Commit graph

  • 19476e3fbb deduplicate direction function nek0 2018-07-06 17:17:57 +0200
  • 0f3c33b243 don't duplicate main context nek0 2018-07-06 17:17:12 +0200
  • 157158076f updated readme nek0 2018-07-04 11:06:48 +0200
  • c2a3bb3536 unneccessary nek0 2018-07-03 16:49:27 +0200
  • 690179e4ec linting and de-warning nek0 2018-07-03 16:19:27 +0200
  • f74ce66e2f removing old code nek0 2018-07-03 02:20:30 +0200
  • 9d5b3d62a0 new Typeclasses for Collision and drawing nek0 2018-07-03 02:20:17 +0200
  • a1abb9f379 alignment nek0 2018-07-02 18:42:59 +0200
  • d5b2729b2a todo nek0 2018-07-02 18:22:00 +0200
  • 0d28d28ee1 fix algebraic-graphs nek0 2018-07-02 18:21:41 +0200
  • 6dc6074a5a code deduplication nek0 2018-07-02 18:18:27 +0200
  • 850e9d7a07 integrate mind map into game nek0 2018-06-28 21:07:58 +0200
  • 39749a8afe renaming module nek0 2018-06-25 23:59:12 +0200
  • daaadca17b adjusting small things nek0 2018-06-25 23:46:17 +0200
  • 5e0c634b61 removing clutter nek0 2018-06-25 23:45:53 +0200
  • 7a4248671e cleaning nek0 2018-06-24 12:59:24 +0200
  • 0fff278fdb higher mass nek0 2018-06-24 00:51:21 +0200
  • 368d679356 *flushing sounds* nek0 2018-06-24 00:43:27 +0200
  • 6189b3bcb8 smaller aesthetics nek0 2018-06-24 00:43:09 +0200
  • 3bc1b5e5c7 preparing for keyboard input nek0 2018-06-24 00:42:39 +0200
  • 21461ade1f building maps of the mind nek0 2018-06-24 00:41:51 +0200
  • 373daaa2c0 fix broken textures and load NPC graphics nek0 2018-06-16 19:34:17 +0200
  • 9ff57c47c7 add first npc graphic nek0 2018-06-16 19:33:39 +0200
  • 5b911ab3ec fix draw ordering nek0 2018-06-16 11:40:51 +0200
  • bfeb8a6fde I need to create more contexts to be threadsafe. nek0 2018-06-15 15:39:08 +0200
  • ce48dd505e nanovg is not threadsafe... nek0 2018-06-10 04:21:00 +0200
  • ee62010d7f more loading screens, but breaking things... nek0 2018-06-09 01:17:03 +0200
  • fd8d5d81f0 loading screen nek0 2018-06-08 00:29:46 +0200
  • c6d4cae284 adding shadow nek0 2018-06-04 05:29:35 +0200
  • 0a740334c5 restructuring and adding final rotation after walking nek0 2018-06-04 05:29:20 +0200
  • 88c988ddbf a little lint nek0 2018-06-03 20:24:33 +0200
  • bf0cd44f56 fix drawing order nek0 2018-06-03 20:14:29 +0200
  • 03b84b02db hunting again nek0 2018-06-03 04:28:39 +0200
  • dd6938c7a5 update nanovg nek0 2018-06-03 04:25:19 +0200
  • 9c812f10d3 stop walking animation when colliding nek0 2018-06-02 22:04:05 +0200
  • d99141dd82 walking animations for intruder finished nek0 2018-06-01 20:12:50 +0200
  • 729bcb9b69 more walking directions nek0 2018-06-01 16:59:50 +0200
  • 55e5bea87a more walking animations nek0 2018-06-01 06:42:35 +0200
  • 98d7e610cb draw ordering nek0 2018-05-31 05:25:08 +0200
  • d3e00e13ca more movement nek0 2018-05-31 03:07:41 +0200
  • fbcc1b0e45 walking animation nek0 2018-05-30 22:15:49 +0200
  • f6db4f5e5c hunting warnings in Test nek0 2018-05-30 17:32:00 +0200
  • 5c70976678 removing old code nek0 2018-05-30 17:03:29 +0200
  • e83482e8ea drawing animation properly nek0 2018-05-30 16:20:58 +0200
  • 81abbaf91e trying to prepare animations nek0 2018-05-27 16:03:31 +0200
  • 2761777ff9 finishing up: rotation nek0 2018-05-26 08:34:49 +0200
  • 8a28d54795 adjusting leg nek0 2018-05-21 09:18:02 +0200
  • 9c3e607d2b fix direction nek0 2018-05-21 05:56:15 +0200
  • 765e5e2549 new player visuals nek0 2018-05-21 05:55:59 +0200
  • b72f2f744b adding player sprite and handling nek0 2018-05-21 00:40:40 +0200
