nek0
|
b70b50e513
|
I present: copiers
|
2018-07-21 06:43:26 +02:00 |
|
nek0
|
2f8a267b09
|
some refinement in messages
|
2018-07-19 04:56:31 +02:00 |
|
nek0
|
2b86eaf230
|
detailed loading output
|
2018-07-19 04:51:07 +02:00 |
|
nek0
|
b04ae8759b
|
removing unneeded code
|
2018-07-08 07:56:13 +02:00 |
|
nek0
|
bfccf32451
|
optimizing MindMap generation
|
2018-07-08 07:55:44 +02:00 |
|
nek0
|
4913b054d8
|
smaller things
|
2018-07-06 17:18:12 +02:00 |
|
nek0
|
19476e3fbb
|
deduplicate direction function
|
2018-07-06 17:17:57 +02:00 |
|
nek0
|
0f3c33b243
|
don't duplicate main context
|
2018-07-06 17:17:12 +02:00 |
|
nek0
|
c2a3bb3536
|
unneccessary
|
2018-07-03 16:49:27 +02:00 |
|
nek0
|
690179e4ec
|
linting and de-warning
|
2018-07-03 16:19:27 +02:00 |
|
nek0
|
f74ce66e2f
|
removing old code
|
2018-07-03 02:20:30 +02:00 |
|
nek0
|
9d5b3d62a0
|
new Typeclasses for Collision and drawing
|
2018-07-03 02:20:17 +02:00 |
|
nek0
|
a1abb9f379
|
alignment
|
2018-07-02 18:42:59 +02:00 |
|
nek0
|
d5b2729b2a
|
todo
|
2018-07-02 18:22:00 +02:00 |
|
nek0
|
6dc6074a5a
|
code deduplication
|
2018-07-02 18:18:27 +02:00 |
|
nek0
|
850e9d7a07
|
integrate mind map into game
|
2018-06-28 21:07:58 +02:00 |
|
nek0
|
39749a8afe
|
renaming module
|
2018-06-25 23:59:12 +02:00 |
|
nek0
|
daaadca17b
|
adjusting small things
|
2018-06-25 23:46:17 +02:00 |
|
nek0
|
5e0c634b61
|
removing clutter
|
2018-06-25 23:45:53 +02:00 |
|
nek0
|
7a4248671e
|
cleaning
|
2018-06-24 12:59:24 +02:00 |
|
nek0
|
0fff278fdb
|
higher mass
|
2018-06-24 00:51:21 +02:00 |
|
nek0
|
368d679356
|
*flushing sounds*
|
2018-06-24 00:43:27 +02:00 |
|
nek0
|
6189b3bcb8
|
smaller aesthetics
|
2018-06-24 00:43:09 +02:00 |
|
nek0
|
3bc1b5e5c7
|
preparing for keyboard input
|
2018-06-24 00:42:39 +02:00 |
|
nek0
|
21461ade1f
|
building maps of the mind
|
2018-06-24 00:41:51 +02:00 |
|
nek0
|
373daaa2c0
|
fix broken textures and load NPC graphics
|
2018-06-16 19:34:17 +02:00 |
|
nek0
|
5b911ab3ec
|
fix draw ordering
|
2018-06-16 11:40:51 +02:00 |
|
nek0
|
bfeb8a6fde
|
I need to create more contexts to be threadsafe.
|
2018-06-15 15:39:08 +02:00 |
|
nek0
|
ce48dd505e
|
nanovg is not threadsafe...
|
2018-06-10 04:21:00 +02:00 |
|
nek0
|
ee62010d7f
|
more loading screens, but breaking things...
