
|
|
somewhere else &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
|
|
\newpage
|
|
|
|
\section{Abandoned Lab}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: Abandoned Lab 1} &
|
|
\textbf{Level: Abandoned Lab 2} &
|
|
\textbf{Level: Abandoned Lab 3} &
|
|
\textbf{Level: Abandoned Lab 4} \\
|
|
\textbf{Name: Abandoned Lab -- Knock Knock} &
|
|
\textbf{Name: Abandoned Lab -- Downwards} &
|
|
\textbf{Name: Abandoned Lab -- Back home?} &
|
|
\textbf{Name: Abandoned Lab -- The Experiment} \\
|
|
\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
|
|
roof. &
|
|
\textbf{Story:} Pituicat has to find a way through the ventilation system. &
|
|
\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
|
|
owner, but someone seems to have claimed the lab in the meantime. &
|
|
\textbf{Story:} Pituicat fights the claimer of the lab. \\
|
|
\textbf{Progression:} Player is introduced to new stage and new powerup &
|
|
\textbf{Progression:} Player has to traverse a labyrinthine level &
|
|
\textbf{Progression:} Player crosses tha lab and fights through hordes of
|
|
enemies &
|
|
\textbf{Progression:} Player faces and fights \enquote{CyberPsy} \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
|
|
\textbf{Color map:} greyish blue (steel), red (rust), brown (wood) &
|
|
\textbf{Color map:} grey-white (walls), brown (wood, furniture) &
|
|
\textbf{Color map:} grey-white (walls), brown (wood, furniture) \\
|
|
\textbf{Enemies}: Crazy Hamster, CyberSpider &
|
|
\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster &
|
|
\textbf{Enemies}: Crazy Hamster, CyberSpider, CyberHamster, PsyHamster &
|
|
\textbf{Enemies}: \enquote{CyberPsy} \\
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump \\
|
|
\textbf{Hazards:} Ventilator, UV-Sterilizer &
|
|
\textbf{Hazards:} Ventilator, UV-Sterilizer, Laser Trap &
|
|
\textbf{Hazards:} Robotic Limbs, Acid Puddle, Laser Trap, Explosive Bottles &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment \\
|
|
\textbf{Puzzles:} Cross UV-Sterilizer &
|
|
\textbf{Puzzles:} Get to the bottom of the main shaft &
|
|
\textbf{Puzzles:} Deactivate shields guarding the new master of the lab &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
|
|
\newpage
|
|
|
|
\section{The Highway}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: The Highway 1} &
|
|
\textbf{Level: The Highway 2} &
|
|
\textbf{Level: The Highway 3} &
|
|
\textbf{Level: The Highway 4} \\
|
|
\textbf{Name: The Highway -- On the Road} &
|
|
\textbf{Name: The Highway -- Searing Sun} &
|
|
\textbf{Name: The Highway -- Snake Country} &
|
|
\textbf{Name: The Highway -- Serpent Dream} \\
|
|
\textbf{Story:} After defeating \enquote{CyberPsy} Pituicat makes his way to the
|
|
Highway. &
|
|
\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex. &
|
|
\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
|
|
areas. &
|
|
\textbf{Story:} Pituicat faces \enquote{Mother Snake}. \\
|
|
\textbf{Progression:} Player is introduced to new stage and powerup &
|
|
\textbf{Progression:} Player crosses a rather long level with scarce resources &
|
|
\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
|
|
\textbf{Progression:} Player faces \enquote{Mother Snake}, the Boss of this
|
|
Area \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
|
|
light blue (sky) &
|
|
\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
|
|
light blue (sky), brown (dirt) &
|
|
\textbf{Color map:} grey (concrete), black (asphalt), yellowish brown (sand),
|
|
light blue (sky), brown (dirt) &
|
|
\textbf{Color map:} yellowish brown (sand), brown (dirt) \\
|
|
\textbf{Enemies}: Small Yellow Lizard, Small green Lizard &
|
|
\textbf{Enemies}: Small Lizards (green and yellow),
|
|
Big Lizard (yellow and green), Tarantulas &
|
|
\textbf{Enemies}: Big Lizard (yellow and green), Snakeling, Rattlesnake &
|
|
\textbf{Enemies}: \enquote{Mother Snake}, Snakeling, Rattlesnake \\
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump \\
|
|
\textbf{Hazards:} Hot Asphalt &
|
|
\textbf{Hazards:} Hot Asphalt, Poison bait &
|
|
\textbf{Hazards:} Hot Asphalt, Poison bait, Snake nest &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment \\
|
|
\textbf{Puzzles:} Avoid Lizard Traps &
|
|
\textbf{Puzzles:} Avoid long stretches of hot asphalt &
|
|
\textbf{Puzzles:} Avoid long stretches of hot asphalt and snake nests &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
|
|
\newpage
|
|
|
|
\section{Military-Industrial Complex}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: Military-Industrial Complex 1} &
|
|
\textbf{Level: Military-Industrial Complex 2} &
|
|
\textbf{Level: Military-Industrial Complex 3} &
|
|
\textbf{Level: Military-Industrial Complex 4} \\
|
|
\textbf{Name: Military-Industrial Complex -- Outer Ring} &
|
|
\textbf{Name: Military-Industrial Complex -- Death Zone} &
|
|
\textbf{Name: Military-Industrial Complex -- At the Gates} &
|
|
\textbf{Name: Military-Industrial Complex -- Nice Kitty?} \\
|
|
