tracer/src/Test.hs

330 lines
10 KiB
Haskell
Raw Normal View History

module Test where
2018-02-18 02:11:41 +00:00
import Affection as A hiding (get)
2018-02-18 02:11:41 +00:00
import SDL (get, ($=))
import qualified SDL
import qualified Graphics.Rendering.OpenGL as GL hiding (get)
2018-03-11 23:21:16 +00:00
import NanoVG hiding (V2(..))
2018-02-18 02:11:41 +00:00
2018-03-02 01:10:35 +00:00
import Control.Monad (when, unless, void)
import Control.Monad.IO.Class (liftIO)
2018-02-25 09:30:13 +00:00
import Data.Map.Strict as Map
2018-03-01 22:33:08 +00:00
import qualified Data.Set as S
import qualified Data.Text as T
2018-03-03 10:06:38 +00:00
import Data.Matrix as M
2018-02-18 04:31:34 +00:00
import Data.Ecstasy as E
2018-03-04 21:24:30 +00:00
import Data.Maybe
2018-04-14 16:43:05 +00:00
import System.Random (randomRIO)
2018-02-18 02:11:41 +00:00
import Linear
import Foreign.C.Types (CFloat(..))
2018-02-18 02:11:41 +00:00
import Debug.Trace
2018-03-02 01:10:35 +00:00
-- internal imports
2018-03-03 16:03:17 +00:00
import Interior
2018-03-02 01:10:35 +00:00
import Util
2018-03-11 23:21:16 +00:00
import Types
import Floorplan
2018-04-14 09:18:37 +00:00
import NPC
2018-03-02 01:10:35 +00:00
loadMap :: Affection UserData ()
loadMap = do
ud <- getAffection
2018-03-03 16:42:24 +00:00
let fc = FloorConfig
(20, 20)
2018-03-11 23:21:16 +00:00
[(5,5), (35, 35)]
2018-03-03 16:42:24 +00:00
(50,75)
2018-02-18 02:11:41 +00:00
(Subsystems _ m) = subsystems ud
2018-03-06 20:58:55 +00:00
(mat, gr) <- liftIO $ buildHallFloorIO fc
let imgmat = convertTileToImg mat
exits = Prelude.foldl
(\acc coord@(r, c) -> if imgmat M.! coord == Just ImgEmpty
then ReachPoint RoomExit (V2 r c) : acc
else acc
)
[]
((,) <$> [1 .. nrows mat] <*> [1 .. ncols mat])
-- liftIO $ A.logIO A.Debug (show exits)
2018-04-14 11:34:28 +00:00
(inter, rps) <- liftIO $ placeInteriorIO mat imgmat exits gr
2018-04-14 16:43:05 +00:00
let nnex = length (Prelude.filter (\p -> pointType p == RoomExit) rps)
npcposs <- placeNPCs inter mat rps gr nnex
2018-02-25 01:03:25 +00:00
(nws, _) <- yieldSystemT (worldState ud) $ do
2018-02-18 04:31:34 +00:00
void $ newEntity $ defEntity
2018-02-25 01:03:46 +00:00
{ pos = Just (V2 20.5 20.5)
2018-02-18 04:31:34 +00:00
, vel = Just (V2 0 0)
2018-04-14 09:18:37 +00:00
, player = Just ()
2018-02-18 04:31:34 +00:00
}
2018-04-14 09:18:37 +00:00
void $ mapM_ (\(V2 nr nc) -> do
2018-04-14 17:00:21 +00:00
-- ttl <- liftIO $ randomRIO (5, 30)
2018-04-14 09:18:37 +00:00
newEntity $ defEntity
2018-04-14 16:43:05 +00:00
{ pos = Just (V2 (nr + 0.5) (nc + 0.5))
, vel = Just (V2 0 0)
2018-04-14 17:00:21 +00:00
, npcState = Just (NPCStanding 0)
2018-04-14 09:18:37 +00:00
}
) npcposs
2018-02-18 02:11:41 +00:00
uu <- partSubscribe m movePlayer
putAffection ud
2018-02-25 01:03:25 +00:00
{ worldState = nws
2018-02-18 04:31:34 +00:00
, stateData = MenuData
2018-03-06 20:58:55 +00:00
{ mapMat = mat
2018-03-31 21:22:10 +00:00
, imgMat = M.fromList (nrows inter) (ncols inter) $
Prelude.map
(\a -> if a == Just ImgEmpty then Nothing else a)
(M.toList inter)
