nek0
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bf0cd44f56
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fix drawing order
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2018-06-03 20:14:29 +02:00 |
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nek0
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03b84b02db
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hunting again
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2018-06-03 04:28:39 +02:00 |
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nek0
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dd6938c7a5
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update nanovg
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2018-06-03 04:25:19 +02:00 |
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nek0
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9c812f10d3
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stop walking animation when colliding
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2018-06-02 22:04:05 +02:00 |
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nek0
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d99141dd82
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walking animations for intruder finished
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2018-06-01 20:12:50 +02:00 |
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nek0
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729bcb9b69
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more walking directions
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2018-06-01 16:59:50 +02:00 |
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nek0
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55e5bea87a
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more walking animations
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2018-06-01 06:42:35 +02:00 |
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nek0
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98d7e610cb
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draw ordering
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2018-05-31 05:25:08 +02:00 |
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nek0
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d3e00e13ca
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more movement
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2018-05-31 03:07:41 +02:00 |
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nek0
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fbcc1b0e45
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walking animation
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2018-05-30 22:15:49 +02:00 |
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nek0
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f6db4f5e5c
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hunting warnings in Test
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2018-05-30 17:32:00 +02:00 |
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nek0
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5c70976678
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removing old code
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2018-05-30 17:03:29 +02:00 |
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nek0
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e83482e8ea
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drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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81abbaf91e
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trying to prepare animations
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2018-05-27 16:03:31 +02:00 |
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nek0
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2761777ff9
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finishing up: rotation
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2018-05-26 08:34:49 +02:00 |
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nek0
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8a28d54795
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adjusting leg
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2018-05-21 09:18:02 +02:00 |
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nek0
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9c3e607d2b
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fix direction
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2018-05-21 05:56:15 +02:00 |
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nek0
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765e5e2549
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new player visuals
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2018-05-21 05:55:59 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
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e8847f2aa0
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foo
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2018-05-18 20:05:21 +02:00 |
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nek0
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2520ca3cf2
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more base
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2018-05-18 20:04:47 +02:00 |
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nek0
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53d2ce4cf6
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update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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8a620f742e
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nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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72c8adb4f5
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cleaning
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2018-05-14 18:12:37 +02:00 |
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nek0
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cc3480c0c0
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nonsticky walls
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2018-05-14 18:00:18 +02:00 |
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nek0
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4226265030
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herkulesbug found. sticky walls
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2018-05-14 17:54:55 +02:00 |
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nek0
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165baa179c
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more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
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c14c652360
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cyber entomology
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2018-05-13 14:05:15 +02:00 |
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nek0
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4a8826b256
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collision check still not working
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2018-05-05 19:23:24 +02:00 |
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nek0
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a8beb8fca5
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more fix
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2018-05-05 13:41:55 +02:00 |
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nek0
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38218fa50c
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slightly better collision detection
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2018-05-05 11:24:54 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
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hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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e444c03c33
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simplify collision detection
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2018-04-30 20:34:45 +02:00 |
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nek0
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f6860c1332
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declutter output
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2018-04-27 23:34:57 +02:00 |
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nek0
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6308a110b8
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tell the number of workers
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2018-04-26 15:38:49 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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b6deacbf14
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enable parallel walk of NPCs
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2018-04-25 14:44:28 +02:00 |
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nek0
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366b79ecef
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only draw visible tiles
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2018-04-22 11:59:14 +02:00 |
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nek0
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a05799cc9f
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reduce number of npcs
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2018-04-14 19:00:21 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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52c976c7f0
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*cough*
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2018-04-14 11:18:53 +02:00 |
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nek0
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9fdb8a5e15
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starting NPCs
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2018-04-14 11:18:37 +02:00 |
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nek0
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3100d932a7
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profiling
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2018-04-11 20:01:58 +02:00 |
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nek0
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a4c3202f4d
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more tables
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2018-04-11 20:01:41 +02:00 |
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nek0
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3cb70b53d5
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hooray for even more tables
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2018-04-03 22:27:41 +02:00 |
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