|
2018-06-09 01:17:03 +02:00 |
|
nek0
|
fd8d5d81f0
|
loading screen
|
2018-06-08 00:29:46 +02:00 |
|
nek0
|
0a740334c5
|
restructuring and adding final rotation after walking
|
2018-06-04 05:29:20 +02:00 |
|
nek0
|
88c988ddbf
|
a little lint
|
2018-06-03 20:24:33 +02:00 |
|
nek0
|
bf0cd44f56
|
fix drawing order
|
2018-06-03 20:14:29 +02:00 |
|
nek0
|
03b84b02db
|
hunting again
|
2018-06-03 04:28:39 +02:00 |
|
nek0
|
9c812f10d3
|
stop walking animation when colliding
|
2018-06-02 22:04:05 +02:00 |
|
nek0
|
98d7e610cb
|
draw ordering
|
2018-05-31 05:25:08 +02:00 |
|
nek0
|
d3e00e13ca
|
more movement
|
2018-05-31 03:07:41 +02:00 |
|
nek0
|
fbcc1b0e45
|
walking animation
|
2018-05-30 22:15:49 +02:00 |
|
nek0
|
f6db4f5e5c
|
hunting warnings in Test
|
2018-05-30 17:32:00 +02:00 |
|
nek0
|
5c70976678
|
removing old code
|
2018-05-30 17:03:29 +02:00 |
|
nek0
|
e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
81abbaf91e
|
trying to prepare animations
|
2018-05-27 16:03:31 +02:00 |
|
nek0
|
2761777ff9
|
finishing up: rotation
|
2018-05-26 08:34:49 +02:00 |
|
nek0
|
9c3e607d2b
|
fix direction
|
2018-05-21 05:56:15 +02:00 |
|
nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
e8847f2aa0
|
foo
|
2018-05-18 20:05:21 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
b59b566905
|
fork pathseeking off into seperate thread
|
2018-05-16 16:23:23 +02:00 |
|
nek0
|
1f1bdd216a
|
reduce liftIO calls
|
2018-05-15 19:27:54 +02:00 |
|
nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
|
2018-05-15 19:27:40 +02:00 |
|
nek0
|
1c9076c838
|
refine pathfinding
|
2018-05-14 19:34:07 +02:00 |
|
nek0
|
72c8adb4f5
|
cleaning
|
2018-05-14 18:12:37 +02:00 |
|
nek0
|
cc3480c0c0
|
nonsticky walls
|
2018-05-14 18:00:18 +02:00 |
|
nek0
|
4226265030
|
herkulesbug found. sticky walls
|
2018-05-14 17:54:55 +02:00 |
|
nek0
|
165baa179c
|
more entomology
|
2018-05-13 22:01:05 +02:00 |
|
nek0
|
c14c652360
|
cyber entomology
|
2018-05-13 14:05:15 +02:00 |
|
nek0
|
4a8826b256
|
collision check still not working
|
2018-05-05 19:23:24 +02:00 |
|
nek0
|
a8beb8fca5
|
more fix
|
2018-05-05 13:41:55 +02:00 |
|
nek0
|
38218fa50c
|
slightly better collision detection
|
2018-05-05 11:24:54 +02:00 |
|
nek0
|
d4d6e5bd83
|
fixing stuff up and make collision raycast
|
2018-05-01 23:52:40 +02:00 |
|
nek0
|
db5e368a61
|
hmmmm...
|
2018-05-01 23:00:20 +02:00 |
|
nek0
|
e444c03c33
|
simplify collision detection
|
2018-04-30 20:34:45 +02:00 |
|
nek0
|
f6860c1332
|
declutter output
|
2018-04-27 23:34:57 +02:00 |
|
nek0
|
6308a110b8
|
tell the number of workers
|
2018-04-26 15:38:49 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
|
2018-04-26 15:25:38 +02:00 |
|
nek0
|
b6deacbf14
|
enable parallel walk of NPCs
|
2018-04-25 14:44:28 +02:00 |
|
nek0
|
366b79ecef
|
only draw visible tiles
|
2018-04-22 11:59:14 +02:00 |
|
nek0
|
a05799cc9f
|
reduce number of npcs
|
2018-04-14 19:00:21 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
|
nek0
|
52c976c7f0
|
*cough*
|
2018-04-14 11:18:53 +02:00 |
|
nek0
|
9fdb8a5e15
|
starting NPCs
|
2018-04-14 11:18:37 +02:00 |
|
nek0
|
a4c3202f4d
|
more tables
|
2018-04-11 20:01:41 +02:00 |
|
nek0
|
3cb70b53d5
|
hooray for even more tables
|
2018-04-03 22:27:41 +02:00 |
|
nek0
|
092fbe6ab9
|
yay for more tables!
|
2018-04-03 22:21:07 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
|
2018-04-01 19:40:54 +02:00 |
|
nek0
|
173494c568
|
add a group of tables
|
2018-04-01 04:51:15 +02:00 |
|
nek0
|
d57e502c74
|
add tables
|
2018-03-31 23:22:10 +02:00 |
|
nek0
|
d1e130b5a9
|
draw floor half a tile more inwards
|
2018-03-30 21:30:27 +02:00 |
|
nek0
|
c25de466fb
|
alter hall placement
|
2018-03-25 20:35:07 +02:00 |
|
nek0
|
045659caf3
|
reorganizing code
|
2018-03-12 00:21:16 +01:00 |
|
nek0
|
ec2572f9e6
|
still working on collision
|
2018-03-10 14:02:14 +01:00 |
|
nek0
|
eee9343313
|
tinkering with collision
|
2018-03-10 10:07:37 +01:00 |
|
nek0
|
68c8464c9e
|
readjusting bounding boxes and collision behaviour
|
2018-03-08 20:19:53 +01:00 |
|
nek0
|
b79c50b491
|
fix it!
