Commit graph

52 commits

Author SHA1 Message Date
nek0
a8beb8fca5 more fix 2018-05-05 13:41:55 +02:00
nek0
38218fa50c slightly better collision detection 2018-05-05 11:24:54 +02:00
nek0
d4d6e5bd83 fixing stuff up and make collision raycast 2018-05-01 23:52:40 +02:00
nek0
db5e368a61 hmmmm... 2018-05-01 23:00:20 +02:00
nek0
e444c03c33 simplify collision detection 2018-04-30 20:34:45 +02:00
nek0
6308a110b8 tell the number of workers 2018-04-26 15:38:49 +02:00
nek0
755350ba9f don't draw NPCs outside of visible area 2018-04-26 15:25:38 +02:00
nek0
366b79ecef only draw visible tiles 2018-04-22 11:59:14 +02:00
nek0
a05799cc9f reduce number of npcs 2018-04-14 19:00:21 +02:00
nek0
a0e6ab5013 npc now walk 2018-04-14 18:43:05 +02:00
nek0
5fe266ca9c place npcs only in reachable areas 2018-04-14 13:34:28 +02:00
nek0
52c976c7f0 *cough* 2018-04-14 11:18:53 +02:00
nek0
9fdb8a5e15 starting NPCs 2018-04-14 11:18:37 +02:00
nek0
f28f06adf3 validate placement of interior through wayfinding 2018-04-02 16:29:35 +02:00
nek0
d57e502c74 add tables 2018-03-31 23:22:10 +02:00
nek0
d1e130b5a9 draw floor half a tile more inwards 2018-03-30 21:30:27 +02:00
nek0
045659caf3 reorganizing code 2018-03-12 00:21:16 +01:00
nek0
ec2572f9e6 still working on collision 2018-03-10 14:02:14 +01:00
nek0
eee9343313 tinkering with collision 2018-03-10 10:07:37 +01:00
nek0
68c8464c9e readjusting bounding boxes and collision behaviour 2018-03-08 20:19:53 +01:00
nek0
b79c50b491 fix it! 2018-03-08 17:23:14 +01:00
nek0
ad18d241aa fixing draw order again 2018-03-07 21:56:15 +01:00
nek0
146d65ce3b fixing ghost boundaries 2018-03-07 16:09:16 +01:00
nek0
4405539bd8 more fix 2018-03-06 23:04:52 +01:00
nek0
8023f93ce7 hunted down warnings 2018-03-06 21:58:55 +01:00
nek0
d91f4bf9c1 switch to circle based collision 2018-03-06 21:29:17 +01:00
nek0
92569c2345 fix wallslide 2018-03-06 16:37:30 +01:00
nek0
ccfc7aaac6 fix ghosting 2018-03-06 16:37:21 +01:00
nek0
70e6df88ca adlusting wallslide to subtile collision
There is still ghosting through walls
2018-03-06 07:59:31 +01:00
nek0
876fc1462d subtile collision for walls 2018-03-05 21:11:38 +01:00
nek0
22c0c87284 subtile collision for boxes 2018-03-04 22:24:30 +01:00
nek0
38db226cc7 adjusting wallslide 2018-03-03 20:03:41 +01:00
nek0
6518695a9e proper placement now 2018-03-03 17:42:24 +01:00
nek0
c3f561bfcd placing objects 2018-03-03 17:03:17 +01:00
nek0
061d5c3ede no more floortiles 2018-03-03 11:06:38 +01:00
nek0
dc71567a7a a little optimization 2018-03-02 02:10:35 +01:00
nek0
c469761bd8 show fps 2018-03-01 23:33:08 +01:00
nek0
b7e0363647 removed old code 2018-02-28 21:46:16 +01:00
nek0
0ba795e904 linted 2018-02-28 21:30:59 +01:00
nek0
fa0ca04128 fix off by one error 2018-02-28 00:36:54 +01:00
nek0
c742827e07 stop player from shining through walls 2018-02-27 20:50:58 +01:00
nek0
701a04060b directional walls 2018-02-27 20:35:08 +01:00
nek0
36ad09bdbe placeholder walls 2018-02-25 10:31:07 +01:00
nek0
917351aee1 smaller adjustments 2018-02-25 02:03:46 +01:00
nek0
efc3a2f7d8 remove world and add proper collision 2018-02-25 02:03:25 +01:00
nek0
2c6ac33e44 adjust mouse to isometric 2018-02-24 23:15:16 +01:00
nek0
86d5ba6dc4 blargh 2018-02-24 22:24:48 +01:00
nek0
153b5a4e3d now works with ecstasy. ready to merge. 2018-02-24 15:33:46 +01:00
nek0
b509fe501f de-ecstasy for now 2018-02-23 13:07:24 +01:00
nek0
2be7479f51 try ecstasy 2018-02-18 05:31:34 +01:00