Commit graph

204 commits

Author SHA1 Message Date
nek0
8a28d54795 adjusting leg 2018-05-21 09:18:02 +02:00
nek0
9c3e607d2b fix direction 2018-05-21 05:56:15 +02:00
nek0
765e5e2549 new player visuals 2018-05-21 05:55:59 +02:00
nek0
b72f2f744b adding player sprite and handling 2018-05-21 00:40:40 +02:00
nek0
e8847f2aa0 foo 2018-05-18 20:05:21 +02:00
nek0
2520ca3cf2 more base 2018-05-18 20:04:47 +02:00
nek0
53d2ce4cf6 update ecstasy 2018-05-17 13:06:13 +02:00
nek0
b59b566905 fork pathseeking off into seperate thread 2018-05-16 16:23:23 +02:00
nek0
1f1bdd216a reduce liftIO calls 2018-05-15 19:27:54 +02:00
nek0
8a620f742e nonuniform movement speeds for NPCs 2018-05-15 19:27:40 +02:00
nek0
1c9076c838 refine pathfinding 2018-05-14 19:34:07 +02:00
nek0
72c8adb4f5 cleaning 2018-05-14 18:12:37 +02:00
nek0
cc3480c0c0 nonsticky walls 2018-05-14 18:00:18 +02:00
nek0
4226265030 herkulesbug found. sticky walls 2018-05-14 17:54:55 +02:00
nek0
165baa179c more entomology 2018-05-13 22:01:05 +02:00
nek0
c14c652360 cyber entomology 2018-05-13 14:05:15 +02:00
nek0
4a8826b256 collision check still not working 2018-05-05 19:23:24 +02:00
nek0
a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0
38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0
d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0
db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0
e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0
f6860c1332 declutter output 2018-04-27 23:34:57 +02:00
nek0
6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
b6deacbf14 enable parallel walk of NPCs 2018-04-25 14:44:28 +02:00
nek0
366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0
a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0
3100d932a7 profiling 2018-04-11 20:01:58 +02:00
nek0
a4c3202f4d more tables 2018-04-11 20:01:41 +02:00
nek0
3cb70b53d5 hooray for even more tables 2018-04-03 22:27:41 +02:00
nek0
092fbe6ab9 yay for more tables! 2018-04-03 22:21:07 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
e150be9e77 make room at office entrance 2018-04-01 19:40:54 +02:00
nek0
173494c568 add a group of tables 2018-04-01 04:51:15 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0
60c59afabc add deebug flag to affection 2018-03-30 21:29:48 +02:00
nek0
d3bc065074 nixify 2018-03-28 00:24:38 +02:00
nek0
b3a3683215 Merge branch 'master' of github.com:nek0/tracer 2018-03-25 20:35:20 +02:00
nek0
c25de466fb alter hall placement 2018-03-25 20:35:07 +02:00
Amedeo Molnár
7030e33cf2 old new idea 2018-03-15 14:42:39 +01:00
nek0
045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0
ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0
eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00
nek0
68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00