Commit Graph

101 Commits

Author SHA1 Message Date
nek0 ec4c0fccc8 indent uniformity 2017-03-18 13:50:34 +01:00
Astro ac9a9e3bdc port example02 to props 2017-03-17 00:21:42 +01:00
Astro a737e2863c implement Affection.Property dsl 2017-03-17 00:20:42 +01:00
nek0 ba454d341d little fixes 2017-03-16 23:26:23 +01:00
nek0 7c51fbf3ac rebuild example02 2017-03-16 23:24:34 +01:00
nek0 a32c8957bd adding process function 2017-03-16 20:52:45 +01:00
Astro a7c33a7413 clear 2017-03-16 20:21:04 +01:00
Astro 4882350095 split updateLoop into eventLoop/updateLoop, getTick, getDelta 2017-03-16 20:12:41 +01:00
nek0 767643a1af fixing leak in partUpd 2017-02-25 17:23:54 +01:00
nek0 97186c5709 it works only halfway 2017-02-17 17:15:06 +01:00
nek0 84b1a86f22 cleaning 2016-12-26 14:19:03 +01:00
nek0 10c889af56 rename drawRect' to drawRect and clean Affection.Draw 2016-12-26 14:14:54 +01:00
nek0 ebc0eea6c7 make previous examples work again 2016-12-26 14:06:51 +01:00
nek0 2095bb1924 fixed routing 2016-12-25 08:14:51 +01:00
nek0 b75f20c3d5 link all new particles 2016-12-24 08:27:09 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 ee1200b597 random colors 2016-12-24 01:12:34 +01:00
nek0 158e4ddc80 trying to enable initial draw again 2016-12-24 01:11:59 +01:00
nek0 da79d55a0d make text more visible 2016-12-24 01:10:18 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 95c008cc4e new example 2016-12-21 04:33:28 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0 a1b0b50b57 update particles after new ones come 2016-12-20 06:28:18 +01:00
nek0 55ae0bd32a changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0 fc67e752ed updated example. works fine 2016-12-20 04:16:31 +01:00
nek0 5a44486477 adjusted example 2016-12-18 19:01:53 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 8a8a5ed066 removing ubsolete imports 2016-12-12 02:12:45 +01:00
nek0 4eaa644cbf new accessors 2016-12-12 02:11:31 +01:00
nek0 05b126ef94 cleaning
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0 b0d44124dc updating examples 2016-12-12 02:10:30 +01:00
nek0 663ffca664 some little cleaning 2016-12-11 22:08:33 +01:00
nek0 8820a6095f cleaning 2016-12-11 20:35:18 +01:00
nek0 cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0 2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0 f034f40c2d show fps 2016-12-11 12:23:46 +01:00
nek0 40d88c4fd2 new example
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00
nek0 15fdea6949 Merge branch 'unsafe_colorize' 2016-12-11 01:44:01 +01:00
nek0 3757622475 works now and is fast 2016-12-11 01:42:06 +01:00
nek0 4cc55e32e7 unlift drawing 2016-12-11 00:04:23 +01:00
nek0 4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00
nek0 04f6488a1a starting work on new example 2016-11-18 16:27:47 +01:00
nek0 7ae7c4e080 updated example 2016-11-13 13:46:23 +01:00
nek0 678c830e33 example now working with the right colours
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00
nek0 c7ab44e2f9 cleanup and documentation 2016-11-06 05:02:06 +01:00
nek0 1ccdf4ad75 showing text 2016-11-05 00:41:49 +01:00
nek0 211cbd85ad now using built-in timing facilities 2016-11-04 19:05:43 +01:00
nek0 e11312fb5d terminate after 5 seconds 2016-11-04 16:38:13 +01:00
nek0 f50bd1afe8 get first example somewhat working 2016-11-04 16:06:16 +01:00
nek0 2b69376fb7 merging with affection-examples 2016-05-29 18:02:03 +02:00