Commit Graph

24 Commits

Author SHA1 Message Date
nek0 def6e56d1f implement FPS meter in Console output 2023-10-22 06:08:43 +02:00
nek0 a6af76f3b3 fix ambiguous record updates 2023-10-22 01:30:51 +02:00
nek0 1f9434b06c init textures 2023-05-14 18:50:02 +02:00
nek0 fa4f2d6838 optimisation 2023-05-14 13:28:19 +02:00
nek0 728d21a340 make runnable on non-discrete GPUs 2023-04-19 16:05:52 +02:00
nek0 66455ae0d2 enable double buffering 2023-01-06 16:54:30 +01:00
nek0 a1e0211b0f start filling the state 2023-01-02 05:59:59 +01:00
nek0 1d4372a6b5 get reader monad in place 2023-01-02 02:18:06 +01:00
nek0 95dc8b3d9a add depth stencil 2022-12-28 04:18:59 +01:00
nek0 597870d957 prepare mesh loading from obj 2022-12-15 05:19:53 +01:00
nek0 1e4ae17621 update sources 2022-12-02 02:57:30 +01:00
nek0 6ae9fee3f0 wörk wörk 2022-12-01 13:17:13 +01:00
nek0 4c09e5d5a6 a little cleanup 2022-07-16 21:50:22 +02:00
nek0 c915d028a6 it draws, but it's flashy and ugly 2022-07-14 11:02:12 +02:00
nek0 83950010ac almost drawing, just fix shaders 2022-07-14 07:02:10 +02:00
nek0 216879b97a I'm getting closer to actually draw… 2022-07-13 19:25:10 +02:00
nek0 cf53129c2f add framebuffers 2022-07-13 03:41:33 +02:00
nek0 ddf6982f01 starting coding the graphics pipeline. still incomplete
I like the sound of bricks bashing my head...
2022-07-12 18:59:02 +02:00
nek0 53c2fa9c92 use putStrLn for printing messages and some minor adjustemnts 2022-07-12 16:31:40 +02:00
nek0 8b4dc69e5c add basic memory management and split into modules 2022-07-11 01:58:58 +02:00
nek0 c84b50de5f allow newer base 2022-05-01 09:42:21 +02:00
nek0 6c2a1cab94 enable -Wall and remove unneeded imports 2022-01-18 07:10:11 +01:00
nek0 104ce0baba get device set up properly 2022-01-18 06:25:58 +01:00
nek0 2fa3e2a8d6 init 2022-01-14 08:59:38 +01:00