Commit graph

268 commits

Author SHA1 Message Date
nek0
d5b2729b2a todo 2018-07-02 18:22:00 +02:00
nek0
6dc6074a5a code deduplication 2018-07-02 18:18:27 +02:00
nek0
850e9d7a07 integrate mind map into game 2018-06-28 21:07:58 +02:00
nek0
39749a8afe renaming module 2018-06-25 23:59:12 +02:00
nek0
daaadca17b adjusting small things 2018-06-25 23:46:17 +02:00
nek0
5e0c634b61 removing clutter 2018-06-25 23:45:53 +02:00
nek0
7a4248671e cleaning 2018-06-24 12:59:24 +02:00
nek0
0fff278fdb higher mass 2018-06-24 00:51:21 +02:00
nek0
368d679356 *flushing sounds* 2018-06-24 00:43:27 +02:00
nek0
6189b3bcb8 smaller aesthetics 2018-06-24 00:43:09 +02:00
nek0
3bc1b5e5c7 preparing for keyboard input 2018-06-24 00:42:39 +02:00
nek0
21461ade1f building maps of the mind 2018-06-24 00:41:51 +02:00
nek0
373daaa2c0 fix broken textures and load NPC graphics 2018-06-16 19:34:17 +02:00
nek0
5b911ab3ec fix draw ordering 2018-06-16 11:40:51 +02:00
nek0
bfeb8a6fde I need to create more contexts to be threadsafe. 2018-06-15 15:39:08 +02:00
nek0
ce48dd505e nanovg is not threadsafe... 2018-06-10 04:21:00 +02:00
nek0
ee62010d7f more loading screens, but breaking things... 2018-06-09 01:17:03 +02:00
nek0
fd8d5d81f0 loading screen 2018-06-08 00:29:46 +02:00
nek0
0a740334c5 restructuring and adding final rotation after walking 2018-06-04 05:29:20 +02:00
nek0
88c988ddbf a little lint 2018-06-03 20:24:33 +02:00
nek0
bf0cd44f56 fix drawing order 2018-06-03 20:14:29 +02:00
nek0
03b84b02db hunting again 2018-06-03 04:28:39 +02:00
nek0
9c812f10d3 stop walking animation when colliding 2018-06-02 22:04:05 +02:00
nek0
98d7e610cb draw ordering 2018-05-31 05:25:08 +02:00
nek0
d3e00e13ca more movement 2018-05-31 03:07:41 +02:00
nek0
fbcc1b0e45 walking animation 2018-05-30 22:15:49 +02:00
nek0
f6db4f5e5c hunting warnings in Test 2018-05-30 17:32:00 +02:00
nek0
5c70976678 removing old code 2018-05-30 17:03:29 +02:00
nek0
e83482e8ea drawing animation properly 2018-05-30 16:20:58 +02:00
nek0
81abbaf91e trying to prepare animations 2018-05-27 16:03:31 +02:00
nek0
2761777ff9 finishing up: rotation 2018-05-26 08:34:49 +02:00
nek0
9c3e607d2b fix direction 2018-05-21 05:56:15 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0
1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0
8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0
1c9076c838 refine pathfinding 2018-05-14 19:34:07 +02:00
nek0
72c8adb4f5 cleaning 2018-05-14 18:12:37 +02:00
nek0
cc3480c0c0 nonsticky walls 2018-05-14 18:00:18 +02:00
nek0
4226265030 herkulesbug found. sticky walls 2018-05-14 17:54:55 +02:00
nek0
165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0
c14c652360 cyber entomology 2018-05-13 14:05:15 +02:00
nek0
4a8826b256 collision check still not working 2018-05-05 19:23:24 +02:00
nek0
a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0
38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0
d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0
db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0
e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0
f6860c1332 declutter output 2018-04-27 23:34:57 +02:00
nek0
6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
b6deacbf14 enable parallel walk of NPCs 2018-04-25 14:44:28 +02:00
nek0
366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0
a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0
a4c3202f4d more tables 2018-04-11 20:01:41 +02:00
nek0
3cb70b53d5 hooray for even more tables 2018-04-03 22:27:41 +02:00
nek0
