haskelloids/src/StateMachine.hs

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{-# LANGUAGE MultiParamTypeClasses #-}
module StateMachine where
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import Affection
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import Types
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import InGame
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import Menu
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instance StateMachine State UserData where
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smLoad Menu = loadMenu (smClean Menu >> smLoad InGame)
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smLoad InGame = loadGame (smClean InGame >> smLoad Menu)
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smUpdate Menu = updateMenu
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smUpdate InGame = updateGame
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smDraw Menu = drawMenu
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smDraw InGame = drawGame
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smEvent _ _ = return ()
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smClean _ = do
ud <- getAffection
let (UUIDClean uuwin uukbd) = stateUUIDs ud
(Subsystems win kbd) = subsystems ud
mapM_ (partUnSubscribe win) uuwin
mapM_ (partUnSubscribe kbd) uukbd
putAffection ud
{ stateUUIDs = UUIDClean [] []
}