nek0
|
5c70976678
|
removing old code
|
2018-05-30 17:03:29 +02:00 |
|
nek0
|
e83482e8ea
|
drawing animation properly
|
2018-05-30 16:20:58 +02:00 |
|
nek0
|
81abbaf91e
|
trying to prepare animations
|
2018-05-27 16:03:31 +02:00 |
|
nek0
|
2761777ff9
|
finishing up: rotation
|
2018-05-26 08:34:49 +02:00 |
|
nek0
|
9c3e607d2b
|
fix direction
|
2018-05-21 05:56:15 +02:00 |
|
nek0
|
b72f2f744b
|
adding player sprite and handling
|
2018-05-21 00:40:40 +02:00 |
|
nek0
|
e8847f2aa0
|
foo
|
2018-05-18 20:05:21 +02:00 |
|
nek0
|
53d2ce4cf6
|
update ecstasy
|
2018-05-17 13:06:13 +02:00 |
|
nek0
|
b59b566905
|
fork pathseeking off into seperate thread
|
2018-05-16 16:23:23 +02:00 |
|
nek0
|
1f1bdd216a
|
reduce liftIO calls
|
2018-05-15 19:27:54 +02:00 |
|
nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
|
2018-05-15 19:27:40 +02:00 |
|
nek0
|
1c9076c838
|
refine pathfinding
|
2018-05-14 19:34:07 +02:00 |
|
nek0
|
72c8adb4f5
|
cleaning
|
2018-05-14 18:12:37 +02:00 |
|
nek0
|
cc3480c0c0
|
nonsticky walls
|
2018-05-14 18:00:18 +02:00 |
|
nek0
|
4226265030
|
herkulesbug found. sticky walls
|
2018-05-14 17:54:55 +02:00 |
|
nek0
|
165baa179c
|
more entomology
|
2018-05-13 22:01:05 +02:00 |
|
nek0
|
c14c652360
|
cyber entomology
|
2018-05-13 14:05:15 +02:00 |
|
nek0
|
4a8826b256
|
collision check still not working
|
2018-05-05 19:23:24 +02:00 |
|
nek0
|
a8beb8fca5
|
more fix
|
2018-05-05 13:41:55 +02:00 |
|
nek0
|
38218fa50c
|
slightly better collision detection
|
2018-05-05 11:24:54 +02:00 |
|
nek0
|
d4d6e5bd83
|
fixing stuff up and make collision raycast
|
2018-05-01 23:52:40 +02:00 |
|
nek0
|
db5e368a61
|
hmmmm...
|
2018-05-01 23:00:20 +02:00 |
|
nek0
|
e444c03c33
|
simplify collision detection
|
2018-04-30 20:34:45 +02:00 |
|
nek0
|
f6860c1332
|
declutter output
|
2018-04-27 23:34:57 +02:00 |
|
nek0
|
6308a110b8
|
tell the number of workers
|
2018-04-26 15:38:49 +02:00 |
|
nek0
|
755350ba9f
|
don't draw NPCs outside of visible area
|
2018-04-26 15:25:38 +02:00 |
|
nek0
|
b6deacbf14
|
enable parallel walk of NPCs
|
2018-04-25 14:44:28 +02:00 |
|
nek0
|
366b79ecef
|
only draw visible tiles
|
2018-04-22 11:59:14 +02:00 |
|
nek0
|
a05799cc9f
|
reduce number of npcs
|
2018-04-14 19:00:21 +02:00 |
|
nek0
|
a0e6ab5013
|
npc now walk
|
2018-04-14 18:43:05 +02:00 |
|
nek0
|
5fe266ca9c
|
place npcs only in reachable areas
|
2018-04-14 13:34:28 +02:00 |
|
nek0
|
52c976c7f0
|
*cough*
|
2018-04-14 11:18:53 +02:00 |
|
nek0
|
9fdb8a5e15
|
starting NPCs
|
2018-04-14 11:18:37 +02:00 |
|
nek0
|
a4c3202f4d
|
more tables
|
2018-04-11 20:01:41 +02:00 |
|
nek0
|
3cb70b53d5
|
hooray for even more tables
|
2018-04-03 22:27:41 +02:00 |
|
nek0
|
092fbe6ab9
|
yay for more tables!
|
2018-04-03 22:21:07 +02:00 |
|
nek0
|
f28f06adf3
|
validate placement of interior through wayfinding
|
2018-04-02 16:29:35 +02:00 |
|
nek0
|
e150be9e77
|
make room at office entrance
|
2018-04-01 19:40:54 +02:00 |
|
nek0
|
173494c568
|
add a group of tables
|
2018-04-01 04:51:15 +02:00 |
|
nek0
|
d57e502c74
|
add tables
|
2018-03-31 23:22:10 +02:00 |
|
nek0
|
d1e130b5a9
|
draw floor half a tile more inwards
|
2018-03-30 21:30:27 +02:00 |
|
nek0
|
c25de466fb
|
alter hall placement
|
2018-03-25 20:35:07 +02:00 |
|
nek0
|
045659caf3
|
reorganizing code
|
2018-03-12 00:21:16 +01:00 |
|
nek0
|
ec2572f9e6
|
still working on collision
|
2018-03-10 14:02:14 +01:00 |
|
nek0
|
eee9343313
|
tinkering with collision
|
2018-03-10 10:07:37 +01:00 |
|
nek0
|
68c8464c9e
|
readjusting bounding boxes and collision behaviour
|
2018-03-08 20:19:53 +01:00 |
|
nek0
|
b79c50b491
|
fix it!
|
2018-03-08 17:23:14 +01:00 |
|
nek0
|
ad18d241aa
|
fixing draw order again
|
2018-03-07 21:56:15 +01:00 |
|
nek0
|
146d65ce3b
|
fixing ghost boundaries
|
2018-03-07 16:09:16 +01:00 |
|
nek0
|
4405539bd8
|
more fix
|
2018-03-06 23:04:52 +01:00 |
|