Commit graph

71 commits

Author SHA1 Message Date
nek0 c6a37e80f7 link only when needed 2016-12-24 08:27:47 +01:00
nek0 b75f20c3d5 link all new particles 2016-12-24 08:27:09 +01:00
nek0 a564eed511 enable debugging 2016-12-24 08:26:45 +01:00
nek0 d5bf09919c make it work! 2016-12-24 01:13:00 +01:00
nek0 ee1200b597 random colors 2016-12-24 01:12:34 +01:00
nek0 158e4ddc80 trying to enable initial draw again 2016-12-24 01:11:59 +01:00
nek0 da79d55a0d make text more visible 2016-12-24 01:10:18 +01:00
nek0 388c141e23 particle system now works as a cascade of nodes 2016-12-23 14:18:39 +01:00
nek0 95c008cc4e new example 2016-12-21 04:33:28 +01:00
nek0 f468fdaaf5 *vomiting sounds* 2016-12-21 04:29:11 +01:00
nek0 52da5e54bd some refinement 2016-12-21 00:16:21 +01:00
nek0 179e2f9516 trying hard to make it better 2016-12-20 11:29:03 +01:00
nek0 a1b0b50b57 update particles after new ones come 2016-12-20 06:28:18 +01:00
nek0 55ae0bd32a changing particle draw condition
Now particles are drawn when moving the mouse whilst pressing the left
mouse button
2016-12-20 05:27:45 +01:00
nek0 d1c697c204 fixing my stupidity 2016-12-20 05:27:35 +01:00
nek0 fc67e752ed updated example. works fine 2016-12-20 04:16:31 +01:00
nek0 954c70b31b added pitch rate for particles 2016-12-20 04:15:48 +01:00
nek0 ab976b4af6 this was the bad performance bottleneck 2016-12-20 04:15:30 +01:00
nek0 5f4d049a2b some explenations 2016-12-20 04:14:57 +01:00
nek0 5a44486477 adjusted example 2016-12-18 19:01:53 +01:00
nek0 9d50f8a7e0 reducing blits per rectangle 2016-12-18 19:01:18 +01:00
nek0 4219355090 more profiling 2016-12-16 16:43:25 +01:00
nek0 0bbf86e7f8 more toying 2016-12-13 22:18:09 +01:00
nek0 9d1b26d633 new: particle system and an example for that 2016-12-13 11:08:49 +01:00
nek0 1f946624ef introducing particles
first little drafts
2016-12-12 03:34:57 +01:00
nek0 8a8a5ed066 removing ubsolete imports 2016-12-12 02:12:45 +01:00
nek0 4eaa644cbf new accessors 2016-12-12 02:11:31 +01:00
nek0 05b126ef94 cleaning
Particles will be implemented in affection itself
2016-12-12 02:10:42 +01:00
nek0 b0d44124dc updating examples 2016-12-12 02:10:30 +01:00
nek0 663ffca664 some little cleaning 2016-12-11 22:08:33 +01:00
nek0 8820a6095f cleaning 2016-12-11 20:35:18 +01:00
nek0 cb158f1b2b now works and cleans and everything \o/ 2016-12-11 20:24:16 +01:00
nek0 fd7f2ff8ba another DrawRequest 2016-12-11 17:44:01 +01:00
nek0 2b1e6c62f1 squeezing even more perfomrance out of it 2016-12-11 17:38:03 +01:00
nek0 5a0b78827c clear area 2016-12-11 12:24:02 +01:00
nek0 f034f40c2d show fps 2016-12-11 12:23:46 +01:00
nek0 40d88c4fd2 new example
It's a rectangle following the mouse
2016-12-11 12:11:58 +01:00
nek0 15fdea6949 Merge branch 'unsafe_colorize' 2016-12-11 01:44:01 +01:00
nek0 3757622475 works now and is fast 2016-12-11 01:42:06 +01:00
nek0 93dd045f27 simplified line width 2016-12-11 00:09:57 +01:00
nek0 4cc55e32e7 unlift drawing 2016-12-11 00:04:23 +01:00
nek0 af5526c650 simplifying drawing for performance purposes.
Does not yet work
2016-12-10 23:49:51 +01:00
nek0 4e20d26c97 working on drawing primitives 2016-12-08 18:22:29 +01:00
nek0 334dba9e48 extended gitignore 2016-11-18 16:30:54 +01:00
nek0 04f6488a1a starting work on new example 2016-11-18 16:27:47 +01:00
nek0 7ae7c4e080 updated example 2016-11-13 13:46:23 +01:00
nek0 6ed98fae2b removed old module and added cleanup function 2016-11-13 13:39:25 +01:00
nek0 79cdc4934a show and reduce warnings 2016-11-08 05:15:44 +01:00
nek0 298ad4076b prettyfiing 2016-11-08 04:34:26 +01:00
nek0 678c830e33 example now working with the right colours
This was an issue with the default surface created by sdl, which had
the wrong color format. For the future it is advised to use the RGBA
CFu8 format from babl, or things may break again.
2016-11-08 04:31:51 +01:00