\textbf{Story:} Pituicat reaches the Military-Industrial Complex and needs to
|
|
find a way to get past the first security ring. &
|
|
\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
|
|
the entrance to the Base. &
|
|
\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
|
|
to the base. &
|
|
\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base. \\
|
|
\textbf{Progression:} Introduction to new stage and powerup &
|
|
\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
|
|
\textbf{Progression:} Crossing a branched Level with lots of obstacles &
|
|
\textbf{Progression:} Fight the stage boss \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
|
|
dark gray (concrete, steel) &
|
|
\textbf{Color map:} black (asphalt), dark green (grasy groud), purple (sky),
|
|
dark gray (concrete, steel) &
|
|
\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) &
|
|
\textbf{Color map:} black (asphalt), purple (sky), dark gray (concrete, steel) \\
|
|
\textbf{Enemies}: Guard Dog, TaserTurret, CyberEagle, Doubleheaded Cobra &
|
|
\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
|
|
Doubleheaded Cobra, ManHack &
|
|
\textbf{Enemies}: Guard Dog, CyberDog, LaserTurret, CyberEagle,
|
|
Doubleheaded Cobra, ManHack, Armed Skimmer &
|
|
\textbf{Enemies}: \enquote{M30w} \\
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump \\
|
|
\textbf{Hazards:} Electric Fence, Ground Spikes &
|
|
\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines &
|
|
\textbf{Hazards:} Electric Fence, Electrified Ground Spikes, Mines,
|
|
Conveyor Belt, Industrial Press &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment \\
|
|
\textbf{Puzzles:} Get over electric Fence, Turret Area, Deactivate Ground Spikes &
|
|
\textbf{Puzzles:} Deactivate electrified Ground spikes &
|
|
\textbf{Puzzles:} Deactivate the industrial machines to reach the base entrance &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
|
|
\newpage
|
|
|
|
\section{Secret Base}
|
|
|
|
\begin{tabular}{
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
p{.23\linewidth}|
|
|
}
|
|
\textbf{Level: Secret Base 1} &
|
|
\textbf{Level: Secret Base 2} &
|
|
\textbf{Level: Secret Base 3} &
|
|
\textbf{Level: Secret Base 4} \\
|
|
\textbf{Name: Secret Base -- Into Darkness} &
|
|
\textbf{Name: Secret Base -- Elevator music} &
|
|
\textbf{Name: Secret Base -- Where the Strange Things are} &
|
|
\textbf{Name: Secret Base -- Friend or Foe?} \\
|
|
\textbf{Story:} Pituicat enters the secret base, where his owner is kept. &
|
|
\textbf{Story:} Pituicat is inside the base and has to reach the bottom most
|
|
level. &
|
|
\textbf{Story:} Pituicat reaches the bottom most level of the base and proceeds
|
|
to The Core. &
|
|
\textbf{Story:} Pituicat faces \enquote{Node Kroenen}, hos former owner. \\
|
|
\textbf{Progression:} Introduction to new stage and powerup &
|
|
\textbf{Progression:} traverse an inveresely vertical level &
|
|
\textbf{Progression:} Traverse a branched, non-linear level full of enemies &
|
|
\textbf{Progression:} The Final boss of the game \\
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 15 min. &
|
|
\textbf{Est. play time:} 5 min. \\
|
|
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
|
|
dark grey (concrete), blue-gray (wall paint) &
|
|
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
|
|
dark grey (concrete), green-gray (wall paint) &
|
|
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
|
|
dark grey (concrete), yellow-gray (wall paint) &
|
|
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
|
|
dark grey (concrete), red-gray (wall paint) \\
|
|
\textbf{Enemies}: Armed Guard, RoboGuard, Operative &
|
|
\textbf{Enemies}: Armed Guard, RoboGuard, RoboSamurai, Operative &
|
|
\textbf{Enemies}: RoboSamurai, Operative, BrainSpider, ExploFly &
|
|
\textbf{Enemies}: \enquote{Node Kroenen} \\
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump &
|
|
\textbf{Mechanics:} Wall Jump \\
|
|
\textbf{Hazards:} Turret, Plasma Burners, Laser Barrier,
|
|
Charged MicroFilament Fence &
|
|
\textbf{Hazards:} Elevator, Electric Trap, Laser Barrier, Charged Microfilament Fence &
|
|
\textbf{Hazards:} PulsarTurret, LaserBarrier, PlasmaFilament Cutter, Enzyme Pit &
|
|
\textbf{Hazards:} None \\
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine, Agent X &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine, Agent X &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine, Agent X &
|
|
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
|
|
Purified Caffeine, Agent X \\
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} DNA-Fragment &
|
|
\textbf{Economy:} None &
|
|
\textbf{Economy:} None \\
|
|
\textbf{Puzzles:} Work your way into the base &
|
|
\textbf{Puzzles:} Use elevators to pass barriers inside elevator shafts &
|
|
\textbf{Puzzles:} Deactivate various defence mechanisms &
|
|
\textbf{Puzzles:} None \\
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD &
|
|
\textbf{Music track:} TBD \\
|
|
\end{tabular}
|
|
\end{document}
|