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eecfe82abd
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follow NanoVG changes
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2022-02-18 21:34:02 +01:00 |
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8f2366502b
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bump module Util to affection 0.0.0.10
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2020-05-05 06:29:35 +02:00 |
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adf5eefcdc
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bump UserData object and Util
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2020-05-05 01:12:53 +02:00 |
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7f1de2ae15
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textify
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2019-10-28 18:20:34 +01:00 |
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7c59021aee
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various speed optimizations
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2019-10-20 10:53:53 +02:00 |
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a3d7ba4dd7
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make tolerance dependant on frame rate
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2019-02-13 12:09:41 +01:00 |
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c9dd91927e
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keyboard controls finished
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2019-02-12 00:11:53 +01:00 |
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0497c97475
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retrofitting
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2019-02-11 16:11:27 +01:00 |
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nek0
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9e077cec16
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this might have been the toilet bug
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2018-11-13 00:56:18 +01:00 |
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nek0
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d79d9b1ed9
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still not finding toilet bug
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2018-10-15 00:26:12 +02:00 |
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nek0
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c4c7541b71
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eliminating toilet bug
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2018-10-14 23:18:41 +02:00 |
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nek0
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5ec3be4429
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further implementation of controller
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2018-10-13 20:12:10 +02:00 |
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nek0
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dc91005dee
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implement controller adjustments
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2018-10-12 21:40:16 +02:00 |
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nek0
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dd7f1e1627
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preparing controller adjustment
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2018-10-12 14:26:06 +02:00 |
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nek0
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aed0732d3e
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more optimization
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2018-09-18 03:13:53 +02:00 |
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a68b186fd0
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würg in progress
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2018-09-16 23:55:22 +02:00 |
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nek0
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5916f302a6
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linting in progress
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2018-09-02 10:44:33 +02:00 |
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nek0
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08dbb9326c
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first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
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f64aae86f0
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take obstacles from ECS into account
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2018-07-21 21:10:32 +02:00 |
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nek0
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81d6fd1180
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copiers are placed properly
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2018-07-21 20:37:01 +02:00 |
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nek0
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b70b50e513
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I present: copiers
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2018-07-21 06:43:26 +02:00 |
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nek0
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2b86eaf230
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detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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19476e3fbb
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deduplicate direction function
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2018-07-06 17:17:57 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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9d5b3d62a0
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new Typeclasses for Collision and drawing
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2018-07-03 02:20:17 +02:00 |
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nek0
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373daaa2c0
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fix broken textures and load NPC graphics
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2018-06-16 19:34:17 +02:00 |
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nek0
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bfeb8a6fde
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I need to create more contexts to be threadsafe.
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2018-06-15 15:39:08 +02:00 |
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nek0
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ce48dd505e
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nanovg is not threadsafe...
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2018-06-10 04:21:00 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
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1c9076c838
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refine pathfinding
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2018-05-14 19:34:07 +02:00 |
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nek0
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d4d6e5bd83
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fixing stuff up and make collision raycast
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2018-05-01 23:52:40 +02:00 |
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nek0
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db5e368a61
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hmmmm...
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2018-05-01 23:00:20 +02:00 |
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nek0
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755350ba9f
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don't draw NPCs outside of visible area
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2018-04-26 15:25:38 +02:00 |
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nek0
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b6deacbf14
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enable parallel walk of NPCs
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2018-04-25 14:44:28 +02:00 |
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nek0
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a0e6ab5013
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npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
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5fe266ca9c
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place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
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f28f06adf3
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validate placement of interior through wayfinding
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2018-04-02 16:29:35 +02:00 |
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nek0
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e150be9e77
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make room at office entrance
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2018-04-01 19:40:54 +02:00 |
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nek0
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061d5c3ede
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no more floortiles
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2018-03-03 11:06:38 +01:00 |
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nek0
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dc71567a7a
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a little optimization
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2018-03-02 02:10:35 +01:00 |
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