2018-02-23 12:07:24 +00:00
, initCoords = (0, 500)
2018-04-14 16:43:05 +00:00
, reachPoints = rps
}
2018-02-18 02:11:41 +00:00
, uuid = [uu]
}
2018-02-18 04:31:34 +00:00
mouseToPlayer :: V2 Int32 -> Affection UserData ()
mouseToPlayer mv2 = do
2018-02-18 02:11:41 +00:00
ud <- getAffection
2018-03-06 20:58:55 +00:00
(V2 rx ry) <- liftIO $ relativizeMouseCoords mv2
2018-02-24 22:15:16 +00:00
let dr = (ry / sin (atan (1/2)) / 2) + rx
dc = rx - (ry / sin (atan (1/2)) / 2)
2018-02-25 01:03:25 +00:00
(nws, _) <- yieldSystemT (worldState ud) $ do
2018-02-18 04:31:34 +00:00
emap $ do
with player
pure $ defEntity'
{ vel = Set $ V2 dr dc
}
2018-02-18 02:11:41 +00:00
putAffection ud
2018-02-25 01:03:25 +00:00
{ worldState = nws
2018-02-18 04:31:34 +00:00
}
movePlayer :: MouseMessage -> Affection UserData ()
movePlayer (MsgMouseMotion _ _ _ [SDL.ButtonLeft] m _) = mouseToPlayer m
movePlayer (MsgMouseButton _ _ SDL.Pressed _ SDL.ButtonLeft _ m) =
mouseToPlayer m
2018-03-06 20:58:55 +00:00
movePlayer (MsgMouseButton _ _ SDL.Released _ SDL.ButtonLeft _ _) = do
2018-02-18 04:31:34 +00:00
ud <- getAffection
2018-02-25 01:03:25 +00:00
(nws, _) <- yieldSystemT (worldState ud) $ do
2018-02-18 04:31:34 +00:00
emap $ do
with player
pure $ defEntity'
{ vel = Set $ V2 0 0
}
putAffection ud
2018-02-25 01:03:25 +00:00
{ worldState = nws
2018-02-18 02:11:41 +00:00
}
movePlayer _ = return ()
drawMap :: Affection UserData ()
drawMap = do
ud <- getAffection
2018-03-01 22:33:08 +00:00
dt <- getDelta
2018-04-22 09:59:14 +00:00
(_, (playerPos, npcposs)) <- yieldSystemT (worldState ud) $ do
pc <- efor $ \_ -> do
2018-04-14 09:18:37 +00:00
with player
2018-04-14 16:43:05 +00:00
with pos
2018-04-14 09:18:37 +00:00
pos' <- E.get pos
pure pos'
2018-04-22 09:59:14 +00:00
-- (_, npcposs) <- yieldSystemT (worldState ud) $ do
npcs <- efor $ \_ -> do
2018-04-14 16:43:05 +00:00
with npcState
with pos
2018-04-14 09:18:37 +00:00
pos' <- E.get pos
pure pos'
2018-04-22 09:59:14 +00:00
return (pc, npcs)
2018-03-03 10:06:38 +00:00
let V2 pr pc = head playerPos
2018-03-06 20:58:55 +00:00
mat = imgMat (stateData ud)
2018-03-03 10:06:38 +00:00
ctx = nano ud
2018-03-06 20:58:55 +00:00
cols = fromIntegral (ncols mat)
rows = fromIntegral (nrows mat)
2018-03-03 10:06:38 +00:00
tileWidth = 64 :: Double
tileHeight = 32 :: Double
x = realToFrac $ 640 + ((1 - pc) + (1 - pr)) * (tileWidth / 2)
y = realToFrac $ 360 + ((1 - pr) - (1 - pc)) * (tileHeight / 2)
2018-04-14 09:18:53 +00:00
liftIO $ do -- draw floor
2018-03-03 10:06:38 +00:00
beginPath ctx
2018-03-30 19:30:27 +00:00
moveTo ctx (x + realToFrac tileWidth / 2) y
2018-03-03 10:06:38 +00:00
lineTo ctx
(x + cols * (realToFrac tileWidth / 2))
2018-03-30 19:30:27 +00:00
(y - (realToFrac tileHeight / 2) * (cols - 1))
2018-03-03 10:06:38 +00:00
lineTo ctx
2018-03-30 19:30:27 +00:00
(x + (realToFrac tileWidth / 2) * (cols + rows - 1))
2018-03-03 10:06:38 +00:00
(y + (rows - cols) * (realToFrac tileHeight / 2))
lineTo ctx
2018-03-30 19:30:27 +00:00
(x + (realToFrac tileWidth / 2) * rows)
(y + (realToFrac tileHeight / 2) * (rows - 1))
