nek0
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84cd30d8e5
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cleaning
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2018-08-10 11:34:46 +02:00 |
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nek0
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bcdd04e7d5
|
reworking interactions
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2018-08-10 08:58:26 +02:00 |
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nek0
|
08dbb9326c
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first interactable object ever: a copier
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2018-07-22 22:30:17 +02:00 |
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nek0
|
2b86eaf230
|
detailed loading output
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2018-07-19 04:51:07 +02:00 |
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nek0
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4913b054d8
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smaller things
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2018-07-06 17:18:12 +02:00 |
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nek0
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0f3c33b243
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don't duplicate main context
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2018-07-06 17:17:12 +02:00 |
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nek0
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690179e4ec
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linting and de-warning
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2018-07-03 16:19:27 +02:00 |
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nek0
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a1abb9f379
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alignment
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2018-07-02 18:42:59 +02:00 |
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nek0
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850e9d7a07
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integrate mind map into game
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2018-06-28 21:07:58 +02:00 |
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nek0
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39749a8afe
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renaming module
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2018-06-25 23:59:12 +02:00 |
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nek0
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6189b3bcb8
|
smaller aesthetics
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2018-06-24 00:43:09 +02:00 |
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nek0
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3bc1b5e5c7
|
preparing for keyboard input
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2018-06-24 00:42:39 +02:00 |
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nek0
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bfeb8a6fde
|
I need to create more contexts to be threadsafe.
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2018-06-15 15:39:08 +02:00 |
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nek0
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ee62010d7f
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more loading screens, but breaking things...
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2018-06-09 01:17:03 +02:00 |
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nek0
|
fd8d5d81f0
|
loading screen
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2018-06-08 00:29:46 +02:00 |
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nek0
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0a740334c5
|
restructuring and adding final rotation after walking
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2018-06-04 05:29:20 +02:00 |
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nek0
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e83482e8ea
|
drawing animation properly
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2018-05-30 16:20:58 +02:00 |
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nek0
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81abbaf91e
|
trying to prepare animations
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2018-05-27 16:03:31 +02:00 |
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nek0
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b72f2f744b
|
adding player sprite and handling
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2018-05-21 00:40:40 +02:00 |
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nek0
|
53d2ce4cf6
|
update ecstasy
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2018-05-17 13:06:13 +02:00 |
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nek0
|
b59b566905
|
fork pathseeking off into seperate thread
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2018-05-16 16:23:23 +02:00 |
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nek0
|
8a620f742e
|
nonuniform movement speeds for NPCs
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2018-05-15 19:27:40 +02:00 |
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nek0
|
a0e6ab5013
|
npc now walk
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2018-04-14 18:43:05 +02:00 |
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nek0
|
5fe266ca9c
|
place npcs only in reachable areas
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2018-04-14 13:34:28 +02:00 |
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nek0
|
9fdb8a5e15
|
starting NPCs
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2018-04-14 11:18:37 +02:00 |
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nek0
|
a4c3202f4d
|
more tables
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2018-04-11 20:01:41 +02:00 |
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nek0
|
d57e502c74
|
add tables
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2018-03-31 23:22:10 +02:00 |
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nek0
|
68c8464c9e
|
readjusting bounding boxes and collision behaviour
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2018-03-08 20:19:53 +01:00 |
|
nek0
|
876fc1462d
|
subtile collision for walls
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2018-03-05 21:11:38 +01:00 |
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nek0
|
22c0c87284
|
subtile collision for boxes
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2018-03-04 22:24:30 +01:00 |
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nek0
|
c3f561bfcd
|
placing objects
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2018-03-03 17:03:17 +01:00 |
|
nek0
|
dc71567a7a
|
a little optimization
|
2018-03-02 02:10:35 +01:00 |
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nek0
|
c469761bd8
|
show fps
|
2018-03-01 23:33:08 +01:00 |
|
nek0
|
701a04060b
|
directional walls
|
2018-02-27 20:35:08 +01:00 |
|
nek0
|
36ad09bdbe
|
placeholder walls
|
2018-02-25 10:31:07 +01:00 |
|
nek0
|
efc3a2f7d8
|
remove world and add proper collision
|
2018-02-25 02:03:25 +01:00 |
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nek0
|
153b5a4e3d
|
now works with ecstasy. ready to merge.
|
2018-02-24 15:33:46 +01:00 |
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nek0
|
b509fe501f
|
de-ecstasy for now
|
2018-02-23 13:07:24 +01:00 |
|
nek0
|
2be7479f51
|
try ecstasy
|
2018-02-18 05:31:34 +01:00 |
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nek0
|
3c3a152265
|
adding simple mouse coordination
|
2018-02-18 03:11:41 +01:00 |
|
nek0
|
53321a2576
|
moving things out of module and show graphics
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2018-02-17 02:36:06 +01:00 |
|
nek0
|
3526572fdb
|
floors can be rudimentaly built
|
2018-02-14 00:54:40 +01:00 |
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nek0
|
1707dbef79
|
laying foundation
|
2018-02-07 01:18:16 +01:00 |
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