vulkan-tutorial/src/GraphicsPipeline.hs

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{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE DataKinds #-}
module GraphicsPipeline where
import Linear
import Control.Monad (unless)
import Control.Monad.IO.Class (liftIO)
import Control.Monad.Trans.Resource
import Data.Bits
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-- import qualified Data.ByteString as BS
import qualified Data.ByteString.Char8 as BS
import qualified Data.Vector as V
import Foreign.C.Types (CInt)
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import qualified Vulkan.Core10 as Vk
import qualified Vulkan.Zero as Vk
import qualified Vulkan.CStruct.Extends as Vk
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import qualified Vulkan.Utils.ShaderQQ.GLSL.Shaderc as Vk
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-- internal imports
import Types
loadShader
:: (MonadResource m)
=> Vk.Device
-> FilePath
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-> String
-> m Vk.ShaderModule
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loadShader logicalDevice shaderPath stage = do
shaderSource <- liftIO $ BS.readFile shaderPath
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(warnings, eShader) <- Vk.compileShader Nothing Nothing stage (BS.unpack shaderSource)
unless (null warnings) $ liftIO $ do
putStrLn "loadShader: Shader compilation warnings:"
print warnings
shader <- either
(\errors -> do
error ("loadShader: Compilation errors:" <> "\n" <> show errors)
)
return
eShader
let createInfo = Vk.zero
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{ Vk.code = shader
}
snd <$> allocate
(Vk.createShaderModule logicalDevice createInfo Nothing)
(\shaderModule -> do
putStrLn "destroying shader module"
Vk.destroyShaderModule logicalDevice shaderModule Nothing
)
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createRenderPass
:: (MonadResource m)
=> Vk.Device
-> Vk.Format
-> m Vk.RenderPass
createRenderPass
logicalDevice
swapchainImageFormat
= do
let colorAttachmentDescription = (Vk.zero :: Vk.AttachmentDescription)
{ Vk.format = swapchainImageFormat
, Vk.samples = Vk.SAMPLE_COUNT_1_BIT
, Vk.loadOp = Vk.ATTACHMENT_LOAD_OP_CLEAR
, Vk.storeOp = Vk.ATTACHMENT_STORE_OP_STORE
, Vk.stencilLoadOp = Vk.ATTACHMENT_LOAD_OP_DONT_CARE
, Vk.stencilStoreOp = Vk.ATTACHMENT_STORE_OP_DONT_CARE
, Vk.initialLayout = Vk.IMAGE_LAYOUT_UNDEFINED
, Vk.finalLayout = Vk.IMAGE_LAYOUT_PRESENT_SRC_KHR
}
colorAttachmentReference = (Vk.zero :: Vk.AttachmentReference)
{ Vk.attachment = 0
, Vk.layout = Vk.IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
}
subpassDescriptor = (Vk.zero :: Vk.SubpassDescription)
{ Vk.pipelineBindPoint = Vk.PIPELINE_BIND_POINT_GRAPHICS
, Vk.colorAttachments = V.singleton colorAttachmentReference
}
subpassDependency = Vk.zero
{ Vk.srcSubpass = Vk.SUBPASS_EXTERNAL
, Vk.dstSubpass = 0
, Vk.srcStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
, Vk.dstStageMask = Vk.PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
, Vk.srcAccessMask = Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
, Vk.dstAccessMask =
Vk.ACCESS_COLOR_ATTACHMENT_READ_BIT .|. Vk.ACCESS_COLOR_ATTACHMENT_WRITE_BIT
}
renderPassCreateInfo = Vk.zero
{ Vk.attachments = V.singleton colorAttachmentDescription
, Vk.subpasses = V.singleton subpassDescriptor
, Vk.dependencies = V.singleton subpassDependency
} :: Vk.RenderPassCreateInfo '[]
snd <$> allocate
(Vk.createRenderPass logicalDevice renderPassCreateInfo Nothing)
(\renderPass -> do
putStrLn "destroying render pass"
Vk.destroyRenderPass logicalDevice renderPass Nothing
)
createGraphicsPipelines
:: (MonadResource m)
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=> Vk.Device
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-> Vk.RenderPass
-> ShaderContainer
-> BS.ByteString
-> V2 CInt
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-> Int
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-> Vk.PipelineLayout
-> m (V.Vector Vk.Pipeline)
createGraphicsPipelines
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logicalDevice
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renderPass
shaderContainer
stageName
(V2 width height)
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number
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pipelineLayout
= do
let vertexShaderStageCreateInfo = Vk.zero
{ Vk.stage = Vk.SHADER_STAGE_VERTEX_BIT
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, Vk.module' = containedVertexShader shaderContainer
, Vk.name = stageName
}
fragmentShaderStageCreateInfo = Vk.zero
{ Vk.stage = Vk.SHADER_STAGE_FRAGMENT_BIT
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, Vk.module' = containedFragmentShader shaderContainer
, Vk.name = stageName
}
pipelineStagesCreateInfos =
V.fromList $ map Vk.SomeStruct
[ vertexShaderStageCreateInfo
, fragmentShaderStageCreateInfo
]
dynamicStates =
V.fromList
[ Vk.DYNAMIC_STATE_VIEWPORT
, Vk.DYNAMIC_STATE_SCISSOR
]
pipelineDynamicStateCreateInfo = Vk.zero
{ Vk.dynamicStates = dynamicStates
}
pipelineVertexInputCreateInfo = Vk.zero
{ Vk.vertexBindingDescriptions = V.empty -- Fill me?
