expand beat chart
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2 changed files with 74 additions and 63 deletions
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@ -41,11 +41,11 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Name: The Sewer -- Ratty business} &
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\textbf{Name: The Sewer -- Facing the King} \\
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\textbf{Story:} Pituicat awakens in a dark corner
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of the sewers &
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of the sewers. &
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\textbf{Story:} Pituicat crosses the sewer, encounters
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first rat scouts &
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first rat scouts. &
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\textbf{Story:} Pituicat has to fights his way through
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the sewer &
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the sewer. &
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\textbf{Story:} King Rat is furious about Pituicat
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entering his domain and fights. \\
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\textbf{Progression:} Player taught basic movement,
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@ -124,13 +124,13 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Name: Back Alley -- Shadow in the sky} \\
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\textbf{Story:} Pituicat first reaches the world above
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ground since transformation and is greeted by a
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garbage compressor &
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garbage compressor. &
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\textbf{Story:} After getting out of the garbage
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Compressor the back alley is open for exploration &
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Compressor the back alley is open for exploration. &
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\textbf{Story:} To get out of the alley to the lab
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Pituicat has to get higher up &
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Pituicat has to get higher up. &
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\textbf{Story:} The roof is reached, but guarded by a
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raven \\
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raven. \\
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\textbf{Progression:} Player reaches new stage and is
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introduced to new Powerup &
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\textbf{Progression:} Player has to traverse a mostly
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@ -210,10 +210,10 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Name: Abandoned Lab -- Back home?} &
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\textbf{Name: Abandoned Lab -- The Experiment} \\
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\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
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roof &
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\textbf{Story:} Pituicat has to find a way through the ventilation system &
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roof. &
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\textbf{Story:} Pituicat has to find a way through the ventilation system. &
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\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
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owner, but someone seems to have claimed the lab in the meantime &
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owner, but someone seems to have claimed the lab in the meantime. &
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\textbf{Story:} Pituicat fights the claimer of the lab. \\
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\textbf{Progression:} Player is introduced to new stage and new powerup &
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\textbf{Progression:} Player has to traverse a labyrinthine level &
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@ -277,11 +277,11 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Name: The Highway -- Snake Country} &
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\textbf{Name: The Highway -- Serpent Dream} \\
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\textbf{Story:} After defeating \enquote{CyberPsy} Pituicat makes his way to the
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Highway &
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\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex &
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Highway. &
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\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex. &
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\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
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areas &
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\textbf{Story:} Pituicat faces \enquote{Mother Snake} \\
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areas. &
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\textbf{Story:} Pituicat faces \enquote{Mother Snake}. \\
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\textbf{Progression:} Player is introduced to new stage and powerup &
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\textbf{Progression:} Player crosses a rather long level with scarce resources &
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\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
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@ -352,8 +352,8 @@ top=2.00cm,bottom=2.00cm]{geometry}
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\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
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the entrance to the Base. &
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\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
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to the base &
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\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base \\
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to the base. &
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\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base. \\
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\textbf{Progression:} Introduction to new stage and powerup &
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\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
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\textbf{Progression:} Crossing a branched Level with lots of obstacles &
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@ -415,54 +415,65 @@ top=2.00cm,bottom=2.00cm]{geometry}
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p{.23\linewidth}|
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p{.23\linewidth}|
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}
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\textbf{Level: Back Alley 1} &
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\textbf{Level: Back Alley 2} &
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\textbf{Level: Back Alley 3} &
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\textbf{Level: Back Alley 4} \\
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\textbf{Name: Back Alley -- Light of day} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- ???} &
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\textbf{Name: Back Alley -- ???} \\
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\textbf{Story:} ???&
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\textbf{Story:} ??? &
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\textbf{Story:} ??? &
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\textbf{Story:} ??? \\
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? &
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\textbf{Progression:} ??? \\
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? &
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\textbf{Est. play time:} ??? \\
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? &
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\textbf{Color map:} ??? \\
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? &
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\textbf{Enemies}: ??? \\
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? &
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\textbf{Mechanics:} ??? \\
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\textbf{Hazards:} ??? &
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\textbf{Hazards:} ??? &
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\textbf{Hazards:} ??? &
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\textbf{Level: Secret Base 1} &
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\textbf{Level: Secret Base 2} &
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\textbf{Level: Secret Base 3} &
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\textbf{Level: Secret Base 4} \\
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\textbf{Name: Secret Base -- Into Darkness} &
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\textbf{Name: Secret Base -- Elevator music} &
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\textbf{Name: Secret Base -- Where the Strange Things are} &
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\textbf{Name: Secret Base -- Friend or Foe?} \\
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\textbf{Story:} Pituicat enters the secret base, where his owner is kept. &
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\textbf{Story:} Pituicat is inside the base and has to reach the bottom most
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level. &
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\textbf{Story:} Pituicat reaches the bottom most level of the base and proceeds
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to The Core. &
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\textbf{Story:} Pituicat faces \enquote{Node Kroenen}, hos former owner. \\
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\textbf{Progression:} Introduction to new stage and powerup &
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\textbf{Progression:} traverse an inveresely vertical level &
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\textbf{Progression:} Traverse a branched, non-linear level full of enemies &
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\textbf{Progression:} The Final boss of the game \\
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 15 min. &
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\textbf{Est. play time:} 5 min. \\
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), blue-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), green-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), yellow-gray (wall paint) &
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\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
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dark grey (concrete), red-gray (wall paint) \\
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\textbf{Enemies}: Armed Guard, RoboGuard, Operative &
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\textbf{Enemies}: Armed Guard, RoboGuard, RoboSamurai, Operative &
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\textbf{Enemies}: RoboSamurai, Operative, BrainSpider, ExploFly &
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\textbf{Enemies}: \enquote{Node Kroenen} \\
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump &
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\textbf{Mechanics:} Wall Jump \\
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\textbf{Hazards:} Turret, Plasma Burners, Laser Barrier,
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Charged MicroFilament Fence &
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\textbf{Hazards:} Elevator, Electric Trap, Laser Barrier, Charged Microfilament Fence &
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\textbf{Hazards:} PulsarTurret, LaserBarrier, PlasmaFilament Cutter, Enzyme Pit &
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\textbf{Hazards:} None \\
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? &
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\textbf{Power-ups:} ??? \\
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? &
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\textbf{Economy:} ??? \\
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? &
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\textbf{Puzzles:} ??? \\
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X &
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\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
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Purified Caffeine, Agent X \\
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\textbf{Economy:} None &
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\textbf{Economy:} DNA-Fragment &
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\textbf{Economy:} None &
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\textbf{Economy:} None \\
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\textbf{Puzzles:} Work your way into the base &
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\textbf{Puzzles:} Use elevators to pass barriers inside elevator shafts &
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\textbf{Puzzles:} Deactivate various defence mechanisms &
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\textbf{Puzzles:} None \\
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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\textbf{Music track:} TBD &
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