Astro
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a7c33a7413
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clear
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2017-03-16 20:21:04 +01:00 |
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Astro
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4882350095
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split updateLoop into eventLoop/updateLoop, getTick, getDelta
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2017-03-16 20:12:41 +01:00 |
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nek0
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5d8c5d807c
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a little lint
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2017-03-14 22:18:39 +01:00 |
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nek0
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161ace0770
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recursive particle update
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2017-03-14 20:10:47 +01:00 |
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nek0
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af271f85b2
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adding handler function
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2017-03-06 17:48:12 +01:00 |
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nek0
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cb91cd77c4
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correction
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2017-03-05 16:41:18 +01:00 |
|
nek0
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8c1d5a2664
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new version with more features
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2017-03-05 16:39:37 +01:00 |
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nek0
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29183fb223
|
removing old code
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2017-02-25 17:26:00 +01:00 |
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nek0
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7a953b0a8b
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not needed for now
Since I switched to texture drawing I don't need to pre-handle
WindowMoved events, but who knows, what I might need to pre-handle in
the future.
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2017-02-25 17:24:21 +01:00 |
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nek0
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767643a1af
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fixing leak in partUpd
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2017-02-25 17:23:54 +01:00 |
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nek0
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46f51d1334
|
found the particle leak!
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2017-02-25 17:23:28 +01:00 |
|
nek0
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896a64a6fc
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just some comment alignment
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2017-02-24 17:11:52 +01:00 |
|
nek0
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130d941779
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only drawing on available surface area
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2017-02-24 17:11:10 +01:00 |
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nek0
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ea8fdf37ee
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fixed little memory leak concerning float values
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2017-02-24 00:18:29 +01:00 |
|
nek0
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3ac1049ec7
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version bump
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2017-02-23 23:28:00 +01:00 |
|
nek0
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31d48f021a
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fixed memory leak by using renderer
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2017-02-23 22:54:26 +01:00 |
|
nek0
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379a571147
|
a little optimization
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2017-02-22 18:03:16 +01:00 |
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nek0
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a028bb4204
|
thanks @dodo. Now it works more smoothly
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2017-02-22 18:02:34 +01:00 |
|
nek0
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1846ae051a
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removing zombie dependency
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2017-02-20 23:17:26 +01:00 |
|
nek0
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b2f3355bd6
|
version bump
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2017-02-20 20:43:28 +01:00 |
|
nek0
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70ead790d1
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ignore profiling data
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2017-02-20 20:43:15 +01:00 |
|
nek0
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cb52296c8f
|
some cleaning
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2017-02-20 20:22:01 +01:00 |
|
nek0
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2869e4b0d4
|
version bump
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2017-02-19 22:28:49 +01:00 |
|
nek0
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79f3bd4b9f
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mitigating memory leak, changing to IORef and making widnow movable
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2017-02-19 22:28:10 +01:00 |
|
nek0
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97186c5709
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it works only halfway
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2017-02-17 17:15:06 +01:00 |
|
nek0
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93d79d16af
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prepare for hackage
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2016-12-31 22:11:32 +01:00 |
|
nek0
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18f61d37af
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stabilizing
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2016-12-29 20:15:09 +01:00 |
|
nek0
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84b1a86f22
|
cleaning
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2016-12-26 14:19:03 +01:00 |
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nek0
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44fdd2e766
|
Merge branch 'buffer-get'
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2016-12-26 14:18:02 +01:00 |
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nek0
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10c889af56
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rename drawRect' to drawRect and clean Affection.Draw
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2016-12-26 14:14:54 +01:00 |
|
nek0
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7837a14456
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disable example04
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2016-12-26 14:14:34 +01:00 |
|
nek0
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ebc0eea6c7
|
make previous examples work again
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2016-12-26 14:06:51 +01:00 |
|
nek0
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2095bb1924
|
fixed routing
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2016-12-25 08:14:51 +01:00 |
|
nek0
|
428ab736f8
|
disabling example
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2016-12-25 08:14:27 +01:00 |
|
nek0
|
c6a37e80f7
|
link only when needed
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2016-12-24 08:27:47 +01:00 |
|
nek0
|
b75f20c3d5
|
link all new particles
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2016-12-24 08:27:09 +01:00 |
|
nek0
|
a564eed511
|
enable debugging
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2016-12-24 08:26:45 +01:00 |
|
nek0
|
d5bf09919c
|
make it work!
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2016-12-24 01:13:00 +01:00 |
|
nek0
|
ee1200b597
|
random colors
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2016-12-24 01:12:34 +01:00 |
|
nek0
|
158e4ddc80
|
trying to enable initial draw again
|
2016-12-24 01:11:59 +01:00 |
|
nek0
|
da79d55a0d
|
make text more visible
|
2016-12-24 01:10:18 +01:00 |
|
nek0
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388c141e23
|
particle system now works as a cascade of nodes
|
2016-12-23 14:18:39 +01:00 |
|
nek0
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95c008cc4e
|
new example
|
2016-12-21 04:33:28 +01:00 |
|
nek0
|
257d7f8285
|
recent hanges in GEGL
|
2016-12-21 04:32:56 +01:00 |
|
nek0
|
f468fdaaf5
|
*vomiting sounds*
|
2016-12-21 04:29:11 +01:00 |
|
nek0
|
52da5e54bd
|
some refinement
|
2016-12-21 00:16:21 +01:00 |
|
nek0
|
179e2f9516
|
trying hard to make it better
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2016-12-20 11:29:03 +01:00 |
|
nek0
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a1b0b50b57
|
update particles after new ones come
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2016-12-20 06:28:18 +01:00 |
|
nek0
|
55ae0bd32a
|
changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
|
2016-12-20 05:27:45 +01:00 |
|
nek0
|
d1c697c204
|
fixing my stupidity
|
2016-12-20 05:27:35 +01:00 |
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