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42a8636bc4
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add policeman
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2020-01-26 18:07:40 +01:00 |
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f61bc52ca6
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Get tiles in an unsafe manner
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2019-11-02 09:44:50 +01:00 |
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7f1de2ae15
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textify
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2019-10-28 18:20:34 +01:00 |
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7c59021aee
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various speed optimizations
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2019-10-20 10:53:53 +02:00 |
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9cdec48044
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hunting warnings
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2019-03-28 20:59:31 +01:00 |
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d7151cb11f
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fix animations
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2019-03-28 11:26:16 +01:00 |
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abb3ad3cd3
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doors are now opened by NPCs and the player, not automatically.
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2019-03-15 01:41:18 +01:00 |
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0fcd4a10b2
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add dining tables and clean tables
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2019-03-09 20:37:20 +01:00 |
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77b9a0a46e
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draw doors like walls
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2019-03-09 20:36:21 +01:00 |
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d9735e72e9
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de-parallelize drawing
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2019-03-07 16:32:01 +01:00 |
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8ec9f9cb6f
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prefilter drawing elements
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2019-03-07 15:13:40 +01:00 |
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46068b99ab
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phew...
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2019-03-07 01:33:51 +01:00 |
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fc57805889
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little optimization
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2019-02-21 17:22:38 +01:00 |
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5464b3e8bf
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make doors open automagically
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2019-02-18 19:14:41 +01:00 |
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c3bf66ba99
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fix door coords
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2019-02-17 15:24:49 +01:00 |
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6c3ac407ed
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made doors player interactable
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2019-02-16 20:38:00 +01:00 |
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db4b6a4a34
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nope
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2019-02-16 08:39:01 +01:00 |
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5144588366
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fix animation sorting. hopefuly finally
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2019-02-16 02:21:48 +01:00 |
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414dd39c00
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change boundaries based on orientation
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2019-02-16 02:21:07 +01:00 |
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bbd57c8ed1
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enable collision detection for NPCs
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2019-02-15 20:02:55 +01:00 |
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371a54cbd7
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enable collision for doors, but exclude it from pathfinding
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2019-02-15 20:02:34 +01:00 |
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a68f4fc7e7
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move collision detection out of MainGame module
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2019-02-15 20:01:14 +01:00 |
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16a329ddac
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build also elevator doors
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2019-02-15 06:50:39 +01:00 |
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4e0cbd18fe
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place and show door
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2019-02-14 22:31:00 +01:00 |
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c9dd91927e
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keyboard controls finished
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2019-02-12 00:11:53 +01:00 |
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0d370a4f42
|
more computers
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2019-02-09 22:39:42 +01:00 |
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78b4ef0eeb
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new computers
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2019-02-09 15:19:16 +01:00 |
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2ecec31de6
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applied clearance levels. now for the doors.
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2019-02-09 01:23:38 +01:00 |
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44d0da34ac
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clearance levels now implemented
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2019-02-08 23:10:18 +01:00 |
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23483de264
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it runs again, but correctness is questionable
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2019-02-08 06:36:52 +01:00 |
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33a8e496bb
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working on acces clearance
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2019-02-07 05:23:44 +01:00 |
|
nek0
|
cb923d4f21
|
create kithen cabinets on map
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2019-01-18 19:02:45 +01:00 |
|
nek0
|
33ff018294
|
more corner case avoidance
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2019-01-13 16:13:42 +01:00 |
|
nek0
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09f1ca4e88
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finally fix corner case
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2019-01-12 03:44:42 +01:00 |
|
nek0
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d107b6f76c
|
I have no MonadErr instances
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2019-01-06 03:52:43 +01:00 |
|
nek0
|
84ce0c07bb
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fix "corner case" in collision detection
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2019-01-06 03:50:03 +01:00 |
|
nek0
|
ca870cd8d4
|
fix draw ordering
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2018-11-16 17:44:57 +01:00 |
|
nek0
|
231ebd2fba
|
wrong!
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2018-11-16 12:38:40 +01:00 |
|
nek0
|
feb069f4ce
|
fix drawing order
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2018-11-16 07:58:15 +01:00 |
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nek0
|
702fa633c3
|
fix movement
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2018-11-16 07:12:27 +01:00 |
|
nek0
|
040a878b41
|
fix collision detection
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2018-11-16 07:09:34 +01:00 |
|
nek0
|
3db46e2436
|
fix error in coordinate translation
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2018-11-13 20:15:29 +01:00 |
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nek0
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40c966048b
|
clean messy tables and create dynamic clusters
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2018-11-13 04:16:02 +01:00 |
|
nek0
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5ec3be4429
|
further implementation of controller
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2018-10-13 20:12:10 +02:00 |
|
nek0
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4c0910f640
|
implemented controller input for game
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2018-10-13 00:07:19 +02:00 |
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nek0
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5f5e4d4827
|
more joypad stuff
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2018-10-08 23:36:52 +02:00 |
|
nek0
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dd4e048652
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prepare for joypad control
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2018-10-08 18:58:14 +02:00 |
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80860264a3
|
shrink playarea
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2018-09-19 23:44:27 +02:00 |
|
nek0
|
aed0732d3e
|
more optimization
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2018-09-18 03:13:53 +02:00 |
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a68b186fd0
|
würg in progress
|
2018-09-16 23:55:22 +02:00 |
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