  • e8847f2aa0 foo nek0 2018-05-18 20:05:21 +0200
  • 2520ca3cf2 more base nek0 2018-05-18 20:04:47 +0200
  • 53d2ce4cf6 update ecstasy nek0 2018-05-17 13:06:13 +0200
  • b59b566905 fork pathseeking off into seperate thread nek0 2018-05-16 16:23:23 +0200
  • 1f1bdd216a reduce liftIO calls nek0 2018-05-15 19:27:54 +0200
  • 8a620f742e nonuniform movement speeds for NPCs nek0 2018-05-15 19:27:40 +0200
  • 1c9076c838 refine pathfinding nek0 2018-05-14 19:34:07 +0200
  • 72c8adb4f5 cleaning nek0 2018-05-14 18:12:37 +0200
  • cc3480c0c0 nonsticky walls nek0 2018-05-14 18:00:18 +0200
  • 4226265030 herkulesbug found. sticky walls nek0 2018-05-14 17:54:55 +0200
  • 165baa179c more entomology nek0 2018-05-13 22:01:05 +0200
  • c14c652360 cyber entomology nek0 2018-05-13 14:05:15 +0200
  • 4a8826b256 collision check still not working nek0 2018-05-05 19:23:24 +0200
  • a8beb8fca5 more fix nek0 2018-05-05 13:41:55 +0200
  • 38218fa50c slightly better collision detection nek0 2018-05-05 11:24:54 +0200
  • d4d6e5bd83 fixing stuff up and make collision raycast nek0 2018-05-01 23:52:40 +0200
  • db5e368a61 hmmmm... nek0 2018-05-01 23:00:20 +0200
  • e444c03c33 simplify collision detection nek0 2018-04-30 20:34:45 +0200
  • f6860c1332 declutter output nek0 2018-04-27 23:34:57 +0200
  • 6308a110b8 tell the number of workers nek0 2018-04-26 15:38:49 +0200
  • 755350ba9f don't draw NPCs outside of visible area nek0 2018-04-26 15:25:38 +0200
  • b6deacbf14 enable parallel walk of NPCs nek0 2018-04-25 14:44:28 +0200
  • 366b79ecef only draw visible tiles nek0 2018-04-22 11:59:14 +0200
  • a05799cc9f reduce number of npcs nek0 2018-04-14 19:00:21 +0200
  • a0e6ab5013 npc now walk nek0 2018-04-14 18:43:05 +0200
  • 5fe266ca9c place npcs only in reachable areas nek0 2018-04-14 13:34:28 +0200
  • 52c976c7f0 *cough* nek0 2018-04-14 11:18:53 +0200
  • 9fdb8a5e15 starting NPCs nek0 2018-04-14 11:18:37 +0200
  • 3100d932a7 profiling nek0 2018-04-11 20:01:58 +0200
  • a4c3202f4d more tables nek0 2018-04-11 20:01:41 +0200
  • 3cb70b53d5 hooray for even more tables nek0 2018-04-03 22:27:41 +0200
  • 092fbe6ab9 yay for more tables! nek0 2018-04-03 22:21:07 +0200
  • f28f06adf3 validate placement of interior through wayfinding nek0 2018-04-02 16:29:35 +0200
  • e150be9e77 make room at office entrance nek0 2018-04-01 19:40:54 +0200
  • 173494c568 add a group of tables nek0 2018-04-01 04:51:15 +0200
  • d57e502c74 add tables nek0 2018-03-31 23:22:10 +0200
  • d1e130b5a9 draw floor half a tile more inwards nek0 2018-03-30 21:30:27 +0200
  • 60c59afabc add deebug flag to affection nek0 2018-03-30 21:29:48 +0200
  • d3bc065074 nixify nek0 2018-03-28 00:24:38 +0200
  • b3a3683215 Merge branch 'master' of github.com:nek0/tracer nek0 2018-03-25 20:35:20 +0200
  • c25de466fb alter hall placement nek0 2018-03-25 20:35:07 +0200
  • 7030e33cf2 old new idea Amedeo Molnár 2018-03-15 14:42:39 +0100
  • 045659caf3 reorganizing code nek0 2018-03-12 00:21:16 +0100
  • ec2572f9e6 still working on collision nek0 2018-03-10 14:02:14 +0100
  • eee9343313 tinkering with collision nek0 2018-03-10 10:07:37 +0100
  • 68c8464c9e readjusting bounding boxes and collision behaviour nek0 2018-03-08 20:19:53 +0100
  • b79c50b491 fix it! nek0 2018-03-08 17:23:14 +0100
  • ad18d241aa fixing draw order again nek0 2018-03-07 21:56:15 +0100
  • 146d65ce3b fixing ghost boundaries nek0 2018-03-07 16:01:37 +0100
  • 4405539bd8 more fix nek0 2018-03-06 23:04:52 +0100