2018-03-03 10:06:38 +00:00
closePath ctx
fillColor ctx (rgb 255 255 255)
fill ctx
2018-04-14 09:18:37 +00:00
mapM_ (\(i, ls) -> mapM_
(\(j, t) -> do
liftIO $ drawTile
(assetImages ud) ctx pr pc i j t
drawNPCs ctx npcposs pr pc i j t
2018-04-14 09:18:37 +00:00
)
(reverse $ zip [1..] ls))
(zip [1..] (toLists mat))
liftIO $ do -- draw FPS
2018-03-01 22:33:08 +00:00
fontSize ctx 20
fontFace ctx (assetFonts ud Map.! FontBedstead)
textAlign ctx (S.fromList [AlignCenter,AlignTop])
fillColor ctx (rgb 255 128 0)
textBox ctx 0 0 200 ("FPS: " `T.append` (T.pack $ Prelude.take 5 $ show (1/dt)))
2018-02-18 04:31:34 +00:00
updateMap :: Double -> Affection UserData ()
2018-02-24 21:24:48 +00:00
updateMap dt = do
2018-02-18 04:31:34 +00:00
ud <- getAffection
2018-02-25 01:03:25 +00:00
(nws, _) <- yieldSystemT (worldState ud) $ do
2018-02-18 04:31:34 +00:00
emap $ do
2018-02-25 01:03:25 +00:00
with vel
with pos
2018-03-06 20:58:55 +00:00
pos'@(V2 pr pc) <- E.get pos
2018-02-18 04:31:34 +00:00
vel' <- E.get vel
2018-02-25 01:03:25 +00:00
let npos@(V2 nr nc) = pos' + fmap (* (4 * dt)) vel'
2018-03-06 15:37:21 +00:00
dpos = npos - pos'
ent = defEntity'
{ pos = Set $ pos' + dpos * Prelude.foldl
(checkBoundsCollision pos' npos)
(V2 1 1)
2018-03-10 09:07:37 +00:00
(
concatMap
(\(dr, dc) ->
2018-03-10 13:02:14 +00:00
let bs = fromMaybe [] (imgObstacle <$> (M.safeGet
(floor (nr + dr))
(floor (nc + dc))
(imgMat (stateData ud))))
2018-03-10 09:07:37 +00:00
in Prelude.map (\(Boundaries (minr, minc) (maxr, maxc))->
Boundaries
(minr + dr, minc + dc)
(maxr + dr, maxc + dc)
) bs
)
((,) <$> [-1..1] <*> [-1..1])
)
2018-03-05 20:11:38 +00:00
}
2018-02-25 09:30:13 +00:00
return ent
2018-04-14 16:43:05 +00:00
updateNPCs
(imgMat $ stateData ud)
(Prelude.filter
(\p -> pointType p /= RoomExit)
(reachPoints $ stateData ud)
)
dt
2018-02-18 04:31:34 +00:00
putAffection ud
2018-02-25 01:03:25 +00:00
{ worldState = nws
2018-02-18 04:31:34 +00:00
}
2018-03-03 16:03:17 +00:00
drawTile
:: Map ImgId Image
-> Context
-> Double
-> Double
-> Int
-> Int
-> Maybe ImgId
-> IO ()
2018-03-04 21:24:30 +00:00
drawTile ai ctx pr pc row col img =
2018-04-22 09:59:14 +00:00
when ((realToFrac x > -tileWidth && realToFrac y > -tileHeight) &&
(realToFrac x < 1280 && realToFrac (y - (74 - realToFrac tileHeight)) < 720)) $
do
save ctx
if (isNothing img)
then drawPlayer
2018-03-04 21:24:30 +00:00
else do
2018-04-22 09:59:14 +00:00
if (Prelude.null mb)
then do
drawImage
drawPlayer
else do
if (all (\m -> pr > (fromIntegral (floor pr :: Int)) + m) minrs &&
all (\m -> pc < (fromIntegral (floor pc :: Int)) + m) mincs) ||
(all (\m -> pr > (fromIntegral (floor pr :: Int)) + m) minrs &&
all (\m -> pc < (fromIntegral (floor pc :: Int)) + m) maxcs)
then do
drawImage
drawPlayer
else do
drawPlayer
drawImage
restore ctx
2018-03-04 21:24:30 +00:00
where
tileWidth = 64 :: Double
tileHeight = 32 :: Double
2018-03-05 20:11:38 +00:00
minrs = Prelude.map (fst . matmin) mb
maxrs = Prelude.map (fst . matmax) mb
mincs = Prelude.map (snd . matmin) mb
2018-03-06 22:04:52 +00:00