092fbe6ab9 yay for more tables! 2018-04-03 22:21:07 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
e150be9e77 make room at office entrance 2018-04-01 19:40:54 +02:00
nek0
173494c568 add a group of tables 2018-04-01 04:51:15 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0
c25de466fb alter hall placement 2018-03-25 20:35:07 +02:00
nek0
045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0
ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0
eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00
nek0
68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00
nek0
b79c50b491 fix it! 2018-03-08 17:23:14 +01:00
nek0
ad18d241aa fixing draw order again 2018-03-07 21:56:15 +01:00
nek0
146d65ce3b fixing ghost boundaries 2018-03-07 16:09:16 +01:00
nek0
4405539bd8 more fix 2018-03-06 23:04:52 +01:00
nek0
8023f93ce7 hunted down warnings 2018-03-06 21:58:55 +01:00
nek0
d91f4bf9c1 switch to circle based collision 2018-03-06 21:29:17 +01:00
nek0
92569c2345 fix wallslide 2018-03-06 16:37:30 +01:00
nek0
ccfc7aaac6 fix ghosting 2018-03-06 16:37:21 +01:00
nek0
70e6df88ca adlusting wallslide to subtile collision
There is still ghosting through walls
2018-03-06 07:59:31 +01:00
nek0
876fc1462d subtile collision for walls 2018-03-05 21:11:38 +01:00
nek0
22c0c87284 subtile collision for boxes 2018-03-04 22:24:30 +01:00
nek0
38db226cc7 adjusting wallslide 2018-03-03 20:03:41 +01:00
nek0
6518695a9e proper placement now 2018-03-03 17:42:24 +01:00
nek0
c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0
061d5c3ede no more floortiles 2018-03-03 11:06:38 +01:00
nek0
dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00
nek0
c469761bd8 show fps 2018-03-01 23:33:08 +01:00
nek0
b7e0363647 removed old code 2018-02-28 21:46:16 +01:00
nek0
0ba795e904 linted 2018-02-28 21:30:59 +01:00
nek0
fa0ca04128 fix off by one error 2018-02-28 00:36:54 +01:00
nek0
c742827e07 stop player from shining through walls 2018-02-27 20:50:58 +01:00
nek0
701a04060b directional walls 2018-02-27 20:35:08 +01:00
nek0
36ad09bdbe placeholder walls 2018-02-25 10:31:07 +01:00
nek0
917351aee1 smaller adjustments 2018-02-25 02:03:46 +01:00
nek0
efc3a2f7d8 remove world and add proper collision 2018-02-25 02:03:25 +01:00
nek0
2c6ac33e44 adjust mouse to isometric 2018-02-24 23:15:16 +01:00
nek0
86d5ba6dc4 blargh 2018-02-24 22:24:48 +01:00
nek0
d02c6e0a2b remove debug output 2018-02-24 21:24:13 +01:00
nek0
153b5a4e3d now works with ecstasy. ready to merge. 2018-02-24 15:33:46 +01:00
nek0
b509fe501f de-ecstasy for now 2018-02-23 13:07:24 +01:00
nek0
2be7479f51 try ecstasy 2018-02-18 05:31:34 +01:00
nek0
a942776651 deactivating antialiasing 2018-02-18 04:11:12 +01:00
nek0
3c3a152265 adding simple mouse coordination 2018-02-18 03:11:41 +01:00
nek0
53321a2576 moving things out of module and show graphics 2018-02-17 02:36:06 +01:00
nek0
b43dbe0455 just a little tweak 2018-02-17 00:06:33 +01:00
nek0
e6fc4011ac works better 2018-02-16 22:16:28 +01:00
nek0
713bc1adf2 placing doors works now 2018-02-16 21:19:15 +01:00
nek0
f09bcfd87e inb4 chopping out 2018-02-15 19:42:07 +01:00
nek0
b8028ecd54 now building facilities 2018-02-15 03:50:51 +01:00
nek0
5ab26a1507 tink-a-tink-tink 2018-02-14 18:32:05 +01:00
nek0
40d706887e tinkering with room generation 2018-02-14 16:45:12 +01:00
nek0
bd49cc4909 tinkering 2018-02-14 02:06:57 +01:00
nek0
2eb2f12d24 tinkering around 2018-02-14 01:00:19 +01:00
nek0
3526572fdb floors can be rudimentaly built 2018-02-14 00:54:40 +01:00
nek0
1707dbef79 laying foundation 2018-02-07 01:18:16 +01:00