CommandBuffer.hs
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let's try upping the numbers
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2023-11-09 08:16:30 +01:00 |
Devices.hs
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explicitly enable multiIndirectDraw
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2023-10-22 01:30:52 +02:00 |
Draw.hs
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fix rendering!
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2023-10-22 02:27:33 +02:00 |
Framebuffers.hs
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optimize allocations
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2023-04-29 02:10:27 +02:00 |
GraphicsPipeline.hs
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draw textured object
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2023-05-16 11:14:50 +02:00 |
Image.hs
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add depth stencil
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2022-12-28 04:18:59 +01:00 |
Init.hs
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100*100=10000
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2023-11-09 08:16:30 +01:00 |
Instance.hs
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optimize allocations
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2023-04-29 02:10:27 +02:00 |
Main.hs
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implement FPS meter in Console output
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2023-10-22 06:08:43 +02:00 |
Memory.hs
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fix ambiguous record updates
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2023-10-22 01:30:51 +02:00 |
Mesh.hs
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first little optimisation
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2023-06-11 08:13:49 +02:00 |
Sync.hs
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implement textures which crash initialization
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2023-05-15 12:10:02 +02:00 |
Textures.hs
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draw textured object
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2023-05-16 11:14:50 +02:00 |
Types.hs
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using indirect draw, not working yet
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2023-10-22 01:27:18 +02:00 |
Util.hs
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draw textured object
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2023-05-16 11:14:50 +02:00 |