canvas/shader/fragment.sl

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#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
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//uniform vec3 spriteColor;
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void main()
{
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//color = vec4(0.0, 0.0, 0.0, 1.0) * texture2D(image, TexCoords);
color = texture2D(image, vec2(TexCoords.x, 1.0 - TexCoords.y));
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}