nek0
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99318f8919
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adjust size
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2018-09-16 23:29:02 +02:00 |
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687d5f5b58
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smoother game start
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2018-09-15 19:22:04 +02:00 |
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nek0
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17bc05ad5e
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optimization in logic and performance
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2018-09-14 09:29:13 +02:00 |
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nek0
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51cb19aaac
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small optimization and renames
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2018-09-08 21:40:05 +02:00 |
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nek0
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e6f95e9c42
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NPCs now have agent system/petri net
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2018-09-08 14:05:07 +02:00 |
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nek0
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d687eb9ae5
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starting agent system/petri net
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2018-09-07 23:39:53 +02:00 |
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nek0
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f10b5d7d52
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workplace defined
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2018-09-07 19:49:16 +02:00 |
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nek0
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9774f5a9c9
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better loading
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2018-09-07 19:12:04 +02:00 |
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nek0
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5916f302a6
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linting in progress
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2018-09-02 10:44:33 +02:00 |
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nek0
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c0b3acd647
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fix map for MindMap
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2018-08-19 18:08:13 +02:00 |
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nek0
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b276219e07
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removing some warnings
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2018-08-18 05:12:58 +02:00 |
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nek0
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b14d9a6d76
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prepare hackable computers
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2018-08-11 11:51:20 +02:00 |
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nek0
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d8437759fc
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some little stuff
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2018-08-11 02:00:13 +02:00 |
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nek0
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0e5486f048
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fix and optimization
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2018-08-11 01:12:07 +02:00 |
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nek0
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56eac65266
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NPCs now interact with objects!
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2018-08-10 14:09:07 +02:00 |
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nek0
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289579470f
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draw only progress for player activated actions
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2018-08-10 11:35:08 +02:00 |
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nek0
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c8b81e90e5
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add progress bar
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2018-08-10 10:29:12 +02:00 |
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nek0
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bcdd04e7d5
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reworking interactions
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2018-08-10 08:58:26 +02:00 |
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nek0
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a0f198a18d
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fixing range limit of interaction
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2018-08-07 14:05:08 +02:00 |
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nek0
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fff7dfbbce
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fix drawing order again
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2018-08-07 14:04:12 +02:00 |
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nek0
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e6c0c1ad70
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limit click distance for activating actions
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2018-08-05 04:05:35 +02:00 |
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nek0
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5e8df5a022
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a little optimization
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2018-08-01 17:54:49 +02:00 |
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nek0
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9d4205a939
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new plants and now: toilets
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2018-07-31 22:59:25 +02:00 |
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nek0
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8a474f6edd
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added plant and reworked clusters
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2018-07-31 13:30:17 +02:00 |
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nek0
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14549d8533
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incorporate new assets
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2018-07-30 21:10:42 +02:00 |
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nek0
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f025b92ef4
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blubb
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2018-07-30 15:34:45 +02:00 |
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nek0
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afca12ebc0
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added computer
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2018-07-30 14:34:46 +02:00 |
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nek0
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731e3d2744
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off by one error
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2018-07-30 14:34:26 +02:00 |
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nek0
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33d808b240
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fix draw ordering
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2018-07-30 01:17:19 +02:00 |
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nek0
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744850d3f0
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move this out
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2018-07-25 01:10:21 +02:00 |
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nek0
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08dbb9326c
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first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
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f64aae86f0
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take obstacles from ECS into account
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2018-07-21 21:10:32 +02:00 |
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nek0
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81d6fd1180
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copiers are placed properly
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2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
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I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2f8a267b09
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some refinement in messages
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2018-07-19 04:56:31 +02:00 |
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nek0
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2b86eaf230
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detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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4913b054d8
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smaller things
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2018-07-06 17:18:12 +02:00 |
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nek0
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19476e3fbb
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deduplicate direction function
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2018-07-06 17:17:57 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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9d5b3d62a0
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new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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6dc6074a5a
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code deduplication
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2018-07-02 18:18:27 +02:00 |
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nek0
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850e9d7a07
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integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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