Commit graph

85 commits

Author SHA1 Message Date
d7151cb11f fix animations 2019-03-28 11:26:16 +01:00
abb3ad3cd3 doors are now opened by NPCs and the player, not automatically. 2019-03-15 01:41:18 +01:00
0fcd4a10b2 add dining tables and clean tables 2019-03-09 20:37:20 +01:00
77b9a0a46e draw doors like walls 2019-03-09 20:36:21 +01:00
d9735e72e9 de-parallelize drawing 2019-03-07 16:32:01 +01:00
8ec9f9cb6f prefilter drawing elements 2019-03-07 15:13:40 +01:00
46068b99ab phew... 2019-03-07 01:33:51 +01:00
fc57805889 little optimization 2019-02-21 17:22:38 +01:00
5464b3e8bf make doors open automagically 2019-02-18 19:14:41 +01:00
c3bf66ba99 fix door coords 2019-02-17 15:24:49 +01:00
6c3ac407ed made doors player interactable 2019-02-16 20:38:00 +01:00
db4b6a4a34 nope 2019-02-16 08:39:01 +01:00
5144588366 fix animation sorting. hopefuly finally 2019-02-16 02:21:48 +01:00
414dd39c00 change boundaries based on orientation 2019-02-16 02:21:07 +01:00
bbd57c8ed1 enable collision detection for NPCs 2019-02-15 20:02:55 +01:00
371a54cbd7 enable collision for doors, but exclude it from pathfinding 2019-02-15 20:02:34 +01:00
a68f4fc7e7 move collision detection out of MainGame module 2019-02-15 20:01:14 +01:00
16a329ddac build also elevator doors 2019-02-15 06:50:39 +01:00
4e0cbd18fe place and show door 2019-02-14 22:31:00 +01:00
c9dd91927e keyboard controls finished 2019-02-12 00:11:53 +01:00
0d370a4f42 more computers 2019-02-09 22:39:42 +01:00
78b4ef0eeb new computers 2019-02-09 15:19:16 +01:00
2ecec31de6 applied clearance levels. now for the doors. 2019-02-09 01:23:38 +01:00
44d0da34ac clearance levels now implemented 2019-02-08 23:10:18 +01:00
23483de264 it runs again, but correctness is questionable 2019-02-08 06:36:52 +01:00
33a8e496bb working on acces clearance 2019-02-07 05:23:44 +01:00
nek0
cb923d4f21 create kithen cabinets on map 2019-01-18 19:02:45 +01:00
nek0
33ff018294 more corner case avoidance 2019-01-13 16:13:42 +01:00
nek0
09f1ca4e88 finally fix corner case 2019-01-12 03:44:42 +01:00
nek0
d107b6f76c I have no MonadErr instances 2019-01-06 03:52:43 +01:00
nek0
84ce0c07bb fix "corner case" in collision detection 2019-01-06 03:50:03 +01:00
nek0
ca870cd8d4 fix draw ordering 2018-11-16 17:44:57 +01:00
nek0
231ebd2fba wrong! 2018-11-16 12:38:40 +01:00
nek0
feb069f4ce fix drawing order 2018-11-16 07:58:15 +01:00
nek0
702fa633c3 fix movement 2018-11-16 07:12:27 +01:00
nek0
040a878b41 fix collision detection 2018-11-16 07:09:34 +01:00
nek0
3db46e2436 fix error in coordinate translation 2018-11-13 20:15:29 +01:00
nek0
40c966048b clean messy tables and create dynamic clusters 2018-11-13 04:16:02 +01:00
nek0
5ec3be4429 further implementation of controller 2018-10-13 20:12:10 +02:00
nek0
4c0910f640 implemented controller input for game 2018-10-13 00:07:19 +02:00
nek0
5f5e4d4827 more joypad stuff 2018-10-08 23:36:52 +02:00
nek0
dd4e048652 prepare for joypad control 2018-10-08 18:58:14 +02:00
80860264a3 shrink playarea 2018-09-19 23:44:27 +02:00
nek0
aed0732d3e more optimization 2018-09-18 03:13:53 +02:00
a68b186fd0 würg in progress 2018-09-16 23:55:22 +02:00
nek0
99318f8919 adjust size 2018-09-16 23:29:02 +02:00
687d5f5b58 smoother game start 2018-09-15 19:22:04 +02:00
nek0
17bc05ad5e optimization in logic and performance 2018-09-14 09:29:13 +02:00
nek0
51cb19aaac small optimization and renames 2018-09-08 21:40:05 +02:00
nek0
e6f95e9c42 NPCs now have agent system/petri net 2018-09-08 14:05:07 +02:00