expand beat chart

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nek0 2020-09-20 19:05:26 +02:00
parent 86c1791822
commit 556ebd814d
2 changed files with 74 additions and 63 deletions

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@ -41,11 +41,11 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Name: The Sewer -- Ratty business} &
\textbf{Name: The Sewer -- Facing the King} \\
\textbf{Story:} Pituicat awakens in a dark corner
of the sewers &
of the sewers. &
\textbf{Story:} Pituicat crosses the sewer, encounters
first rat scouts &
first rat scouts. &
\textbf{Story:} Pituicat has to fights his way through
the sewer &
the sewer. &
\textbf{Story:} King Rat is furious about Pituicat
entering his domain and fights. \\
\textbf{Progression:} Player taught basic movement,
@ -124,13 +124,13 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Name: Back Alley -- Shadow in the sky} \\
\textbf{Story:} Pituicat first reaches the world above
ground since transformation and is greeted by a
garbage compressor &
garbage compressor. &
\textbf{Story:} After getting out of the garbage
Compressor the back alley is open for exploration &
Compressor the back alley is open for exploration. &
\textbf{Story:} To get out of the alley to the lab
Pituicat has to get higher up &
Pituicat has to get higher up. &
\textbf{Story:} The roof is reached, but guarded by a
raven \\
raven. \\
\textbf{Progression:} Player reaches new stage and is
introduced to new Powerup &
\textbf{Progression:} Player has to traverse a mostly
@ -210,10 +210,10 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Name: Abandoned Lab -- Back home?} &
\textbf{Name: Abandoned Lab -- The Experiment} \\
\textbf{Story:} Pituicat enters its former home through a ventilation chute on the
roof &
\textbf{Story:} Pituicat has to find a way through the ventilation system &
roof. &
\textbf{Story:} Pituicat has to find a way through the ventilation system. &
\textbf{Story:} Pituicat finds its old now mostly empty home and looks for his
owner, but someone seems to have claimed the lab in the meantime &
owner, but someone seems to have claimed the lab in the meantime. &
\textbf{Story:} Pituicat fights the claimer of the lab. \\
\textbf{Progression:} Player is introduced to new stage and new powerup &
\textbf{Progression:} Player has to traverse a labyrinthine level &
@ -277,11 +277,11 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Name: The Highway -- Snake Country} &
\textbf{Name: The Highway -- Serpent Dream} \\
\textbf{Story:} After defeating \enquote{CyberPsy} Pituicat makes his way to the
Highway &
\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex &
Highway. &
\textbf{Story:} Pituicat is on the Road to the Military-Industrial Complex. &
\textbf{Story:} Pituicat follows the Highway and enters Rattlesnake infested
areas &
\textbf{Story:} Pituicat faces \enquote{Mother Snake} \\
areas. &
\textbf{Story:} Pituicat faces \enquote{Mother Snake}. \\
\textbf{Progression:} Player is introduced to new stage and powerup &
\textbf{Progression:} Player crosses a rather long level with scarce resources &
\textbf{Progression:} Player enters a rattlesnake infested area of the Highway &
@ -352,8 +352,8 @@ top=2.00cm,bottom=2.00cm]{geometry}
\textbf{Story:} Pituicat has to cross the death zone between the outer ring and
the entrance to the Base. &
\textbf{Story:} Pituicat enters the Military-Industrial Complex and works his way
to the base &
\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base \\
to the base. &
\textbf{Story:} Pituicat faces \enquote{M30w} guarding the base. \\
\textbf{Progression:} Introduction to new stage and powerup &
\textbf{Progression:} Crossing of a vast, open and dangerous terrain &
\textbf{Progression:} Crossing a branched Level with lots of obstacles &
@ -415,54 +415,65 @@ top=2.00cm,bottom=2.00cm]{geometry}
p{.23\linewidth}|
p{.23\linewidth}|
}
\textbf{Level: Back Alley 1} &
\textbf{Level: Back Alley 2} &
\textbf{Level: Back Alley 3} &
\textbf{Level: Back Alley 4} \\
\textbf{Name: Back Alley -- Light of day} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} &
\textbf{Name: Back Alley -- ???} \\
\textbf{Story:} ???&
\textbf{Story:} ??? &
\textbf{Story:} ??? &
\textbf{Story:} ??? \\
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? &
\textbf{Progression:} ??? \\
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? &
\textbf{Est. play time:} ??? \\
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? &
\textbf{Color map:} ??? \\
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? &
\textbf{Enemies}: ??? \\
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? &
\textbf{Mechanics:} ??? \\
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Hazards:} ??? &
\textbf{Level: Secret Base 1} &
\textbf{Level: Secret Base 2} &
\textbf{Level: Secret Base 3} &
\textbf{Level: Secret Base 4} \\
\textbf{Name: Secret Base -- Into Darkness} &
\textbf{Name: Secret Base -- Elevator music} &
\textbf{Name: Secret Base -- Where the Strange Things are} &
\textbf{Name: Secret Base -- Friend or Foe?} \\
\textbf{Story:} Pituicat enters the secret base, where his owner is kept. &
\textbf{Story:} Pituicat is inside the base and has to reach the bottom most
level. &
\textbf{Story:} Pituicat reaches the bottom most level of the base and proceeds
to The Core. &
\textbf{Story:} Pituicat faces \enquote{Node Kroenen}, hos former owner. \\
\textbf{Progression:} Introduction to new stage and powerup &
\textbf{Progression:} traverse an inveresely vertical level &
\textbf{Progression:} Traverse a branched, non-linear level full of enemies &
\textbf{Progression:} The Final boss of the game \\
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 15 min. &
\textbf{Est. play time:} 5 min. \\
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
dark grey (concrete), blue-gray (wall paint) &
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
dark grey (concrete), green-gray (wall paint) &
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
dark grey (concrete), yellow-gray (wall paint) &
\textbf{Color map:} black (ground, ceiling), blue-grey (steel),
dark grey (concrete), red-gray (wall paint) \\
\textbf{Enemies}: Armed Guard, RoboGuard, Operative &
\textbf{Enemies}: Armed Guard, RoboGuard, RoboSamurai, Operative &
\textbf{Enemies}: RoboSamurai, Operative, BrainSpider, ExploFly &
\textbf{Enemies}: \enquote{Node Kroenen} \\
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump &
\textbf{Mechanics:} Wall Jump \\
\textbf{Hazards:} Turret, Plasma Burners, Laser Barrier,
Charged MicroFilament Fence &
\textbf{Hazards:} Elevator, Electric Trap, Laser Barrier, Charged Microfilament Fence &
\textbf{Hazards:} PulsarTurret, LaserBarrier, PlasmaFilament Cutter, Enzyme Pit &
\textbf{Hazards:} None \\
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? &
\textbf{Power-ups:} ??? \\
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? &
\textbf{Economy:} ??? \\
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? &
\textbf{Puzzles:} ??? \\
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine, Agent X &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine, Agent X &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine, Agent X &
\textbf{Power-ups:} Peptide, Oily Emulsion, Latex, Organic lead, Antidote,
Purified Caffeine, Agent X \\
\textbf{Economy:} None &
\textbf{Economy:} DNA-Fragment &
\textbf{Economy:} None &
\textbf{Economy:} None \\
\textbf{Puzzles:} Work your way into the base &
\textbf{Puzzles:} Use elevators to pass barriers inside elevator shafts &
\textbf{Puzzles:} Deactivate various defence mechanisms &
\textbf{Puzzles:} None \\
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &
\textbf{Music track:} TBD &