|
2018-03-08 17:23:14 +01:00 |
|
nek0
|
ad18d241aa
|
fixing draw order again
|
2018-03-07 21:56:15 +01:00 |
|
nek0
|
146d65ce3b
|
fixing ghost boundaries
|
2018-03-07 16:09:16 +01:00 |
|
nek0
|
4405539bd8
|
more fix
|
2018-03-06 23:04:52 +01:00 |
|
nek0
|
8023f93ce7
|
hunted down warnings
|
2018-03-06 21:58:55 +01:00 |
|
nek0
|
d91f4bf9c1
|
switch to circle based collision
|
2018-03-06 21:29:17 +01:00 |
|
nek0
|
92569c2345
|
fix wallslide
|
2018-03-06 16:37:30 +01:00 |
|
nek0
|
ccfc7aaac6
|
fix ghosting
|
2018-03-06 16:37:21 +01:00 |
|
nek0
|
70e6df88ca
|
adlusting wallslide to subtile collision
There is still ghosting through walls
|
2018-03-06 07:59:31 +01:00 |
|
nek0
|
876fc1462d
|
subtile collision for walls
|
2018-03-05 21:11:38 +01:00 |
|
nek0
|
22c0c87284
|
subtile collision for boxes
|
2018-03-04 22:24:30 +01:00 |
|
nek0
|
38db226cc7
|
adjusting wallslide
|
2018-03-03 20:03:41 +01:00 |
|
nek0
|
6518695a9e
|
proper placement now
|
2018-03-03 17:42:24 +01:00 |
|
nek0
|
c3f561bfcd
|
placing objects
|
2018-03-03 17:03:17 +01:00 |
|
nek0
|
061d5c3ede
|
no more floortiles
|
2018-03-03 11:06:38 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
|
nek0
|
c469761bd8
|
show fps
|
2018-03-01 23:33:08 +01:00 |
|
nek0
|
b7e0363647
|
removed old code
|
2018-02-28 21:46:16 +01:00 |
|
nek0
|
0ba795e904
|
linted
|
2018-02-28 21:30:59 +01:00 |
|
nek0
|
fa0ca04128
|
fix off by one error
|
2018-02-28 00:36:54 +01:00 |
|
nek0
|
c742827e07
|
stop player from shining through walls
|
2018-02-27 20:50:58 +01:00 |
|
nek0
|
701a04060b
|
directional walls
|
2018-02-27 20:35:08 +01:00 |
|
nek0
|
36ad09bdbe
|
placeholder walls
|
2018-02-25 10:31:07 +01:00 |
|
nek0
|
917351aee1
|
smaller adjustments
|
2018-02-25 02:03:46 +01:00 |
|
nek0
|
efc3a2f7d8
|
remove world and add proper collision
|
2018-02-25 02:03:25 +01:00 |
|
nek0
|
2c6ac33e44
|
adjust mouse to isometric
|
2018-02-24 23:15:16 +01:00 |
|
nek0
|
86d5ba6dc4
|
blargh
|
2018-02-24 22:24:48 +01:00 |
|
nek0
|
d02c6e0a2b
|
remove debug output
|
2018-02-24 21:24:13 +01:00 |
|
nek0
|
153b5a4e3d
|
now works with ecstasy. ready to merge.
|
2018-02-24 15:33:46 +01:00 |
|
nek0
|
b509fe501f
|
de-ecstasy for now
|
2018-02-23 13:07:24 +01:00 |
|
nek0
|
2be7479f51
|
try ecstasy
|
2018-02-18 05:31:34 +01:00 |
|
nek0
|
a942776651
|
deactivating antialiasing
|
2018-02-18 04:11:12 +01:00 |
|
nek0
|
3c3a152265
|
adding simple mouse coordination
|
2018-02-18 03:11:41 +01:00 |
|
nek0
|
53321a2576
|
moving things out of module and show graphics
|
2018-02-17 02:36:06 +01:00 |
|
nek0
|
b43dbe0455
|
just a little tweak
|
2018-02-17 00:06:33 +01:00 |
|
nek0
|
e6fc4011ac
|
works better
|
2018-02-16 22:16:28 +01:00 |
|
nek0
|
713bc1adf2
|
placing doors works now
|
2018-02-16 21:19:15 +01:00 |
|
nek0
|
f09bcfd87e
|
inb4 chopping out
|
2018-02-15 19:42:07 +01:00 |
|
nek0
|
b8028ecd54
|
now building facilities
|
2018-02-15 03:50:51 +01:00 |
|
nek0
|
5ab26a1507
|
tink-a-tink-tink
|
2018-02-14 18:32:05 +01:00 |
|
nek0
|
40d706887e
|
tinkering with room generation
|
2018-02-14 16:45:12 +01:00 |
|
nek0
|
bd49cc4909
|
tinkering
|
2018-02-14 02:06:57 +01:00 |
|
nek0
|
2eb2f12d24
|
tinkering around
|
2018-02-14 01:00:19 +01:00 |
|
nek0
|
3526572fdb
|
floors can be rudimentaly built
|
2018-02-14 00:54:40 +01:00 |
|
nek0
|
1707dbef79
|
laying foundation
|
2018-02-07 01:18:16 +01:00 |
|