renderer-tutorial/README.md
2020-05-18 03:24:59 +02:00

20 lines
747 B
Markdown

# renderer-tutorial
This softwre aims to be an OpenGL renderer written in Haskell following the
OpenGL tutorial by The Cherno
(<https://www.youtube.com/playlist?list=PLlrATfBNZ98foTJPJ_Ev03o2oq3-GGOS2>).
## Important notes
There are some major deviations from the tutorial setup here as follows:
* Code base is entirely written in Haskell, not C++
* Instead of GLFW with GLEW I use SDL2 out of familiarity
* Shaders are actually split into files per type, since I'mn ot willing to
unleash Haskell list magic
* Since I am using the OpenGL core profile from the start there is also a
vertex array creation call present from the start.
I leave as many helpful comments as possible throughout the code, so feel free
to peruse it.