maxcs = Prelude.map (snd . matmax) mb
2018-03-04 21:24:30 +00:00
x = realToFrac $ 640 + ((fromIntegral col - pc) +
2018-04-22 09:59:14 +00:00
(fromIntegral row - pr)) * (tileWidth / 2) :: CFloat
2018-03-04 21:24:30 +00:00
y = realToFrac $ 360 - (tileHeight / 2) + ((fromIntegral row - pr) -
2018-04-22 09:59:14 +00:00
(fromIntegral col - pc)) * (tileHeight / 2) :: CFloat
2018-03-04 21:24:30 +00:00
dist = distance (V2 (fromIntegral row) (fromIntegral col))
(V2 (realToFrac pr - 1) (realToFrac pc)) / 4
fact =
2018-03-06 22:04:52 +00:00
if (pr <= fromIntegral row + minimum maxrs &&
pc >= fromIntegral col + maximum mincs) &&
2018-03-05 20:11:38 +00:00
isWall (fromJust img)
2018-03-04 21:24:30 +00:00
then min 1 dist
else 1
mb = imgObstacle img
drawImage = do
beginPath ctx
paint <- imagePattern
ctx x (y - (74 - realToFrac tileHeight))
2018-03-04 21:24:30 +00:00
(realToFrac tileWidth) 74
0
(ai Map.! fromJust img)
fact
rect ctx x (y - (74 - realToFrac tileHeight)) (realToFrac tileWidth) 74
2018-03-04 21:24:30 +00:00
fillPaint ctx paint
fill ctx
drawPlayer = do
when (floor pr == row && floor pc == col) $ do
beginPath ctx
circle ctx 640 360 5
closePath ctx
fillColor ctx (rgba 0 255 255 255)
fill ctx
2018-03-05 20:11:38 +00:00
checkBoundsCollision
:: V2 Double
-> V2 Double
2018-03-06 15:37:21 +00:00
-> V2 Double
2018-03-05 20:11:38 +00:00
-> Boundaries Double
-> V2 Double
checkBoundsCollision
2018-03-06 20:58:55 +00:00
(V2 pr pc) (V2 fr fc) (V2 mr mc) (Boundaries (minr, minc) (maxr, maxc))
2018-03-10 13:02:14 +00:00
| ntestc && ntestr && not testr && not testc = V2 (1 * mr) (1 * mc)
| ntestc && ntestr && not testc = V2 (1 * mr) (0 * mc)
| ntestr && ntestc && not testr = V2 (0 * mr) (1 * mc)
| not ntestr && not ntestc = V2 (1 * mr) (1 * mc)
| not ntestr && ntestc = V2 (1 * mr) (1 * mc)
| not ntestc && ntestr = V2 (1 * mr) (1 * mc)
| otherwise = V2 (0 * mr) (0 * mc)
2018-03-06 20:29:17 +00:00
where
ntestr
2018-03-10 09:07:37 +00:00
| ndistr <= hheight + 0.15 = True
-- | ncdistsq <= 0.005 = True
2018-03-06 20:29:17 +00:00
| otherwise = False
ntestc
2018-03-10 09:07:37 +00:00
| ndistc <= hwidth + 0.15 = True
-- | ncdistsq <= 0.005 = True
2018-03-06 20:29:17 +00:00
| otherwise = False
testr
2018-03-10 09:07:37 +00:00
| distr <= hheight + 0.15 = True
-- | cdistsq <= 0.005 = True
2018-03-06 20:29:17 +00:00
| otherwise = False
testc
2018-03-10 09:07:37 +00:00
| distc <= hwidth + 0.15 = True
-- | cdistsq <= 0.005 = True
2018-03-06 20:29:17 +00:00
| otherwise = False
2018-03-07 15:01:37 +00:00
ndistr = abs (fr - (fromIntegral (floor fr :: Int) + (minr + hheight)))
ndistc = abs (fc - (fromIntegral (floor fc :: Int) + (minc + hwidth)))
distr = abs (pr - (fromIntegral (floor fr :: Int) + (minr + hheight)))
distc = abs (pc - (fromIntegral (floor fc :: Int) + (minc + hwidth)))
2018-03-06 20:29:17 +00:00
hheight = (maxr - minr) / 2
hwidth = (maxc - minc) / 2
2018-03-06 20:58:55 +00:00
ncdistsq = (ndistr - hheight) ^ (2 :: Int) + (ndistc - hwidth) ^ (2 :: Int)
cdistsq = (distr - hheight) ^ (2 :: Int) + (distc - hwidth) ^ (2 :: Int)