nek0
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2761777ff9
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finishing up: rotation
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2018-05-26 08:34:49 +02:00 |
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nek0
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9c3e607d2b
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fix direction
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2018-05-21 05:56:15 +02:00 |
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nek0
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b72f2f744b
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adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
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e8847f2aa0
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foo
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2018-05-18 20:05:21 +02:00 |
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nek0
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53d2ce4cf6
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update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
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b59b566905
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fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
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1f1bdd216a
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reduce liftIO calls
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2018-05-15 19:27:54 +02:00 |
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nek0
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8a620f742e
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nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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72c8adb4f5
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cleaning
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2018-05-14 18:12:37 +02:00 |
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nek0
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cc3480c0c0
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nonsticky walls
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2018-05-14 18:00:18 +02:00 |
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nek0
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4226265030
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herkulesbug found. sticky walls
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2018-05-14 17:54:55 +02:00 |
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nek0
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165baa179c
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more entomology
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2018-05-13 22:01:05 +02:00 |
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nek0
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c14c652360
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cyber entomology
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2018-05-13 14:05:15 +02:00 |
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nek0
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4a8826b256
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collision check still not working
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2018-05-05 19:23:24 +02:00 |
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nek0
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a8beb8fca5
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more fix
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2018-05-05 13:41:55 +02:00 |
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nek0
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38218fa50c
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slightly better collision detection
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2018-05-05 11:24:54 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
|
hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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e444c03c33
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simplify collision detection
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2018-04-30 20:34:45 +02:00 |
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nek0
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f6860c1332
|
declutter output
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2018-04-27 23:34:57 +02:00 |
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nek0
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6308a110b8
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tell the number of workers
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2018-04-26 15:38:49 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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b6deacbf14
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enable parallel walk of NPCs
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2018-04-25 14:44:28 +02:00 |
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nek0
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366b79ecef
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only draw visible tiles
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2018-04-22 11:59:14 +02:00 |
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nek0
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a05799cc9f
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reduce number of npcs
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2018-04-14 19:00:21 +02:00 |
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nek0
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a0e6ab5013
|
npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
|
52c976c7f0
|
*cough*
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2018-04-14 11:18:53 +02:00 |
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nek0
|
9fdb8a5e15
|
starting NPCs
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2018-04-14 11:18:37 +02:00 |
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nek0
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a4c3202f4d
|
more tables
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2018-04-11 20:01:41 +02:00 |
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nek0
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3cb70b53d5
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hooray for even more tables
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2018-04-03 22:27:41 +02:00 |
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nek0
|
092fbe6ab9
|
yay for more tables!
|
2018-04-03 22:21:07 +02:00 |
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nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
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2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
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2018-04-01 19:40:54 +02:00 |
|
nek0
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173494c568
|
add a group of tables
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2018-04-01 04:51:15 +02:00 |
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nek0
|
d57e502c74
|
add tables
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2018-03-31 23:22:10 +02:00 |
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nek0
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d1e130b5a9
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draw floor half a tile more inwards
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2018-03-30 21:30:27 +02:00 |
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nek0
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c25de466fb
|
alter hall placement
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2018-03-25 20:35:07 +02:00 |
|
nek0
|
045659caf3
|
reorganizing code
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2018-03-12 00:21:16 +01:00 |
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nek0
|
ec2572f9e6
|
still working on collision
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2018-03-10 14:02:14 +01:00 |
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nek0
|
eee9343313
|
tinkering with collision
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2018-03-10 10:07:37 +01:00 |
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nek0
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68c8464c9e
|
readjusting bounding boxes and collision behaviour
|
2018-03-08 20:19:53 +01:00 |
|
nek0
|
b79c50b491
|
fix it!
|
2018-03-08 17:23:14 +01:00 |
|
nek0
|
ad18d241aa
|
fixing draw order again
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2018-03-07 21:56:15 +01:00 |
|
nek0
|
146d65ce3b
|
fixing ghost boundaries
|
2018-03-07 16:09:16 +01:00 |
|
nek0
|
4405539bd8
|
more fix
|
2018-03-06 23:04:52 +01:00 |
|
nek0
|
8023f93ce7
|
hunted down warnings
|
2018-03-06 21:58:55 +01:00 |
|
nek0
|
d91f4bf9c1
|
switch to circle based collision
|
2018-03-06 21:29:17 +01:00 |
|
nek0
|
92569c2345
|
fix wallslide
|
2018-03-06 16:37:30 +01:00 |
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