, Vk.vertexAttributeDescriptions = V.empty -- Fill me?
}
pipelineInputAssemblyStateCreateInfo = Vk.zero
{ Vk.topology = Vk.PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
, Vk.primitiveRestartEnable = False
}
viewport = Vk.Viewport
{ Vk.x = 0
, Vk.y = 0
, Vk.width = fromIntegral width
, Vk.height = fromIntegral height
, Vk.minDepth = 0
, Vk.maxDepth = 1
}
scissor = Vk.Rect2D
{ Vk.offset = Vk.Offset2D 0 0
, Vk.extent = Vk.Extent2D (fromIntegral width) (fromIntegral height)
}
pipelineViewportStateCreateInfo = Vk.zero
{ Vk.viewports = V.singleton viewport
, Vk.scissors = V.singleton scissor
}
pipelineRasterizationStateCreateInfo = Vk.zero
{ Vk.depthClampEnable = False
, Vk.rasterizerDiscardEnable = False
, Vk.polygonMode = Vk.POLYGON_MODE_FILL
, Vk.lineWidth = 1
, Vk.cullMode = Vk.CULL_MODE_BACK_BIT
, Vk.frontFace = Vk.FRONT_FACE_CLOCKWISE
, Vk.depthBiasEnable = False
, Vk.depthBiasConstantFactor = 0
, Vk.depthBiasClamp = 0
, Vk.depthBiasSlopeFactor = 0
}
pipelineMultisamplingCreateInfo = Vk.zero
{ Vk.sampleShadingEnable = False
, Vk.rasterizationSamples = Vk.SAMPLE_COUNT_1_BIT
}
colorBlendAttachment = Vk.zero
{ Vk.colorWriteMask =
Vk.COLOR_COMPONENT_R_BIT .|.
Vk.COLOR_COMPONENT_G_BIT .|.
Vk.COLOR_COMPONENT_B_BIT .|.
Vk.COLOR_COMPONENT_A_BIT
, Vk.blendEnable = True
, Vk.srcColorBlendFactor = Vk.BLEND_FACTOR_ONE
, Vk.dstColorBlendFactor = Vk.BLEND_FACTOR_ONE_MINUS_SRC_ALPHA
, Vk.colorBlendOp = Vk.BLEND_OP_ADD
, Vk.srcAlphaBlendFactor = Vk.BLEND_FACTOR_ONE
, Vk.dstAlphaBlendFactor = Vk.BLEND_FACTOR_ZERO
, Vk.alphaBlendOp = Vk.BLEND_OP_ADD
}
pipelineColorBlendStateCreateInfo = Vk.zero
{ Vk.logicOpEnable = False
, Vk.attachments = V.singleton colorBlendAttachment
}
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pipelineCreateInfo = Vk.zero
{ Vk.stageCount = 2
, Vk.stages = pipelineStagesCreateInfos
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, Vk.vertexInputState = Just $ Vk.SomeStruct pipelineVertexInputCreateInfo
, Vk.inputAssemblyState = Just pipelineInputAssemblyStateCreateInfo
, Vk.viewportState = Just $ Vk.SomeStruct pipelineViewportStateCreateInfo
, Vk.rasterizationState = Just $ Vk.SomeStruct pipelineRasterizationStateCreateInfo
, Vk.multisampleState = Just $ Vk.SomeStruct pipelineMultisamplingCreateInfo
, Vk.colorBlendState = Just $ Vk.SomeStruct pipelineColorBlendStateCreateInfo
, Vk.dynamicState = Just pipelineDynamicStateCreateInfo
, Vk.layout = pipelineLayout
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, Vk.renderPass = renderPass
, Vk.subpass = 0
, Vk.basePipelineHandle = Vk.NULL_HANDLE
, Vk.basePipelineIndex = -1
}
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snd <$> allocate
(do
(result, pipelines) <- Vk.createGraphicsPipelines
logicalDevice
Vk.NULL_HANDLE
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(V.replicate number (Vk.SomeStruct pipelineCreateInfo))
Nothing
unless (result == Vk.SUCCESS) $
error "createGraphicsPiepelines: Failed creating pipelines"
return pipelines
)
(\pipelines -> do
V.mapM_
(\pipeline -> do
putStrLn "destroying pipeline"
Vk.destroyPipeline logicalDevice pipeline Nothing
)
pipelines
)
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createPipelineLayout
:: MonadResource m
=> Vk.Device
-> m Vk.PipelineLayout
createPipelineLayout logicalDevice = do
let pipelineLayoutCreateInfo = Vk.zero
snd <$> allocate
(Vk.createPipelineLayout logicalDevice pipelineLayoutCreateInfo Nothing)
(\pipelineLayout -> do
putStrLn "destroying pipeline layout"
Vk.destroyPipelineLayout logicalDevice pipelineLayout Nothing
)