update readme

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nek0 2020-05-18 03:24:59 +02:00
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# renderer # renderer-tutorial
This softwre aims to be an OpenGL renderer written in Haskell following the This softwre aims to be an OpenGL renderer written in Haskell following the
OpenGL tutorial by The Cherno OpenGL tutorial by The Cherno
@ -10,7 +10,7 @@ There are some major deviations from the tutorial setup here as follows:
* Code base is entirely written in Haskell, not C++ * Code base is entirely written in Haskell, not C++
* Instead of GLFW with GLEW I use SDL2 out of familiarity * Instead of GLFW with GLEW I use SDL2 out of familiarity
* Shaders are actually split into files per type, since IÄmnot willing to * Shaders are actually split into files per type, since I'mn ot willing to
unleash Haskell list magic unleash Haskell list magic
* Since I am using the OpenGL core profile from the start there is also a * Since I am using the OpenGL core profile from the start there is also a
vertex array creation call present from the start. vertex array creation call present from the start.