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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE DuplicateRecordFields #-}
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{-# LANGUAGE DataKinds #-}
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module Init where
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import Control.Monad
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import Control.Monad.IO.Class
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import Control.Monad.Trans.Resource
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import qualified SDL hiding (V2)
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import qualified SDL.Video.Vulkan as SDL
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import Foreign.Ptr
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import qualified Vulkan.Core10 as Vk
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import qualified Vulkan.Extensions.VK_KHR_swapchain as Khr
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import qualified Vulkan.Extensions.VK_KHR_surface as Khr
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-- internal imports
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import Instance
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import Devices
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import GraphicsPipeline
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import Framebuffers
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import CommandBuffer
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import Memory
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import Types
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import Mesh
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initEngine
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:: (MonadResource m, MonadFail m)
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=> m EngineData
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initEngine = do
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-- initialize SDL2 with all subsystems
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void $ allocate_
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SDL.initializeAll
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(do
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putStrLn "This is the end!"
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SDL.quit
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)
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-- create a window configuration
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let windowConfig = SDL.defaultWindow
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{ SDL.windowGraphicsContext = SDL.VulkanContext -- enable Vulkan support
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}
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-- load vulkan library
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SDL.vkLoadLibrary Nothing
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-- create the window
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(_, window) <-
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allocate
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(SDL.createWindow "Haskell ❤️ Vulkan" windowConfig)
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(\window -> do
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liftIO $ putStrLn "destroying window"
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SDL.destroyWindow window
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)
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2022-12-02 15:58:43 +00:00
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-- initialize vúlkan data structures
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initVulkan window
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initVulkan
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:: (MonadResource m, MonadFail m)
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=> SDL.Window
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-> m EngineData
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initVulkan window = do
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vulkanInstance <- createInstance window
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(_, vulkanSurface) <- allocate
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(Khr.SurfaceKHR <$>
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SDL.vkCreateSurface window (castPtr (Vk.instanceHandle vulkanInstance))
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)
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(\vulkanSurface -> do
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putStrLn "destroying surface"
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Khr.destroySurfaceKHR vulkanInstance vulkanSurface Nothing
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)
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vulkanPhysicalDevice <- pickPhysicalDevice vulkanInstance
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(vulkanLogicalDevice, surfaceFormats) <- createLogicalDevice vulkanPhysicalDevice vulkanSurface
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allocator <- initAllocator vulkanPhysicalDevice vulkanLogicalDevice vulkanInstance
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mesh <- uploadMesh loadMeshes allocator
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dimensions <- liftIO $ SDL.windowInitialSize <$> SDL.getWindowConfig window
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(swapchain, surfaceFormat) <-
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createSwapchain vulkanSurface surfaceFormats dimensions vulkanLogicalDevice
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imageViews <- getImageViewHandles swapchain surfaceFormat vulkanLogicalDevice
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redVertexShader <- loadShader vulkanLogicalDevice "shadersrc/red.vert" "vert"
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redFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/red.frag" "frag"
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rainbowVertexShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow.vert" "vert"
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rainbowFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow.frag" "frag"
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meshVertexShader <- loadShader vulkanLogicalDevice "shadersrc/mesh.vert" "vert"
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meshFragmentShader <- loadShader vulkanLogicalDevice "shadersrc/rainbow.frag" "frag"
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renderPass <- createRenderPass vulkanLogicalDevice (Khr.format surfaceFormat)
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pipelineLayout <- createPipelineLayout vulkanLogicalDevice
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meshLayout <- createMeshPipelineLayout vulkanLogicalDevice
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let redContainer = ShaderContainer (Just redVertexShader) (Just redFragmentShader)
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rainbowContainer = ShaderContainer (Just rainbowVertexShader) (Just rainbowFragmentShader)
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meshContainer = ShaderContainer (Just meshVertexShader) (Just meshFragmentShader)
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redPipelines <-
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createGraphicsPipelines
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vulkanLogicalDevice
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renderPass
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redContainer
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dimensions
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(length imageViews)
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pipelineLayout
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rainbowPipelines <-
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createGraphicsPipelines
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vulkanLogicalDevice
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renderPass
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rainbowContainer
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dimensions
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(length imageViews)
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pipelineLayout
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meshPipelines <-
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createGraphicsPipelines
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vulkanLogicalDevice
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renderPass
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meshContainer
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dimensions
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(length imageViews)
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meshLayout
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frameBuffers <- createFramebuffer vulkanLogicalDevice renderPass imageViews dimensions
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(commandPool, graphicsQueue) <- createCommandPool vulkanPhysicalDevice vulkanLogicalDevice
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commandBuffer <- createCommandBuffer vulkanLogicalDevice commandPool (length frameBuffers)
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(imageAvailableSemaphore, renderFinishedSemaphore, inFlightFence) <-
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createSyncObjects vulkanLogicalDevice
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return $ EngineData
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window
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dimensions
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vulkanPhysicalDevice
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vulkanLogicalDevice
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vulkanInstance
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swapchain
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graphicsQueue
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commandBuffer
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frameBuffers
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meshLayout
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redPipelines
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rainbowPipelines
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meshPipelines
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renderPass
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inFlightFence
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imageAvailableSemaphore
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renderFinishedSemaphore
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mesh
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allocator
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